From: | "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA> |
---|---|
Subject: | Re: [SR3] Speed vs. Skill (aiming in melee) |
Date: | Fri, 14 Aug 1998 14:04:39 -0400 |
>I'm not sure if some people saw what I wrote before, since it was under a
>different topic. So here it is again.
Nope. Must have missed it.
>House Rule:
>
>In melee combat a character can take a simple astion on their phase to
>either aim to attack, counterattack or parry. Each simple action gains a -1
>TN, up to hald of the skill level of the character. This basically invloves
>maneuvering around for position with out throwing any punches. If the
>character is aiming for attack and has to counterattack, he loses the
>aiming, and vice versa.
So melee becomes a simple action? Or are you advocating the use of
multiple phases? So Aim-Aim then Melee? One problem with that is that
if defending yourself breaks your aim, then aiming is only worthwhile
after your opponent has used all their actions. By that time, they're
hurting.
What did you mean by taking simple actions to counterattack and parry?
>This neatly gives an advantage to those with the same skill but higher
>speeds, without changing anything on the other guys side. It still gives an
>advantage to the high speed/low skill character, but not as much. And it
>really is just a small extension of an existing rule.
I'd prefer the reach bonus solution, myself (but I think I like the
skill + pool dice limited by Reaction, physad dice being exempt because
they're *magic*).
James Ojaste