From: | Smiling Wolf <SLEIBOWITZ@****.HAMPSHIRE.EDU> |
---|---|
Subject: | SRII raising attributes |
Date: | Thu, 1 Oct 92 10:04:00 EDT |
In the beginning of the section on raising attributes (somewhere in the
karma section) it says that you can raise any attribute _one_ point by paying
a number of karma points equal to the new rating. Soon after, it says that
GM's might consider allowing players to raise attributes above the racial
max by paying twice the normal cost. Finally, it goes on to say that GM's
should probably think twice before allowing players to raise attributes higher
than 1.5 x the racial max.
So my question is this. Barring cyberware and magic, when is that last instance
ever going to be a problem? For example, if I start off with a strength of 6,
and my GM lets me raise it to 7, I shouldn't be able to raise it again. So
why the rule about 1.5 x the maximum?
Your humble servant,
Smiling Wolf
sleibowitz@****.hampshire.edu
"Um... I've never fired a Panther before"
"It's very simple. There's the trigger.
There's where the round comes out. Now
go get 'em."