From: | Alfredo B Alves <dghost@****.COM> |
---|---|
Subject: | Re: SR Agriculture) |
Date: | Sat, 9 May 1998 18:53:39 -0500 |
writes:
>At 19:39 5/7/98 -0500, Alfredo B Alves insinuated:
>>hmmm...I have delt with this any yet, but... when determining karma
>>awards for "pedestrains" keep in mind the following:
>>1) The risk/ stress of the person's day-to-day,
>>2) The amount accomplished,
>>3) and possibly the impact of his/her actions.
>>
>>As a basis OTOMH a chart would go something like this:
>> Security Guard would get 1 karma per week
>> Security Mage would get 1 karma per 3-4 days
>> Corp Suit would get 1 karma per week (high stress/large impact)
>> Wageslave would get 1 karma per 2-3 months
>> Mageslave would get 1 karma per month
>> Reseach Magician would get from 1 karma per month to 1 karma per 2-3
days >>depending on research.
>> Study (ie at a university, but not neccissarily) would increase rate
by
>>x2 to x4 depending on workload
>> Coach potato would get 0 to 1 points of karma a year
>>
>>This sound any good?
>Far too easy. Think of what a person would be like after a year in
their
>job, or three years. Your Security Guard gets 50 karma in a year. Your
>Security Mage gets over 80. Numbers like that don't produce the quality
>of employee you run into in the game-- unless your game is really
terrifying.
Well I tend ta stick high quality personel in my games, but you can just
divide my numbers by some number (say 2 or 3) to get a rate you find more
suitable. at say 3-4 karma per run and 2 or 3 runs a month an average
runner would get 72 to 144 karma per year ... the security guard's /
mage's karma earnings don't seem *that* bad ...maybe 1/2 that would be
more apropriate, but no less (IMO), like I said it was OTOMH (Off The Top
Of My Head [Ok, so I left off a 'T'] )
>I distinguish between karma and experience points. XP are only useful
for
>raising skills, and do not contribute to karma pool, but otherwise
behave like >karma. I give out XP for practice, training, study, and so
on, and karma for >doing things that make a difference in the world. The
example security folks >should only get karma when they have to defend a
facility or design a new kind >of security procedure or something like
that. A PC doing a full-time charity >job (like helping out in a
hospital) gets 1 karma per 2 weeks in my game. >Take a look at
<http://www.amurgsval.org/shadowrun/learning.html>.
>
>--
>%% Max Rible %% slothman@*****.com %%
<SNIP>
I haven't checked out your page, but I was trying to make something quick
and easy with the fewest modifications to the rules ... I think I did a
pretty good job ;P~ ... one of these days I'll get around ta checking out
your page ... :)
D.Ghost
(aka Pixel, Tantrum)
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