From: | Mongoose <evamarie@**********.NET> |
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Subject: | Re: [SR3] The unfit of 2060 [load handling ERATTA idea] |
Date: | Tue, 1 Sep 1998 00:02:16 -0700 |
the
>Load rules on page 274 of SR3 are inanely unrealistic.
Yes, I posted some humourous notes about movers passing out on
thier first load a while back.
Hopefully FASA will cook up something short and simple; heres my 2
bits.
Personally, I don't like the whole "stun" idea, becuase it ignores
the biggest factor of hauling a heavy load; you can't move as fast.
Nowhere does your movement get decreased; even if you strain and carry
a large houseplant, you can run just as fast (you might not get far,
but you go much faster than is realistic).
Now, ED handles hauling heavy loads very elgantly and simply; you
reduce dexterity (quickness) by the amount which you are short
strength. This won't translate perfectly into SR, but it's a good
place to start. Especially since it would also reduce combat pools,
and really start to hurt if you were wearing armor (SR3 armor
rules)...
On a related note, injury really ought to dcrease the amount you
can carry. I sprained my wrist goaltending football yesterday, and I
can barely hold my BABY with that hand. An injured leg would not have
as big an effect, but it would reduce movement...
Maybe reduce STR or QK (plyers choice) by total wound modifiers?
Yes, Gramps will be flat on his back after just a minor injury; that's
realistic, IMO.
Mongoose