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Mailing List Logs for ShadowRN

Message no. 1
From: mal2@**.com (Jerry Hill)
Subject: SR4 Combat and Grunts, Lieutenants, and Prime Runners
Date: Tue, 4 Oct 2005 17:41:57 -0000 (GMT)
I was reading through the Friends and Foes section of the SR4 rulebook the
other day and came across the guidelines for a team's opposition.
Opposition usually consists of a group of Grunts, sometimes accompanied by
a Lieutenant. The grunts generally share the same stats and equipment,
while the lieutenant is slightly more skilled and better equipped. The
whole group shares a Professional Rating, which is used as a shared Karma
pool.

Also, both grunts and lieutenants only get a single condition monitor
each, for tracking both Stun and Physical damage, with (8 + 1/2 Body or
Willpower, whichever is higher) boxes. As soon as they take that much
damage, they're considered out of the fight.

That seems to really elevate the shadowrunner above his opposition. I
guess the intention is for most of you opponents to go down quickly?
Glancing through the sample opposition, it seems like anything up to
Professional Rating 3 or 4 should be a pretty quick fight, even for
starting runners, as long as they don't come in hordes.

Is anyone playing this way, or are you using seperate Stun / Physical
wound tracks? Does it really make much difference? How have your PCs
stacked up against the opposition from the book?

Disclaimer: I haven't had a chance to play SR4 yet. Hopefully someday soon.
Message no. 2
From: gurth@******.nl (Gurth)
Subject: SR4 Combat and Grunts, Lieutenants, and Prime Runners
Date: Tue, 04 Oct 2005 19:54:18 +0200
According to Jerry Hill, on 4-10-05 19:41 the word on the street was...

> That seems to really elevate the shadowrunner above his opposition. I
> guess the intention is for most of you opponents to go down quickly?

I think the intention is more that this way, you don't have as much
bookkeeping to do. You just cross off a number of boxes without having
to stop and wonder which condition monitor you need -- and can do
without condition monitors altogether if you want (just write down the
number of damage boxes taken).

It actually reminds me of Deadlands a bit, where only important NPCs use
the same wound system as PCs do; everyone else just has a number of hit
points equal to their Size x 5 (0 for most people), whereas PCs take
actual wounds (Light, Heavy, Serious, etc. much like in SR1/2/3).

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
I'll let you be in my dream if I can be in yours
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UB+ P(+) L++ E W++(--) N o? K w-- O
M+ PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 3
From: swiftone@********.org (Brett Sanger)
Subject: SR4 Combat and Grunts, Lieutenants, and Prime Runners
Date: Tue, 4 Oct 2005 14:05:54 -0400
On Tue, Oct 04, 2005 at 05:41:57PM -0000, Jerry Hill wrote:
> Is anyone playing this way, or are you using seperate Stun / Physical
> wound tracks? Does it really make much difference? How have your PCs
> stacked up against the opposition from the book?

I'm using separate tracks, but I will "off" an opponent, or hand-wave
the takedown if the players have established superiority.

It generally only makes a difference if the characters use attacks on
different tracks, but that's not uncommon. The mages tend to drop
Stunbolt or use tasers, and the muscle tends to rely on high-caliber.

> Disclaimer: I haven't had a chance to play SR4 yet. Hopefully someday soon.

Disclaimer: I haven't played enough SR4 yet, every game I'm still
running into issues I need to look up.

--
SwiftOne / Brett Sanger
swiftone@********.org
Message no. 4
From: u.alberton@*****.com (Bira)
Subject: SR4 Combat and Grunts, Lieutenants, and Prime Runners
Date: Tue, 4 Oct 2005 22:08:48 -0300
On 10/4/05, Jerry Hill <mal2@**.com> wrote:
> That seems to really elevate the shadowrunner above his opposition. I
> guess the intention is for most of you opponents to go down quickly?
> Glancing through the sample opposition, it seems like anything up to
> Professional Rating 3 or 4 should be a pretty quick fight, even for
> starting runners, as long as they don't come in hordes.

That's the spirit. It should prevent the less important fights from
dominating the session.

--
Bira
http://compexplicita.blogspot.com
http://sinfoniaferida.blogspot.com

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.