From: | shadowrn@*********.com (Steven Ratkovich) |
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Subject: | SR Editions (was Re: Melee Combat) |
Date: | Thu Jun 21 11:20:01 2001 |
On Thu, 21 Jun 2001, Steven Ratkovich wrote:
what I meant was play that stuff you have, with the rules you have, buy
the (generally) cheaper sr1 era adventures via ebay. when you've finished
playing
those, upgrade to S3 and use all the nifty stuff available for that.
its cheap, and its what i was planning to do until I got SR3 main book,
then MiTS, then, oh, you get the idea :-)
<<<<<
Ahh, I see ;] Sorry, wasn't clear.
TBH, I love some of those early modules. I've played through Mecurial twice and Gmed it 3
times. Some of the otehrs I've run multiple times for different groups. The modules
really did help give SR a "Shared World" feeling...
However, I'd suggest straight away getting SR3. TBH, if money is an issue, you don't need
Magic in the Shadows, Cannon Companion, or Man & Machine to have a
"complete" game of SR. And if they're sticking with the older modules anyways,
chances are all the gear they'll need stats for will be in the main book anyways.
The other things is, well... The flavor of Shadowrun has changed over the years. Reading
the 1st edition stuff and reading the 3rd edition stuff is very different, in tone, feel,
etc. I've been looking through some of my 1st ed books off and on the last couple months,
and I noticed this very strongly, especially looking through 1st edition. In many ways,
the game has matured, grown up. The early SR stuff was full of the raw, rough
"punk" that made up Cyberpunk, but it had a very immature quality to it. A lot
fo the writing and atmosphere was almost forced, awkward even, trying to force the game
and world of Shadowrun into the mold of what Cyberpunk was back in those days.
Now it's... Different. SR is much more in depth and more defined, and in a lot of ways,
more natural. It's like it was a teen in those days, gangly and not fully grown, and now
it's filled in some. Though to some extent, it has lost something. I'm a nostalgic at
heart, so I do notice and lament how things change. The "innocence" of youth
and childhood for Shadowrun is gone, so to speak. It doesn't have the rough and raw
quality that defined Cyberpunk in the 80's. But in it's place we have more refined, more
smooth game and game world.
Is it better? In my opinion, yes. Especially froma GM stand point. But then, all games
go through that.
Speaking of old games, here's something that thinking about SR1 brought to mind.
Have you ever noticed that old game books have a certain odor to them? Especially old
D&D books (stuff from the 70's). there's a certain fragrance that clings to any early
edition D&D product, as if all the incense and pot and weirdness of the 60's/70's that
was still lingering in the air like a purple haze back in the late 80's seeped into the
pages of the books... granted, it's probably just an effect of aging paper and ink, but
still...
You can catch this with a lot of books though. I've seen 4 SR1 Hardbacks, one of which I
own. All 4 of them had a similar smell to them. Old Paperbacks, ones 10+ years old, also
have a particular odor about them. So do new books. they're all different, but they're
there. And being a very avid reader, I guess I've picked up on these over the years.
they say that smell is one of the strongest senses connected to memories... And I guess
this further proves the "Aging effect on paper/ink" theaory... But I thought
the imagery of the "Purple Haze" was cool...
Bull
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