From: | Bob Tockley zzdeden@*******.com.au |
---|---|
Subject: | SR3... SpellCasting (and Game Balance) |
Date: | Thu, 04 Mar 1999 08:04:51 +1000 |
>Sorcery of 2 and a Magic Attribute of 6. If he has enough Spell Pool to
>be able to add up to his maximum of 6 dice, he can roll a total of 8 dice
>to cast a spell. Say he casts the only spell he knows, Manabolt. He
>doesn't know much, but he knows manabolt, and can cast it at force 6.
> Say his target is a random goon, Willpower 4. The untalented
>street mage rolls 8 dice (2 Sorcery + 6 Magic Pool) at a target number 4
>(his target's Willpower), netting a statistical total of 4 successes,
>enough to stage the damage up twice. Ouch! His target, on the other
>hand, rolls 4 dice versus a target number of 6 (the force of the spell),
>yielding a statistical total of 0.67 successes (i.e., if he's lucky he'll
>get one). This is not enough to stage the damage down. Hence, the street
>mage need only cast a Moderate Drain Manabolt at force 6 to give his
>target a deadly wound.
> Had the target had a Willpower of 6, the mage would have gotten
>fewer successes (1.33 on average), but even with a Willpower 6, his target
>would only typically get 1 success against the force 6 Manabolt. While
>this isn't sufficient to stage the damage up, a tie goes in favor of the
>caster, meaning the target will take the spell's base damage. As such,
>the no-talent street mage (recall his Sorcery skill of 2) can inflict a
>Deadly wound on his target, but has to cast a Deadly drain manabolt to do
>it.
> In order to affect his targets, he needs to cast high force
>spells, which means that he will have fewer of them (as he only has so
>many points to spend).
> In other words, he has a lousy sorcery skill, but can still cast
>a few impressive spells at the cost of keeling over.
Just one problem with the example. You can't add more Spell Pool than
your Sorcery rating. Meaning, that the magician would only be capable of
rolling 4 dice (2 skill + 2 pool).
SR3 spellcasting has a few major problems (and don't even get me started
on other magic issues like astral space...), mainly that your Magic
Attribute has even less of an effect than it used to (at least in regards
to spellcasting, conjuring is another matter entirely.) Under SR2, your
Magic Attribute limited the Force of your spells (if you didn't want to
really screw yourself over) and limited how much Magic Pool you could add
to a given test. Under SR3, your Magic Attribute limits only the Force of
your spells. Given a few other factors, like the availability and costs on
Alpha-Grade cyberware and the sheer number of Force Points Ade... er...
Aspected Magicians (Gah) receive at character creation, is it a wonder that
any min/max-er worth his salt plays a lightly-cyber, Aspected Magician with
a small number of high Force spells?
It really torques me off that the designers and developers of SR3 have
moved away from a system that was supposed to provide rules and guidelines
for resolving 'real-life' situations, and have ended up with a
video-game-like system. Yeah, I know that it -is- a game, but that doesn't
mean it has to play like one. 'Real' life has weapons, cyberware (well
maybe not at the moment, but soon hopefully...), equipment, skills, and
people who are better than others, why not the game system? "It promotes
better roleplaying" you say? But at what cost? Do you really want to be
roleplaying a 'real' character in a 'video game' world? (and no quips about
the matrix here, either)
(>) ARKHAM
"Okay, it's almost done... should be released any day now... hold on a
bit... just a few days... sorry, but it'll be out next month... here we go
- oops, just a sec... now for the grand unveili...er... just another few
days... any day now... soon... really soon... we've had some kind of
mix-up, it'll be out in a week's time... yeah, I know the website says it's
out, but we haven't got it to the printers yet, at least a week more to
wait... soon, trust me... next few days, definitely... damn, we've had some
kind of computer error, it'll be released in a few days..."
- FASA Executive announcing the release of a new Shadowrun book.