From: | Mon goose <landsquid@*******.COM> |
---|---|
Subject: | Re: SR3 Wishlist ("dodging" shots) |
Date: | Thu, 30 Oct 1997 11:43:21 PST |
*becuase* dodging includes taking attacks on areas that are armored
enough to blunt the attack completely or deflect it without taking
damage. This is why armor reduces the target number to dodge. A "clean
miss" occurs when the character's armor deflects the attack completely,
or the attack simply does not connect. IMO.
>I think an uninjured character, with no penalties, should have a hard
time dodging gunfire. Distractions, wounds, and other problems should
make it nigh impossible.
>But I would say it's difficult to 'present a bad target', in general,
>unless that's all you're doing (i.e. not taking actions on your turn
just dodging).
>Again, dodging includes making your armor work for you so the attack
>doesn't get a good enough biting agnle to penetrate.
>
Do you see, with the sections you commented on snipped, how
completely self contadicting your argument is?
"dodging includes taking attacks on areas that are armored"
"it's difficult to 'present a bad target'"
If your "angling" your armor, what are you doing but presenting a
difficult target?
If you can move a bit to "use your armor effectively (implies you
know where the bullet is hitting and can react in time), why not move a
tiny bit more and just have it MISS.
Don't tell me your using combat pool to simulate standing at the
proper angle relative to the shooter BEFORE he shoots- what if two
opponents are seperated by 90 degrees? You have to react to use
yourarmor vs both.
And does the unarmored combatant angle his body to stop the bullet
with a les vulnearable part? Why then the clean miss rule? How about
the lady in 1 point ballistic shawl? the guy in 2 point ballistic
clothing? It gets silly.
All these issues lead us to addopt a flat,, upwardly modifiable TN
for combat pool dice in a damage resistance test, which usaully reaches
5-7, ie challenging to difficult. Don't tell me it should be "nearly
impossible"- thats TN 10+, and most weapons don't have a power that
high, so even the stock rules make it easier than that BEFORE armor is
taken into acount. If your at all lucky, with moderate armor the TN is
4-7. Lower for small wepons.
BYW, we do have a rule for "actively" presenting a hard target- roll
athletics dice, and keep the results in front of you (you need some
extra dice). For any incoming shot, every two succeses you have vs its
"dodge" tn takes one off the firers succeces. Karma re-rolls are
allowed at any point, and you roll seperate dice and replace any you
want from the results. This is a complex action (use athletics skill),
and lasts until your next action. Watch the physad bounce past the
machine gun- hows that for Cinematic "anime" level unrealism? OTOH, it
gives a reason for the atletics skill to exist. In fact, its still
pretty easy to hit somebody doing this out in the open, but not so easy
to hurt them real bad. Of course, once they are injured, the tn
penalties aply...
Mongoose / Technological progress is like an ax in the hands
of a psychotic - Einstein
get sucked into -The Vortex- Chicago's shadowland BBS
http://www.concentric.net/~evamarie/srmain.htm
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