From: | Ubiquitous <weberm@*******.net> |
---|---|
Subject: | [SR] Archteypes and DMZ (was Re: questions on cash) |
Date: | Sat, 25 May 1996 08:31:48 -0400 (EDT) |
>> > Not out of prison... my last char had a Detective Buddy, Joe (the
>> >detective is one of the best buddies to have IM(not so)HO...)
>>
>> Nah, the Former Mage Detective is better, at least for me it is. The
>> Physedelic Detective is "just" an Astral Adept with more than a dozen
>> contacts.
>
> Ehh... I didn't like the FMD... I found the Detective seemed to work out
>better...
How did the Detective work better?
>Actually I didn't like any of the Archetypes, so my group
>reworked them keeping with the same ideas in the book, and the Detective
>still kicks ass as a buddy... and as far as magical stuff goes, our Mage
>and shaman usually had that covered better than he could...
Well, there aren't quite enough players in my group yet to cover all the bases.
I agree on you with the archetypes though. Some of them really suck! I think
the Troll Bounty Hunter comes to mind...
>> >As for prison security, just use any old corp security as a model... just
>> >modify the layout of the building, mess with guard etc... shouldn't be
>> >too hard...
>>
>> If you have the DMZ boxed set, there's a map of a simple jail. HTH!
>
>DMZ? Qu-est ce que c'est?
Downtown Militarized Zone. It's a boxed set (still in print?) with rules for
conducting large army like battles, kinda like the AD&D Battlesystem rules.
The box comes with maps and rules for conducting those large scale fight scenes.
--
"I remember my first sexual encounter because I kept the recipe."
- Jeff Dahmer