From: | jjvanp@*****.com (Jan Jaap van Poelgeest) |
---|---|
Subject: | SR4 Conversion |
Date: | Sun, 24 Jul 2005 14:40:24 -0700 (PDT) |
> Not completely, but you will have to adjust plenty
> of things. A street
> sam with wired-2 will still be a street sam with
> wired-2, although the
> game rules may change; for riggers etc. IMHO you'd
> be better off
> starting from scratch instead of trying to convert
> an old character, though.
Said street sam might therefore be "worth more" (or
less) on the streets due to the positive/negative
effects of the SOTA. This is where a fair conversion
system would come in, one which would preferably take
into account the years that will have passed since the
2nd crash event, during which a character will
naturally have changed along with any new
developments.
I'm assuming that SR4's characters will be more
capable (or at least versatile) in technological terms
(i.e.: starting characters will be able to adopt a
number new&exciting technologies). If this is true,
the SR3-to-SR4 conversions should leave a PC with some
credit to spend on stuff. This incidentally provides
GM's with a wonderful treat to dangle in front of
reticient PC's: adopt the new ruleset, get free
goodies.
The reverse might be true as well, though: SR3 PC's
might end up with "lost technology" thereby making
them somewhat more valuable than comparable
SR4-generated PC's. While this sounds "cool" (i.e.:
advantageous to anyone currently playing SR3 and
intending to adopt SR4), I can't help but anticipate
munchkins who would then generate a PC in SR3 just to
run it through the conversion.
cheers,
Jan Jaap
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