From: | zebulingod@*****.com (Zebulin M) |
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Subject: | [SR4] New Debates for the List - Shock Ammo and Knockback |
Date: | Wed, 19 Oct 2005 11:13:27 -0700 |
clarification on:
"Stick-n-Shock: This is a special adhesive projectile that sticks to the
target and incorporates a battery pack that delivers short bursts of
high-voltage pulses. Th e Stick-n-Shock replaces the weapon's Damage Value
with its own."
Now, it has a damage code of 6S(e).
-> What exactly does that mean? If I fire a narrow burst of these from my
machine pistol (3 rounds) and get 4 hits, how much damage am I doing? Is it
6S staged for burst? 6S staged for burst AND hits? Just 6S?
-> The rounds don't have inherent damage on their own, but rather are
charged capacitors, so how should this damage be worked?
NEXT, knockback:
"Characters who take damage may be knocked down by the attack. If a
character takes a number of boxes of damage (Stun or Physical) from a single
attack that equal or exceed his Body, then the attack automatically knocks
him down. Characters who take 10 or more boxes of damage in a single attack
are always knocked down."
Okay, so this is just wonky. Assuming a character has a body of 3, they'll
be knocked over by practically anything that hits them. Combat is going to
consist of knocking over as many people as possible, (which them makes it
easier to shoot them, I think, while also putting them at a disadvantage)
and then finishing them off. Did I miss something somewhere?
Zebulin