From: | "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA> |
---|---|
Subject: | Re: [SR3] Speed vs. Skill (max dice=reaction) |
Date: | Wed, 12 Aug 1998 14:00:22 -0400 |
>On Wed, 12 Aug 1998, Ojaste,James [NCR] wrote:
>->>the simple "Max counterattack dice = Reaction" rule on them:
>->
>->Cool. Now how do we deal with physad special abilities - same limit?
>->Allow an equal number of bonus dice? Allow half bonus dice?
>
> Special abilities? Extra dice, for instance, still get applied
>toward this limit of number of dice. Increased Reaction (or whatever it's
>getting changed to) would increase the number of dice you would get to
Hmm. I'm going to have to take a look at the physad costs in SR3 -
supposedly physads are tougher, but generally speaking, reaction
enhancers are expensive.
>roll, etc. Just the simple addition of "Maximum counterattack dice =
>Reaction of counterattacker". If you're NOT counterattacking, just trying
>to defend (like just trying not to get hurt), you woldn't have the limit,
>but you wouldn't have the option of doing damage on the counterattack. If
>you roll more successes than the attacker, you do no damage and take no
>damage.
Hmm. Seems reasonable, in a way. The attacker still has a slight
advantage from winning on ties, so two people of the same skill and
different speeds would sit there pounding on each other with a *slight*
advantage for the faster one.
I'll have to think about this (I like the basic "max dice = reaction"
for counterattacking, but a) Improved Ability is expensive and b)
full defense means the faster guy doesn't get much of an advantage)...
James Ojaste