From: | l-hansen@*****.tele.dk (Lars Wagner Hansen) |
---|---|
Subject: | SR4 comments (Was: SR4 will time-traveling immortal |
Date: | Tue, 5 Apr 2005 15:03:48 +0200 |
> After seeing the third FAQ, all I have to say is: w00t! I'm now pretty
> sure I'll buy the corebook when it comes out. I've tought of using
> rules similar to these myself, the next time I ran the game.
>
>>How do you handle easyer tasks? In Fusion you are granted automatic
>>successes in addition to the ones you roll on your test.
>
> I suspect it will have something to do with the number of successes
> you need. Easier tasks require less successes than harder ones.
That would assume that a single success won't be enough for a basic task.
I on the other hand assumed that a basic task would be something like this:
Shooting your average guy at short range, no special modifiers:
SR3:
Skill: Pistols + Combat Pool
T#: 4
SR4:
Dice Pool: Quickness + Pistols
T#: 5
Now in SR3 you could have:
Target standing still: -1 T#, Lasersight: -1 T#, Aiming -1 T#, etc.
I was asking/wondering how that would be handled in the new system. The
other system I know give automatic successes, but you still need a minimum
of one succes on your die rolls.
> Either
> that, or they give bonuses/penalties to your basic die pool.
Could be.
But that would mean that a Laser sight becomes +1 die, Aiming +1 die,
Smartlink +2 dice, attacker running -4 dice (-6 if difficult ground), or
something similar. I'm not to sure I like that idea.
Lars