From: | Gorbi gbmaill@***.de |
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Subject: | SR Diceless (WAS: Re: Priorities in the SR2/SR3) |
Date: | Mon, 27 Sep 1999 21:41:41 +0200 |
>> However, saying that the character creation shouldn't be fair is just
>> plain wrong. No one here is wanting to make everyone the same, carbon
>> copies of each other, but we do want the characters to start off on the
>> same level. If someone wants to play a character with disadvantages and
>> obvious shortcomings compared to the other characters (like what you've
>> described) then any GM is going to allow it. However, nobody should be
>> forced to play a character that is weaker or with less abilities. That
>> is why game balance is essential for any game, both in the mechanics and
>> the character creation. Players need to feel that they are being given
>> the same opportunities and chances in the game without being forced to
>> favor a certain style or character. I admire your desire to push the
>> role-playing envelope, but surely you wouldn't force others to do the
>> same.
>>
> Only two things;
>
> 1. I guess I just feel too much emphasis is placed on game-balance. If you
> want to play a mage, you should want to play a mage no matter whether or not
> that makes you "weaker." I think that the emphasis on game-balance, in a
> way, lends credence to the idea that these numbers are actually important,
> and far too many people end up thinking that.
Yea, I can sort of prove that! Check out
http://www.landshut.org/bnla01/members/BulletShower/index.htm
You will find easy rules for playing any RPG DICELESS!
Although I haven't tried yet, these storytelling rules seem sensible to me.
What do you think?
Hey, GMs when has YOUR last supervillain simply been blasted to pieces
because a player made a lucky roll and you had no GM screen? BTW how much do
you GMs cheat?
Gorbi
--
"An eye for an eye leaves the whole world blind."
Mahatma Ghandi