From: | K is the Symbol <Ereskanti@***.COM> |
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Subject: | SR In Space (Lots of Technical Requests Here) |
Date: | Sun, 5 Jul 1998 03:06:05 EDT |
deciding that I am not satisfied with the massive levels of interest in space
that FASA has developed. It may seem incredibly stupid to some, and even I
admit it is NOT -Street Level SR-, but it is, without a doubt, a really
interesting possibility.
I want to approach of a couple of questions that Deep Impact and Armageddon
opened up to me (and please note, this is only a few).
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Deep Impact first (I saw it first, and I do agree, it ranks -FAR- higher on
the believability scale).
Okay, power plants. I have targetted the Space Shuttle to be at the 100
Ton(nes) range, and as such, makes it possibly an approachable "Hull 1"
category vehicle. As such, it does gain the benefits of "ignoring minor
damage forms" that would come from most of the minor/micro meteoric nature
(hey, the current one has some shielding against this now). The -REALLY- cool
craft they came up with in DI had some really interesting possibilities, and
even reminded me somewhat of the vehicle concepts that Sagan and Asimov have
bounced around for over 20 years now. Controlled, micro-scale, nuclear
bursting from a shielding vent at the rear of the vessel. THIS could be some
impressive speed -AND- it could be controllable enough to work as feasible
thrust. Easily on par with what the Messiah (the name of the ship in DI)
could pull off (intercepting the comet at "MONTHS" time to spare).
Landing / Ground-Effect Maneuvering (Both Shows)
Okay, in DI, they used a very nifty grappling line system in order to secure
the "drop ship" portion of Messiah to Biederman (don't remember the other guys
name). I have been wracking my brains on exactly how to pull this off, even
to point of modifying the Design Systems in R2 to accomodate for such.
Winch/Crane is easy, Firelinking some grappling cables would require the Naval
Weapons Control Network that Jon Szeto has tinkered with. ESPECIALLY if you
wanted to guarantee certain degress of line control after the cables are
secure. Types of firearms/projectiles that are releasing these cables???
Both movies had their crews landing on the objects and using maneuvering
thrusters to stay in position. Okay, no problem. I followed that part
easily. Now what I didn't get was dealing with relative position in
accordance to Object Motion (aka, the Comet in DI or the Asteroid in
Armageddon). Both objects had a relative degree of rotation. From what
information I could draw out of both films, the Comet rotated far more than
the Asteroid did. The comet also had FAR greater effects when it did so than
the Asteroid (due to material composition and script determination ;) Back
OnT now ... what degree does Rotation vs. Gravity have to exist before
whatever is riding such an object is simply flung out into space?
Weaponry (Armageddon Here)
Okay, in one point of the movie, Rockhound (one of the characters) get's his
hands on a really neato as hell chain gun, which in SR could easily be
described as a Sight-Guided (FDDM?). Question, what kind of modifications
have to be made in order for a "Standard Propellant Firearm" to be utilizable
within a space (near-vaccum environment)? That is the -ONE- scene where I had
to do a double take and simply say "let the guy kill himself so we can get
back to the movie." The concept was nice, but WHY do you need a weapon like
that in those situations? What, was Armageddon a prologue for Independance
Day and the army just wanted to make sure the little green men could be made
into Tofue??? What the Hell?
(end gripe now)
Air Reclamation
Okay, something that I know that not as many may, is that there are some rough
drafts for a "Oxygen Reclamation" system. What kind of design cost and
requirements do you think this kind of device would have? Damn, I can't even
remember the name now. It's used on Submarines now too. The reason I am
asking is because using the rules for "EnviroSeal" as they stand in R2 would
simply NOT work in such an environment or at least for that long of a mission
parameter. For Armageddon yes, it would, but for DI, NOT a chance.
Types of Skills that would work.
Okay, in the games we have here in Lafalot (giggle), we've run around a few.
Things like "Zero-G Operations", which works against a given set of modifiers.
We've also argued that "Vector Thrust" could also work, with a new category of
such being added. That of "Variable Thrust Operations" (working with more
than just the resisting of gravity, but in a near-zero or true-zero
environment). With the addition of R2, we've also argued out the concept of
"Anthroform (Zero-G)" as a possible new concentration.
(BTW, a lot of this is already on Hacker House for longer perusal and further
debate concepts)
Since the last time or three this topic has been bounced around, do you folks
have any more ideas or possible ways of going at this? And as for one
possible alternative line this could be done/gamed out. In the SRComp (hush
for a second please MC23 ;) it mentions alternative character groups
(DocWagon, Corporate, Gang, etc.) What about the "corporate" connection for
this? For the purpose of keeping with SR, it would almost have to be
corporate, or a Corporate / Governmental approach to things.
Vehicle Concepts and even Envirosuits are a thought. The "Armadillo" from
Armageddon was really cool, but just a bit too much for me. I would LOVE to
see one of those things running loose in a game on Earthside though (loved
their definition of Off-Road Handling).
(and yes, an "End of the World" game has occurred to us just for the fun of
it)
Well???
-K