From: | Luke Kendall <luke@********.CANON.OZ.AU> |
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Subject: | SR II healing vs SR I healing |
Date: | Fri, 9 Sep 1994 13:06:50 +1000 |
1) You can heal characters back to normal in 15 mins or less in SR I,
which means you don't have to stop playing a character if
he or she is injured badly (with TN penalties of +2 or +3, the
character is relatively useless). And if enough characters
needed a month to recuperate, the whole adventure ends.
So SR I healing, though less realistic, keeps the play going.
2) Characters with low essence in SR II are not likely to able
to be fully Healed. Those with high essence are likely to be
completely Healed through a single spell-casting. Which means,
mages are favoured once again over street samurai.
How do the people that have adopted SR II healing rules, cope with these
problems?
luke