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Message no. 1
From: "Mark Steedman" <rsms@***.rgu.ac.uk>
Subject: SR magic and space
Date: Fri, 24 Nov 1995 11:40:38 GMT
The Digital Mage writes


> > Why not? Hey for all I know (which is very little), space could be where the
> > Enemy/Horros come from.
> >
> This is all beginning to sound rather similar to the Near Umbra/Deep
> Umbra of WWGS' Mage:
> to go into teh deep umbra he needs more knowledge so
> as to fully isolate himself from the menaces and "vacuum" that exists
> there having then left the Gaiasphere (the mana limits of Earth):
>
> Could something similar be the state for SR mages -to go astral beyong
> teh atmosphere requiring a greater level of both Sorcery and Conjuring
> and perhaps some particular spell?
>

well i finally found the relevant posting
This shads more light on SR and magic in space, and is the other
source i refered to in my last reply.
[as its been posted before being trimmed]

----------
From: "Andrew W. Ragland"
Subject: Space Initiation

THis is pursuant to a conversation i had with Paul Hume on GEnie
a couple years back. Basically, he said that if you initiated up
high enough, you could try something drastic. this could be
interesting, not neccessairly for doing it but for insights on how
things work.

Ever read any Neitzsche? If you stare into the void long enough,
the void stares back. Or rather, what's in the void stares back.
WHich is what freaks out most mages, and why your character ends up
in a rubber room if he blows the roll. There's Horrors out there in
the void, waiting for the mana field to rise sufficiently on Earth
that they can make a landing. THink of the mana field as water, and
the border between the Gaiasphere and the void as a canal lock. The
water level inside is too low right now for the gates to open, but
a clever person could portage their boat around the lock if it's
small enough.

That's basically what you're doing when you initiate in the Void.
Oh, did I mention that the final initiation has to be done IN
SPACE? That's really important. You go out there and you do an
initiation and you either learn how to portage your boat around the
locks or you fall in and drown.

And you don't have to use a Golden Dawn/Tree of Life system. THat
was what Paul was most familiar with to use as an analogy. He said
that any system would do, as long as it was quantized discretely
and worked toward the same basic goal, that of abandoning a fixed
mindset. A Child of the Abyss uses worldviews the way the rest of
us use tools. They pick up and discard belief systems as befits
their goals of the moment. So a SHaman couldn't do this, only a
Mage. Shamans are restricted to their totem. Mages don't have
totems, and thus can change belief systems without fragging up
their magic. And you have to initiate to at least 12th rank before
you can even think about doing this thing. This is what I remember
of the conversation. I have it on diskette, but have no idea which
of my 27 diskettes of GEnie transcripts it's on. I may eventually
get around to finding the original conversation, but don't count on
it.

Andrew W. Ragland
-------

Any chance you could have a really good look for the origonal
transcript of that Genie conversation Andrew? though obviously we
cannot expect you to manually search 27 disks one might hope you can
find a good enough search program.

-----
To those thinking of messing about with this just try adding up how
much 12th grade initate costs sometime, its over 200 absolute minimum
but so high i have gotten round to it.

Mark
Message no. 2
From: The Digital Mage <mn3rge@****.ac.uk>
Subject: Re: SR magic and space
Date: Fri, 24 Nov 1995 12:13:28 +0000 (GMT)
On Fri, 24 Nov 1995, Mark Steedman wrote:

> Mage. Shamans are restricted to their totem. Mages don't have
> totems, and thus can change belief systems without fragging up
> their magic. And you have to initiate to at least 12th rank before
> you can even think about doing this thing. This is what I remember
>
> To those thinking of messing about with this just try adding up how
> much 12th grade initate costs sometime, its over 200 absolute minimum
> but so high i have gotten round to it.
>
Hey anybody consider that maybe this si what Liam O'Connor of Tir Na nOg
did? If you look at teh initiatory groups the highest initiate grade is
usually 12 -everyone else have gone into space! :)


The Digital Mage : mn3rge@****.ac.uk
"So that which I imagine, is that which I believe" -Rush
Shadowrun Web Site http://www.bath.ac.uk/~mn3rge/Shadowrun.html
Message no. 3
From: "Mark Steedman" <RSMS@***.rgu.ac.uk>
Subject: Re: SR magic and space
Date: Fri, 24 Nov 1995 13:16:17 GMT
The Digital Mage writes

> On Fri, 24 Nov 1995, Mark Steedman wrote:
>
> > > Mage. Shamans are restricted to their totem. Mages don't have
> > > totems, and thus can change belief systems without fragging up
> > > their magic. And you have to initiate to at least 12th rank
> > > before you can even think about doing this thing. This is
> > > what I remember
careful quoting i didn't write all that, i know i missed the '> 's '
but was pasting from disk records not a mail reply hence the '-----
's '

> > To those thinking of messing about with this just try adding up how
> > much 12th grade initate costs sometime, its over 200 absolute minimum
> > but so high i have gotten round to it.
> >
> Hey anybody consider that maybe this si what Liam O'Connor of Tir Na nOg
> did? If you look at teh initiatory groups the highest initiate grade is
> usually 12 -everyone else have gone into space! :)
>
>
actuallly the Tir groups stop about 10th grade, 9th for path of the
Righ, but it could be related. No way would the elves want to ascend
right into the laps of the horrors [but i can think of things worth
chucking through such a portal, try 100MT thermonukes, why get this
indescriminate, well you really going to leave that portal open
long enough to aim anything? thought not.], but they
might be trying to get to another place 'way out there'. In the 4th
age some folks moved a whole city (parlainth) into the astral realms
to dodge the horrors, i assume they picked a benign but 'bugs home
plane' distant place, as the idea was to put the place where the
horrors could not get in. Unfortunately they had a couple of
unwelcome passengers by the time they went. oops doesn't do it
justice they results were not at all nice.

i cannot help too much here as the GM does not want me to read the ED
companion and the ED magic books still not out. Though as to how much
help they would be i don't know.

Mark

Further Reading

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