From: | Airwasp@***.com Airwasp@***.com |
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Subject: | SR Comp Rule Options |
Date: | Sun, 3 Oct 1999 19:52:20 EDT |
After the Sunday group here made new characters this last Sunday (grumble), a
few things came up and I thought up some ideas which I'd like to bounce off
of you guys.
-=-=-=-=-
First, when Shapeshifter's purchase their Attributes, they currently have to
spend points to buy up both sides of their Physical attributes. The option I
am thinking of is that the person buys the base stats for the Physicals in
Animal Form, then before applying Animal-type modifications, they take the
Animal-Form stats and divide them in half (round down) and those stats are
for when they are in human form. The person could the increase the
Human-form attributes up after that using edges and flaws.
So a Shifter with the following B (5), Q (6), S (6) as the base Animal stats
would have the following in Human-form: B (2), Q (3), and S (3).
-=-=-=-=-
Second, with regards to the Regeneration power. At first look it seems
rather interesting, then I began considering the descriptions of the powers
in the latest book (Forever Drug - liked it but thought the Gem of Memory as
being too powerful and hokey as a closing - the closing felt rushed IMHO).
Treat the Regeneration power as if the Shifter had an innate Heal spell
active at all times. Whenever they take damage, the Shifter rolls their
Essence with a target number as per the rules (which means 1's are failures)
and then the damage is recovered in the same method as the Heal spell does.
The Shifter does not need to worry about drain or having to concentrate on
sustaining the power either. In Animal-form the Regeneration in this style
would work normally, when in Human-form, increase the time for the damage to
go away as being twice as long.
-=-=-=-=-
Let me know what you think of these two ideas ...
-Mike B.