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Mailing List Logs for ShadowRN

Message no. 1
From: "Daniel D. McManus" <MCMA4772@********.BITNET>
Subject: SR Computer Games...
Date: Wed, 13 Apr 1994 17:27:49 +0200
Seeing the review on the Sega and SNES versions of Shadowrun
got me thinking. Does anyone know if Shadowrun is ever coming
out as a PC Game?? What I don't like about the Sega/SNES is
that its just you basically. What about a whole Team?? I
would think that SSI could easily make a Shadowrun Game in
the style of their TSR products...Anyone at all heard anything??

--Daniel
Message no. 2
From: J Gavigan <csc086@*****.LANCS.AC.UK>
Subject: Re: SR Computer Games...
Date: Wed, 13 Apr 1994 16:35:45 +0100
> Seeing the review on the Sega and SNES versions of Shadowrun

Have these games just come out?! They were supposed to be published for the
Sega Genesis and NES back in August of last year!
I thought that they were out, but that I simply hadn't heard of them, being
one of those people from across the pond, as I am...

Jackin' out...

Dodger
Message no. 3
From: "C. Paul Douglas" <granite@*****.NET>
Subject: Re: SR Computer Games...
Date: Wed, 13 Apr 1994 14:14:57 -0400
On Wed, 13 Apr 1994, Daniel D. McManus wrote:

> Seeing the review on the Sega and SNES versions of Shadowrun
> got me thinking. Does anyone know if Shadowrun is ever coming
> out as a PC Game?? What I don't like about the Sega/SNES is
> that its just you basically. What about a whole Team?? I
> would think that SSI could easily make a Shadowrun Game in
> the style of their TSR products...Anyone at all heard anything??

I haven't heard of this being planned..BUT..I think they should..I know
it is possible and there isn't any reason why they shouldn't..Maybe
somebody should give them a reason to do it..It would be pretty cool to
network with at least 1 other PC and be able to go on a run this way...
------------------GRANITE
Message no. 4
From: Amadeus <S9310226@********.ICS.HAWAII.EDU>
Subject: Re: SR Computer Games...
Date: Wed, 13 Apr 1994 09:14:31 1000
> Seeing the review on the Sega and SNES versions of Shadowrun
> got me thinking. Does anyone know if Shadowrun is ever coming
> out as a PC Game?? What I don't like about the Sega/SNES is
> that its just you basically. What about a whole Team?? I
> would think that SSI could easily make a Shadowrun Game in
> the style of their TSR products...Anyone at all heard anything??
>
> --Daniel
>
I was hoping they would make a Shadowrun CD game based on the
"Wasteland" game format, but with video included. "Wasteland" was
probably the first game for the computer I ever saw that the multiple
characters used a variety of skills...
Message no. 5
From: The Annihilator <bwells@***.ETC.BC.CA>
Subject: Re: SR Computer Games...
Date: Wed, 13 Apr 1994 12:34:07 PDT
'Lo all,

I just got back on and I dunno if one of us has already put in a
lil' mini review but I will anyway. The SNES Shadowrun what was got me
interested... It is perfect for people who want a basic idea of what
shadowrun is. You wake up in a mourge and you don't know who you are... You
set out and find who got you in the mourge and then hunt him down. Magic
comes very late in the game and the matrix combats are _nothing_ . You get
your computer skill to 6 and you can overcome any ice with as much as a
push of the 'B' button. You really have no runs, and your contacts...are
kinda useless... A nice range of weapons, but yur stuck with a very cheap
one for a long time. Uhh... you need no fixer and are automatically givin
anything you find...which is set so you can't find anything that isn't part
of the plot. Also, your skills and attributes go up with the level...I
mean, like, if my Body att. was at 13 it would take 13 karma to get it to
14. Good for beginners but once yur into it, go for the Sega's version.

The Sega's version is much more like the real shadowrun. In the
startin' you pick what you wanna be outta a Gator Shaman, Decker, or
Samaria (all human). You go on lots of stupid little runs (take this to the
place next door), get very little money but one karma per run...After about
50 (I think I'm exagerating) of those runs, I had my deck good enough to
actually do something. So I played in the Matrix for a while until I di'int
have enuf memory to download anything 'cause of all the programs. I bought
a new deck and decided to actually check what the plot was. In this version
you get a pocet secretary that lists all contacts, runners you've met, what
yur sposta be doing and a couple other things. The game can keep you busy
for a _looooong_ time. Matrix combat..you actually combat... (Although I'm
gettin sick of tar on my L6 Attack) There is only one fixer (so far) and
lotsa contacts and runners. I've only used one runner though and that's
cause he was free (plot thing). The Sega version is _MUCH_ better and is
now my favorite game on Sega.

The SNES one came out a long time ago now...(like, almost a year)
and the Sega one came out about a week ago. Well, I work in a video store
and we get all the games pretty well right when they come out and we just
got it..and I've had it since we got it... If anyone out there needs help
on either one, please ask! i have finished SNES Shadowrun twice, and am
workin' on the Sega Shadowrun right now.

Check ya later,

__________________________________________________________________
|>>>>>[The Annihilator]<<<<< |-- Y'know? With all the
cordless |
| Lane Wells | phones out there...someone should|
| bwells@***.etc.bc.ca | make a phoneless cord.... |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geek Code V.1.0
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t--- r y?
Message no. 6
From: J Gavigan <csc086@*****.LANCS.AC.UK>
Subject: Re: SR Computer Games...
Date: Wed, 13 Apr 1994 21:36:22 +0100
> I haven't heard of this being planned..BUT..I think they should..I know
> it is possible and there isn't any reason why they shouldn't..Maybe
> somebody should give them a reason to do it..It would be pretty cool to
> network with at least 1 other PC and be able to go on a run this way...

Like networked Doom! That is one awesome game when you get it going...
The problem is, each bullet is a packet going across the network, so if
you pull out the BFO gun, you can crash the network pretty quick, if
you really try. :)

Cracking up, Jacking out...

Dodger
Message no. 7
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: SR Computer Games...
Date: Wed, 13 Apr 1994 16:49:12 -0500
On Wed, 13 Apr 1994, Amadeus wrote:

> I was hoping they would make a Shadowrun CD game based on the
> "Wasteland" game format, but with video included. "Wasteland" was
> probably the first game for the computer I ever saw that the multiple
> characters used a variety of skills...

You obviously didn't play Wizardry I or Bard's Tale. Those were the very
first multi-player dungeon-type games. I remember payiong $60 for
Wizardry I for my Apple ///. Back then, games didn't even come in a box,
but instead came in a little baggie. It advertised itself as needing a
whopping 16k of memory.

Bard's Tale was sort of like 'Wizardry with colour'.

Wasteland was the first of EAs games to user the multiparty overview
format. I think Origin beat them to it, though, with Ultima III.

Ahh . . . the memories.

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> Political Correctness is
\/ Finger for PGP 2.3a Public Key <=> P.C. for "Thought Police"
-=-=-=-=-=-=-=-
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n-(---) h+(*) f+ g+ w++ t++ r++ y+(*)
Message no. 8
From: Gian-Paolo Musumeci <musumeci@***.LIS.UIUC.EDU>
Subject: Re: SR Computer Games...
Date: Wed, 13 Apr 1994 18:29:09 -0500
I'd like to see a version released on Mac CD-ROM, or better yet, a _set_ of Ma
er...Mac CD-ROM's. That would be truly kewl =)
Message no. 9
From: the holy Entombed <rasputin@***.UMD.EDU>
Subject: Re: SR Computer Games...
Date: Wed, 13 Apr 1994 20:59:55 -0400
On Wed, 13 Apr 1994, Robert A. Hayden wrote:

> Wasteland was the first of EAs games to user the multiparty overview
> format. I think Origin beat them to it, though, with Ultima III.
>
> Ahh . . . the memories.

Ultima III? Anyone remember Ultima II? You were just one guy, cruising
this 'gigantic' world. It was fantastic. I don't even remember the
goal, but you could travel in a hot air balloon, prop plane, or even a
friggin' rocketship!

One of the townes had a McDonald's, and if you attacked the jester
running around (Ronald...?), every guard in the town (and they were some
mean dudes) would gang up on you. You could even rob from the place (I
believe they had a 'steal' command)!

That and Archon were my two of my favorites, on my Atari 800XE. Of
course, that was after the 400 (touch-keypad) and 800... The days when
you would go to the drugstore to pick up a 45 minute cassette to copy
your buddy's ascii games...

______________________________________________________________
the }} Rasputin@***.umd.edu--personal }
holy }} rpgsrun@***.gwu.edu --Shadowrun RPG Area Manager (incomplete)}
Entombed }}________________--Finger Rasputin for p&p--___________________}

GEEK ||| GAT d(++)-- p---@ c+ l- u--- e* m+(--) s+/
CODE ||| n- h-- f++ g- w(+++) t+ r+(++) y++(*)
Message no. 10
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: SR Computer Games...
Date: Thu, 14 Apr 1994 12:54:46 +0930
>
>On Wed, 13 Apr 1994, Amadeus wrote:
>
>> I was hoping they would make a Shadowrun CD game based on the
>> "Wasteland" game format, but with video included. "Wasteland"
was
>> probably the first game for the computer I ever saw that the multiple
>> characters used a variety of skills...
>
>You obviously didn't play Wizardry I or Bard's Tale. Those were the very
>first multi-player dungeon-type games. I remember payiong $60 for
>Wizardry I for my Apple ///. Back then, games didn't even come in a box,
>but instead came in a little baggie. It advertised itself as needing a
>whopping 16k of memory.
>
Hmm?? I haven't seen "Wasteland", but Wizardy and Bard's Tale weren't skill
based. They were class based. And MY Wizardy I came in a box. :) Nice black
one, with a red embossed dragon.

--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers are around at 9 am,
it's because they were up all night.
Message no. 11
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: SR Computer Games...
Date: Wed, 13 Apr 1994 22:41:54 -0500
On Wed, 13 Apr 1994, the holy Entombed wrote:

> Ultima III? Anyone remember Ultima II? You were just one guy, cruising
> this 'gigantic' world. It was fantastic. I don't even remember the
> goal, but you could travel in a hot air balloon, prop plane, or even a
> friggin' rocketship!

In Ultima one, you killed some baddie. In Ultima II, you killed his
apprentice. Ultima II was a time-travling one, and you could fly the
rocket ship to different planets.

On a side note, I play tested Ultima III, IV, V and VI. But then my
computer got old and I couldn't do it any more. Also had a little
falling out with Garriot.


____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> Political Correctness is
\/ Finger for PGP 2.3a Public Key <=> P.C. for "Thought Police"
-=-=-=-=-=-=-=-
(GEEK CODE 1.0.1) GAT d- -p+(---) c++(++++) l++ u++ e+/* m++(*)@ s-/++
n-(---) h+(*) f+ g+ w++ t++ r++ y+(*)
Message no. 12
From: "I.M. Legion" <legion@***.SC.COLOSTATE.EDU>
Subject: Re: SR Computer Games...
Date: Thu, 14 Apr 1994 08:32:39 -0600
> On Wed, 13 Apr 1994, Robert A. Hayden wrote:
>
>Wasteland was the first of EAs games to user the multiparty overview
>format. I think Origin beat them to it, though, with Ultima III.
>
>Ahh . . . the memories.

Anybody remember Sword of Fargoal? It ran on my C64 back in the dark
ages, and I believe it ran on VIC-20's, also. It was pretty much identical
to Rogue and Nethack, but at the time I think it was the only game of it's ilk.

--
Legion
Students for War & Oppression
@@@@ @ @ @@@@ Counter productive, highly destructive!
@ @ @@ @ @ @ ---
@@@@ @ @@ @ @ @ Celebrating the occurrences of War &
@ @ @@ @ @ @ Oppression since the dawn of time
@@@@ @@@@ @@@@ -- Even the planets were born in turmoil... --
Message no. 13
From: Doc_X <northrup@*****.CSC.USF.EDU>
Subject: Re: SR Computer Games...
Date: Sat, 16 Apr 1994 14:40:34 -0400
On Wed, 13 Apr 1994, the holy Entombed wrote:

> Ultima III? Anyone remember Ultima II? You were just one guy, cruising
> this 'gigantic' world. It was fantastic. I don't even remember the
> goal, but you could travel in a hot air balloon, prop plane, or even a
> friggin' rocketship!

Oh, I remember this game. I loved it so much I was begging one of my
buddies to make a copy of his disk (The old 5.25 floppies! Remember
those? :-). Brilliant game!

> One of the townes had a McDonald's, and if you attacked the jester
> running around (Ronald...?), every guard in the town (and they were some
> mean dudes) would gang up on you. You could even rob from the place (I
> believe they had a 'steal' command)!

One of my favourite memories was doing the following when I was really
bored. Save my game. Then go into town and kill the jester/begger/
little kid. Then try to battle my way through the town guard. Didn't
last long, but by that time I was ready to give the game up for the
afternoon anyway, and it was a nice way to leave :-)

> That and Archon were my two of my favorites, on my Atari 800XE. Of
> course, that was after the 400 (touch-keypad) and 800... The days when
> you would go to the drugstore to pick up a 45 minute cassette to copy
> your buddy's ascii games...

Never used a tape drive. A friend of mine, though, had a TI with a tape
drive. Man I was jealous! Then again, I was about 10 at the time.

Doc X
*****************************************************************************
* Dylan Northrup <northrup@*****.cas.usf.edu> * I'm not a computer genius *
*********************************************** I just play one in the lab *
* "It's the ones who persist for the sake of a kiss... " -- George Michael *
*****************************************************************************

Further Reading

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