From: | Darth Vader <j07c@***.UNI-BREMEN.DE> |
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Subject: | SR and Munchkin Players ??? |
Date: | Tue, 26 Apr 1994 15:56:37 +0100 |
and was reading something about ad&d (please forgive me for
mentioning the xx&x word) making munchkins out of its players
and how its stupid hit point systems forces DM's to import
even bigger and nastier 'monsters' with more and more hit points.
At that point I could'nt help but think about Shadowrun
forgive my heretical thoughts, but isnt that what happens in
SR too, or is it just my group of players that are so darn
good at killing ? I mean lets face it a street sam using
just standard stuff from SRII and make even some legal stuff
from ShadowTech can reach initiative values of 10-15+4d6!!!!!!
What on earth can rival that? This deadly speed combined with
some good weapons that practically kill instantly no matter how
much armor the target is wearing.
The only way to challenge the sammies is to either use other
cybergrunts (wich I personally despise, because lets face it
how many people have a million to spare for cyber!!!!!!),
ambush them(I am sick and tired of using that one) or heap
GUNS and super armor on them NPC's (I refuse to do that).
Not to mention the mages. The few times where I managed to
make things a bit tough for the grunts the parties mage
waltzes it and manaballs the bad guys to hell!!!!!!!
I mean you cant excpet that every other punker has a
willpower of 6 can you, but anything less means that
he is nothing but cannon fodder in the hands of a
competent mage. Even the ones that do have such
enormous willpower stats can pose only a minor threat
with no karma to reroll and with only 6 dice(+ any threat)
as opposed to the mages min12!!!!
Oh well, what do you all think about this ?
--
Strong am I with the Force... but not that strong!
Twilight is upon me and soon night must fall.
That is the way of things ... the way of the Force.
GCS -d+@ -p+(---) c+++ l+ u+++ e+ m++(-) s+/ !n(---) h*(+) f+ !g w+ t+ r++ y?