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Message no. 1
From: Smiling Wolf <SLEIBOWITZ@****.HAMPSHIRE.EDU>
Subject: SRII raising attributes
Date: Thu, 1 Oct 92 10:04:00 EDT
Okay, so here's the point of my confusion.

In the beginning of the section on raising attributes (somewhere in the
karma section) it says that you can raise any attribute _one_ point by paying
a number of karma points equal to the new rating. Soon after, it says that
GM's might consider allowing players to raise attributes above the racial
max by paying twice the normal cost. Finally, it goes on to say that GM's
should probably think twice before allowing players to raise attributes higher
than 1.5 x the racial max.

So my question is this. Barring cyberware and magic, when is that last instance
ever going to be a problem? For example, if I start off with a strength of 6,
and my GM lets me raise it to 7, I shouldn't be able to raise it again. So
why the rule about 1.5 x the maximum?

Your humble servant,
Smiling Wolf

sleibowitz@****.hampshire.edu
"Um... I've never fired a Panther before"
"It's very simple. There's the trigger.
There's where the round comes out. Now
go get 'em."
Message no. 2
From: Robert Hayden <rahayden@*****.WEEG.UIOWA.EDU>
Subject: Re: SRII raising attributes
Date: Thu, 1 Oct 92 18:16:40 CET
uh, I suppose that FASA is thinking of GM's with a mind of their own who
tend to ignore most of the official rules anyways :)

Face it, who follows every single rule to the letter? If you do, raise
your hand so we can weed the fools out of the gene pool.

*cocks Predator II*

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Robert Hayden | Black holes result | My views do not
rahayden@*****.WEEG.UIOWA.EDU | from God dividing the | reflect the views
AQ650@*********.FREENET.EDU | universe by zero | of my employer.



On Thu, 1 Oct 1992, Smiling Wolf wrote:

>
> Okay, so here's the point of my confusion.
>
> In the beginning of the section on raising attributes (somewhere in the
> karma section) it says that you can raise any attribute _one_ point by paying
> a number of karma points equal to the new rating. Soon after, it says that
> GM's might consider allowing players to raise attributes above the racial
> max by paying twice the normal cost. Finally, it goes on to say that GM's
> should probably think twice before allowing players to raise attributes higher
> than 1.5 x the racial max.
>
> So my question is this. Barring cyberware and magic, when is that last instan
> ever going to be a problem? For example, if I start off with a strength of 6,
> and my GM lets me raise it to 7, I shouldn't be able to raise it again. So
> why the rule about 1.5 x the maximum?
>
> Your humble servant,
> Smiling Wolf
>
> sleibowitz@****.hampshire.edu
> "Um... I've never fired a Panther before"
> "It's very simple. There's the trigger.
> There's where the round comes out. Now
> go get 'em."
Message no. 3
From: Twilight <wilcoxon@***.UDEL.EDU>
Subject: Re: SRII Raising Attributes
Date: Thu, 1 Oct 92 16:26:32 GMT
If the GM is going to allow characters to raise attributes above racial
maximums, I can see two reasons for the 1.5x limit. 1) Game balance (1.5x
may already blow that though). 2) The characters are supposed to be "heros",
but even they still have natural limits.

A related question of my own...
For purposes of raising attributes, is bioware treated as cyberware or as
part of the "natural" attribute. Treating it as (sort of) cyberware makes for
alot of record keeping of attributes (ie. strength 6 (8 (10))), but treating
it as "natural" seems to overly penalize characters for having bioware instead
of cyberware.

l8r...


Twilight

The Crystal Wind is the Storm, and the Storm is Data, and the Data is Life.
-- The Player's Litany

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