From: | RAY MACEY <r.macey@*******.qut.edu.au> |
---|---|
Subject: | [srII]Grenades |
Date: | Mon, 29 Jul 1996 09:03:34 +1000 (EST) |
could increase their damage by staging them up, and I don't like the fact
that they can't kill someone in one hit without staging. (Picky bugger,
aren't I?). Anyway, a friend of mine came up with an idea that sounds
good to me. It needs a bit of re-working, but it's a good starting point.
I just thought I'd post it and see what everyone/anyone else thinks.
The rules basically state, that a grenade now has a damage equal to the
power level. No Damage level (eg a grenade is now 10 instead of 10S).
The damage the grenade does is dependant on how far the target is from
ground zero. The number of meters is the target number for the damage to
be staged up. (Double this for defensive grenades.) Every 2 successes
raises the damage level by 1 (starts at 0).
eg, Ralph is 2 meters from ground zero. The grenade thrower rolls 10
dice, for a total of 8 successes. This means Ralph takes 10D damage.
If he had of been 4 meters away, it would probably have got 5 sucesses,
taking the damage to 10M. This means that he woulnd'nt take as much
damage, but as the power level is affected, it will probably still wound
him.
These rules also allow for a grenade to (remote chance) damage someone
that is out of the blast radius in the existing rules (a freak peice of
shrapnel?).
Anyway, that's all I've got to say.
What do you all think?
Ray.