From: | Aristotle antithesis@**********.com |
---|---|
Subject: | [SR] Movement Question? |
Date: | Thu, 21 Sep 2000 19:47:58 -0400 |
Something came up recently at one of my games. A character can run at his
or her full movement in a combat round. That movement must be divided
evenly among the phases in which that character acts. So if a really fast
character who acts 3 times in a round is fighting another character who
gets a bad initiative roll and only acts once in the round the character
who only acts once gets to move his full movement, while the faster
character has to divide his movement by three and waste those actions
catching up... Is that right? I don't think I understand the reasoning
there.
Thanks for any light you can shed,
Travis "Aristotle" Heldibridle
"If the radiance of a thousand suns were to burst at once into the sky,
That would be like the splendor of the Mighty One... I am become Death,
The shatterer of Worlds."
-- The Bhagavad-Gita (quoted by Dr. Robert Openheimer after the first test
of an atomic bomb)