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Message no. 1
From: jjvanp@*****.com (Jan Jaap van Poelgeest)
Subject: SR4: matrix -- first impression [warning: contains volatile
Date: Fri, 11 Nov 2005 10:14:58 -0800 (PST)
--- Gurth <gurth@******.nl> wrote:

> According to Jan Jaap van Poelgeest, on 5-11-05
> 13:37 the word on the
> street was...

> The difference is exactly the one you point out
> yourself: if it had been
> fully thought through in advance, the game world
> would have been
> different.

I hope you agree that there's no use crying over spilt
milk. Your words don't seem to support this, though.

> Coming up with an explanation afterward
> means you have to fit
> your explanations to that game rules while still
> making them sound
> plausible, instead of making the rules fit the
> world.

The determinant of an explanation's plausibility is
how well it explains the phenomenon it is explaining.
Any explanation of canon that does not contradict
canon is as plausible as canon. If we consider canon
to include certain "extra-canon plausibility rules"
which involve preserving the identity of the setting,
then these rules are part of canon and not outside of
it. Besides, it's always possible to invent new rules
that supervene on the current ones under certain
circumstances.

> Talking about game
> rules/game world interaction is not the same as
> talking about real-world
> stuff where the explanation after the fact can be as
> valid as one you
> could come up with beforehand :)

Statements concerning rules and the game world are
statements of equal existence to statements
concerning, say, gravity and emmenthaler. Both these
types of statements therefore interact according to
the same principles. One of these principles could be
that the past determines the present, meaning that an
explanation made up beforehand will be determinative
of an event, whereas an explanation made up afterwards
can never alter the actual event.

> > In your case one fundamental premiss seems to
> > be that (techno)logical matters in SR somehow
> match
> > the current way of doing things in a recognizable
> way.
>
> Mostly because I don't see why they wouldn't. Sure,
> the Crash of '29
> wiped out lots of data. But since the same people
> would build up the
> Matrix as worked in the computer industry before,
> they would probably
> make much the same choices ...

People do the strangest things under pressure. If the
mission a team of designers is set is to "kill the
goddamn virus ASAP!" then certain parts of the design
process might end up being implemented in a sloppy
manner.

> > I'm still uncertain what the joke was as it
> probably
> > involved your own implicit interpretation of the
> > matrix architecture. I can try to infer it, but
> I'd
> > prefer you to try and be more explicit since
>
> I'm trying to think back to what caused me to make
> that comment in the
> first place ... IIRC it was you saying that in a
> world using simsense VR
> systems, firewalls {w|c}ould take the shape of IC
> attacking the decker.
> Which lead me to think that if you design your
> system in such a way that
> you need lots of bolt-on IC instead of building your
> security directly
> into the system itself, you are working at the level
> of Windows and its
> service packs.

...how would one go about building IC INTO a system?
If the function of the IC remain the same, they just
happen to be part of the system. In some sense the
system is therefore more exploitable if the IC are
found to have a weakness.

If we say that being part of a system means that the
procedure calls of the IC are so fundamental that they
can't be supervened upon or prevented, then this would
entail some kind of perfect security. The only perfect
security I know of is a perfectly static, or
unutilised system. In other words: security entails
being useless.

To milden the case for security, I suppose that in
order to limit use-instances to certain selected
applications one can build in verifications that
determine whether the signal that leads to a
use-instance is part of the set of signals that is
"supposed" to do so. Any method of determining (the
criteria of) set membership is fallible, which makes
perfect security an impossibility.

So in practical terms, it's just as well having an
operating system that's not bogged down with security
if this means one can tack on the security when it's
needed.

If you ask me, IC is merely the stuff that makes the
(simsense) neurofeedback happen to the decker. The
system ratings are the in-built matrix architecture
security. So what you're arguing for is already there,
you just didn't see it from the right perspective.

As to the shape it takes: consider interesting-looking
boxes with blinkenlights that the sammie finds on a
run and can curiously link the ol' datajack to... now
push this glowing button here and... BLAM! Suddenly
he's messed up. Better take a decker along next time
(or get BG computing 1 :).

Decking is not broken or unrealistic: it's an activity
that was invented for the sole purpose of allowing a
team of only a few people to eliminate an adapting
virus from every computer connected to a network at a
vast personal risk. Does this make it strange that
corporations still haven't figured out a way to
properly defend their systems against it? If you
underestimate it's power it is.


> > your own opinion isn't a joke.
>
> That's what you think ;)

That's what you think about what I think (ad
infinitum)

It so happens I took the time and energy to type a
sentence related to your opinion. If you take refuge
in relativism you are risking that I treat all your
opinions as jocular from now on. I have neither the
time, nor the inclination to deal with someone at this
level of conversation who requires my constant
attention as to whether he is being serious or not
(sorry for the rebuke, but this is what you get if
you're going to maintain that). If you say or do
something you mean it and will reliable act on it
unless you state something to the contrary in advance.
There is such a thing as the inappropriate joke (in
fact all jokes can be considered a luxury) and I
pointed out that you seemed to have made one. Your
answer that this is my thought or opinion is only
repeating the glaringly obvious and in everyday real
life will generally speaking vindicate most people
with even the vaguest desire to overrule anything you
happen to think (ahh, glad to get that crap out of my
head).

> > A factor of game balance probably contributed to
> decks
> > being priced as they are
>
> I think it's the only factor. I can find no real
> reason why decks (or

Ergo: my reasons aren't real to Gurth, I live in
another dimension. I suggest you treat me as a space
alien from Betelgeuse from now on :-p.

> computers* in SR are about 50 to 100 times too
> expensive compared to
> real-world prices, and the only reason I can think
> of why that is, is
> because the prices were arbitrarily set to levels
> high enough that only
> specialized characters would want to spend that kind
> of money on them.

I suppose I don't compare a deck to a normal everyday
computer: it's a deck. Decks are for specialists who
want to perform abnormal feats of computing (i.e.:
somehow getting into the vastly powerful and
well-defended computing centres of a corporation on a
whim and without much in the way of preparation). All
the other users have desktop-type computers with a DNI
interface or a trode web if they're worth it.

> > -Decks have a simsense interface that allows one
> to
> > input to (digital) computing devices in a vastly
> more
> > efficient manner and interpret their output a
> > magnitude quicker than is possible using one's
> > ordinary sensory input.
>
> That is something I don't necessarily agree with.
> You would probably be
> able to devise traditional GUI interfaces and
> helpers that make things
> much easier on the user than a VR environment would
> -- but then again,
> this is one of those things that'll never be proven
> either way, so we
> can debate this until St. Juttemis :)

You might be right, but surely such a debate could be
productive if we use our imagination a bit? As I
unerstand it, the VR is representative of a number of
vastly complex actions. It's not like someone is still
typing letters by virtue of having to move their
hands; this type of "mind-reading" is something the
DNI interface can already do. In the case of simsense
the whole body is part of the computing environment...
all that happens is the user thinking "X" and presto:
the desired digital output appears. This would be
ideal simsense and I suppose UV host simsense
environments get the user close to this type of
perfect interface.
The actual implementation of the process is more or
less efficient depending on the hardware. While in
perfect simsense a secretary might wordlessly desire,
or mentally utter the need for a letter, the everyday
application would probably be a mental uttering of
"letter, neutral tone..." and a generic description of
the contents. The simsense reads the users' intended
input very efficiently, provides some feedbacks that
fulfill any queries left after its quantum logic (or
insert your own amazing computing tech here) has
figured out some things, looks at the reaction from
the user, etc. In effect it is doing a considerable
part of the (rote) conscious thinking for the user so
that the user can concentrate on setting goals and
their related tasks instead of having to perform them.


> > -These simsense interfaces are expensive to use
> (they
> > require cybersurgery, the actual deck and skill
> > training).
>
> But the point of simsense computing is that it will
> be easy and has
> little or no learning curve ...

Since the simsense interface is imperfect one might
claim that in order to achieve better (faster) results
the user needs certain simsense input skills. It's not
a requirement, but the best deckers would probably do
it just to get an edge. As it is such a skill isn't
part of canon, but since its possibility is at best a
result of my conceptions I don't mind. I suppose it's
just a way to give a high-powered decker a BG-type
skill to marginally improve those rolls.

To once again attempt to encompass your main
complaints: you're saying a fictional world has
"unrealistic" instantiations of things that resemble
human activities that are currently taking place.
While I'm all in favour of suspension of disbelief,
the game is built to be entertaining.

For example, I imagine the nitty gritty of an actual
burglary will be very unexciting if done correctly and
not very entertaining at all. Therefore, if computer
systems appear to be pieces of crud from a security
point of view then this is only so for practical,
supervenient reasons.

I'd appreciate some concrete examples of the faults
you find with the matrix architecture, because you're
not been very forthcoming except with a jocular remark
about windows service packs. I'd like to be able to
have the option of applying your supposedly more
realistic view to games, but since it's so implicit it
doesn't appear to be very real.


cheers,

Jan Jaap

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Message no. 2
From: sfeley@*****.com (Stephen Eley)
Subject: SR4: matrix -- first impression [warning: contains volatile
Date: Fri, 11 Nov 2005 13:35:19 -0500
On 11/11/05, Jan Jaap van Poelgeest <jjvanp@*****.com> wrote:
>
> It so happens I took the time and energy to type a
> sentence related to your opinion. If you take refuge
> in relativism you are risking that I treat all your
> opinions as jocular from now on. I have neither the
> time, nor the inclination to deal with someone at this
> level of conversation who requires my constant
> attention as to whether he is being serious or not
> (sorry for the rebuke, but this is what you get if
> you're going to maintain that). If you say or do
> something you mean it and will reliable act on it
> unless you state something to the contrary in advance.
> There is such a thing as the inappropriate joke (in
> fact all jokes can be considered a luxury) and I
> pointed out that you seemed to have made one. Your
> answer that this is my thought or opinion is only
> repeating the glaringly obvious and in everyday real
> life will generally speaking vindicate most people
> with even the vaguest desire to overrule anything you
> happen to think (ahh, glad to get that crap out of my
> head).

Ladies and gentlemen, I suggest we all back slowly away from Jan Jaap.
He is carrying dangerous quantities of antihumor. Antihumor is one
of the rarest substances on Earth, found only in particle accelerators
and journals of literary criticism. If it comes into contact with
humor they will annihilate each other in a massive explosion, killing
all bystanders, leaving only photons and Rob Schneider.


> Ergo: my reasons aren't real to Gurth, I live in
> another dimension. I suggest you treat me as a space
> alien from Betelgeuse from now on :-p.

Stop backing away! He's holding antihumor AND humor! RUN!!!

(*takes cover behind three feet of solid irony*)


--
Have Fun,
Steve Eley (sfeley@*****.com)
ESCAPE POD - The Science Fiction Podcast Magazine
http://www.escapepod.info
Message no. 3
From: gurth@******.nl (Gurth)
Subject: SR4: matrix -- first impression [warning: contains volatile
Date: Fri, 11 Nov 2005 19:39:27 +0100
According to Jan Jaap van Poelgeest, on 11-11-05 19:14 the word on the
street was...

> I hope you agree that there's no use crying over spilt
> milk. Your words don't seem to support this, though.

You know, I'm getting a bit fed up with this thread ... you may have
noticed that the two of us seem to be the only ones participating in it,
and we seem to have fundamentally different viewpoints on a lot of
things. You also appear to be a lot better able to express those
viewpoints than I am -- I write three lines, you reply with thirty, not
to mention you seem to think in a lot more difficult words than I do (I
knew I should have gotten myself a diploma ;) -- all of which leads to
the situation that neither of us is going to come over to the other's POV.

Also, it looks like you take offense at me joking about things in a
serious discussion. The only thing I can say to that is: lighten up. I
have the habit of making jokes about just about everything if I see one
(unfortunately, other people too often don't get it), and they are
generally meant as light relief, not as something to be discussed
in-depth. OTOH, you seem to be someone who takes "Nice weather today,
isn't it?" as the start of a discussion that lasts until the other
person gives in ;) Like I said, I'm getting tired of this thread, so I'm
not going to bother replying to it anymore. I know what I think, I think
I know what you think, and let's leave it at that, okay?

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Please do not read the lyrics whilst listening to the recordings.
-> Former NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UB+ P(+) L++ E W++(--) N o? K w-- O
M+ PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 4
From: graht1@*****.com (Graht)
Subject: SR4: matrix -- first impression [warning: contains volatile
Date: Fri, 11 Nov 2005 11:51:36 -0700
On 11/11/05, Gurth <gurth@******.nl> wrote:
> According to Jan Jaap van Poelgeest, on 11-11-05 19:14 the word on the
> street was...
>
> > I hope you agree that there's no use crying over spilt
> > milk. Your words don't seem to support this, though.
>
> You know, I'm getting a bit fed up with this thread ... you may have
> noticed that the two of us seem to be the only ones participating in it,
> and we seem to have fundamentally different viewpoints on a lot of
> things. You also appear to be a lot better able to express those
> viewpoints than I am -- I write three lines, you reply with thirty

I beg to differ. I consider the person that can convey their point in
three lines to be much better at communicating then the person that
requires 30 ;)

--
-Graht
Message no. 5
From: jjvanp@*****.com (Jan Jaap van Poelgeest)
Subject: SR4: matrix -- first impression [warning: contains volatile
Date: Fri, 11 Nov 2005 11:06:13 -0800 (PST)
--- Gurth <gurth@******.nl> wrote:

> According to Jan Jaap van Poelgeest, on 11-11-05
> 19:14 the word on the
> street was...
>
> viewpoints than I am -- I write three lines, you
> reply with thirty, not

I've recently rediscovered a vague sense of coherence
again, I'm sorry if you feel victimised by my
enthusiasm. Thanks for keeping the discussion going;
it has helped me to start thinking more.

> to mention you seem to think in a lot more difficult
> words than I do (I
> knew I should have gotten myself a diploma ;) -- all
> of which leads to
> the situation that neither of us is going to come
> over to the other's POV.

Use a dictionary, you slacker :-p (though you could
probably tell me to read the source material more
closely). Diploma or not, you're capable of providing
some view on what I'm saying and that's enough to keep
things interesting.

> Also, it looks like you take offense at me joking
> about things in a
> serious discussion. The only thing I can say to that
> is: lighten up. I
> have the habit of making jokes about just about
> everything if I see one
> (unfortunately, other people too often don't get
> it), and they are
> generally meant as light relief, not as something to
> be discussed
> in-depth.

I can greatly enjoy laughing, but I'm going to have to
figure out why it is that I laugh again, although I've
been finding a quietly delivered "this is not a joke"
way too funny for some time now.

> OTOH, you seem to be someone who takes
> "Nice weather today,
> isn't it?" as the start of a discussion that lasts
> until the other
> person gives in ;)

I can talk about cows and calves* until the cows come
home, y'know. I also like hearing about other people's
views on things, so I'd be glad to hear about the
niceness of the weather. I would however be tempted to
ask for a specific description of why it is nice and
not amazing, great or fantastic instead of giving a
vague nod and then taking what I would call a mild
interest in someone. Perhaps it would be useful to
form a more generic picture of people rather than
quizzing them to death on a single topic... yes, maybe
I should take more things as obvious and just leave
them be -but then: they obviously aren't :).

*: Dutch expression for idle banter

> Like I said, I'm getting tired of
> this thread, so I'm
> not going to bother replying to it anymore. I know
> what I think, I think
> I know what you think, and let's leave it at that,
> okay?

I'm sure I'll eventually figure out your view on
things properly. Understanding something the way I
want to still tends to take all this time, which is
kind of strange but true. Strange- because it didn't
use to be such a challenge to understand things.

cheers,

Jan Jaap




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Message no. 6
From: jjvanp@*****.com (Jan Jaap van Poelgeest)
Subject: SR4: matrix -- first impression [warning: contains volatile
Date: Fri, 11 Nov 2005 11:10:54 -0800 (PST)
--- Graht <graht1@*****.com> wrote:

> I beg to differ. I consider the person that can
> convey their point in three lines to be much better
at > communicating then the person that requires 30 ;)

*thinks* Why is he using 3 lines to say that? :)

cheers,

Jan Jaap




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Message no. 7
From: gurth@******.nl (Gurth)
Subject: SR4: matrix -- first impression [warning: contains volatile
Date: Fri, 11 Nov 2005 21:00:03 +0100
According to Graht, on 11-11-05 19:51 the word on the street was...

> I beg to differ. I consider the person that can convey their point in
> three lines to be much better at communicating then the person that
> requires 30 ;)

Not if I, after reading the reply to my 3 lines, are left with the
feeling that I'm being misinterpreted or misunderstood :)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Please do not read the lyrics whilst listening to the recordings.
-> Former NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UB+ P(+) L++ E W++(--) N o? K w-- O
M+ PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 8
From: gurth@******.nl (Gurth)
Subject: SR4: matrix -- first impression [warning: contains volatile
Date: Fri, 11 Nov 2005 21:10:29 +0100
According to Jan Jaap van Poelgeest, on 11-11-05 20:06 the word on the
street was...

> Use a dictionary, you slacker :-p

That's not really the issue. You, and for example someone like Kori,
seem to think in different ways than I do; a dictionary doesn't help if
you know what you mean but can't find the word for it (as happens to me
a lot, even though IMHO there's nothing wrong with my vocabulary).

> (though you could
> probably tell me to read the source material more
> closely).

Pff, I need to do that myself. I haven't been _fully_ up to speed on SR
since about halfway through third edition ... SR for me, really, is the
world and rules of SRII.

> Diploma or not

HAVO, that's it :)

> I would however be tempted to
> ask for a specific description of why it is nice and
> not amazing, great or fantastic instead of giving a
> vague nod and then taking what I would call a mild
> interest in someone.

See, there's probably part of why we kept going over the same ground in
the matrix thread. I would make some noncommittent comment in reply to
the weather remark, and it would stay at that level. I don't really care
about it, and so don't care to discuss it in depth.

> I'm sure I'll eventually figure out your view on
> things properly.

I think you'll find that with many things, discussing them over a
mailing list is not really the way to find out properly about someone's
viewpoints. It works well as long as you don't get into overly deep
conversations about the topic -- face to face is much quicker, and
you'll understand the true meaning behind what someone is trying to
communicate much more easily. So if you ever find yourself on or near
Walcheren, let me know :)

> Understanding something the way I
> want to still tends to take all this time, which is
> kind of strange but true. Strange- because it didn't
> use to be such a challenge to understand things.

Have you read any Discworld books? If so, try to remember what Pratchett
has to say about getting an education ... :)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Please do not read the lyrics whilst listening to the recordings.
-> Former NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UB+ P(+) L++ E W++(--) N o? K w-- O
M+ PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 9
From: korishinzo@*****.com (Ice Heart)
Subject: SR4: matrix -- first impression [warning: contains volatile
Date: Fri, 11 Nov 2005 13:23:30 -0800 (PST)
> That's not really the issue. You, and for example someone like
Kori, > seem to think in different ways than I do;

HEY!!! I was quietly minding my own business over here. No need to
lump me into the 'alternate synaptic fire sequence' crowd! *grin*

======Korishinzo
--wanders back into lurkiness



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