Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Aristotle antithesis@**********.com
Subject: [SR] Movement Question?
Date: Thu, 21 Sep 2000 19:47:58 -0400
Greetings -n- Salutations,


Something came up recently at one of my games. A character can run at his
or her full movement in a combat round. That movement must be divided
evenly among the phases in which that character acts. So if a really fast
character who acts 3 times in a round is fighting another character who
gets a bad initiative roll and only acts once in the round the character
who only acts once gets to move his full movement, while the faster
character has to divide his movement by three and waste those actions
catching up... Is that right? I don't think I understand the reasoning
there.

Thanks for any light you can shed,
Travis "Aristotle" Heldibridle

"If the radiance of a thousand suns were to burst at once into the sky,
That would be like the splendor of the Mighty One... I am become Death,
The shatterer of Worlds."
-- The Bhagavad-Gita (quoted by Dr. Robert Openheimer after the first test
of an atomic bomb)
Message no. 2
From: Allen Versfeld moe@*******.com
Subject: [SR] Movement Question?
Date: Fri, 22 Sep 2000 08:44:13 +0200
Aristotle wrote:
>
> Greetings -n- Salutations,
>
> Something came up recently at one of my games. A character can run at his
> or her full movement in a combat round. That movement must be divided
> evenly among the phases in which that character acts. So if a really fast

This is because reflex enhancements speed up your reflexes. You can't run any faster, you
just respond a whole lot quicker.

Although I seem to recall being contradicted by the Plus ca Change story in SR2...
--
Allen Versfeld
moe@*******.za.net

QVANTI CANICVLA ILLE IN FENESTRA
Message no. 3
From: Sebastian Wiers m0ng005e@*****.com
Subject: [SR] Movement Question?
Date: Fri, 22 Sep 2000 18:03:06 -0500
: Something came up recently at one of my games. A character can run at his
:or her full movement in a combat round. That movement must be divided
:evenly among the phases in which that character acts. So if a really fast
:character who acts 3 times in a round is fighting another character who
:gets a bad initiative roll and only acts once in the round the character
:who only acts once gets to move his full movement, while the faster
:character has to divide his movement by three and waste those actions
:catching up... Is that right? I don't think I understand the reasoning
:there.

Yep, that's right. Its silly, but that's how it works. Even sillier,
imagine this. An adept whats to puch a guy who's standing across the room
about to draw a gun. He's just far enough away that the adept needs to use
his full movement to reach the guy. The guy with the gun rolls a 7 on
intiaitve. Easy to beat. The adept rolls an 11. Ooops, he can only move
half his movement. BANG, dead adept. If the adept had rolled a 9 instead,
he'd be OK. To bad he rolled so "good".
Unfortunately, there's really no easy fix that dosn;t change the
inaitive system and / or creat new problems and imbalances. The best way
around it is for the GM to know the situations where it might cause trouble,
and just use GM perogative to change the result in that situation to what it
"should" be.

Mongoose
Message no. 4
From: Max Belankov belank@***.ru
Subject: [SR] Movement Question?
Date: Wed, 27 Sep 2000 11:28:09 +0600
----- Original Message -----
> From: "Aristotle" <antithesis@**********.com>
> Subject: [SR] Movement Question?
> Date: Thu, 21 Sep 2000 19:47:58 -0400
>
> Greetings -n- Salutations,
>
>
> Something came up recently at one of my games. A character can run at his
> or her full movement in a combat round. That movement must be divided
> evenly among the phases in which that character acts. So if a really fast
> character who acts 3 times in a round is fighting another character who
> gets a bad initiative roll and only acts once in the round the character
> who only acts once gets to move his full movement, while the faster
> character has to divide his movement by three and waste those actions
> catching up... Is that right? I don't think I understand the reasoning
> there.

It isn't technically a waste of actions. I prefer to think about those as
complex actions Use Skill (Athletics/Running), with all that implies.


With best wishes,
Max.
Message no. 5
From: Lars Wagner Hansen l-hansen@*****.tele.dk
Subject: [SR] Movement Question?
Date: Mon, 2 Oct 2000 21:46:21 +0200
> : Something came up recently at one of my games. A character can run at
his
> :or her full movement in a combat round. That movement must be divided
> :evenly among the phases in which that character acts. So if a really fast
> :character who acts 3 times in a round is fighting another character who
> :gets a bad initiative roll and only acts once in the round the character
> :who only acts once gets to move his full movement, while the faster
> :character has to divide his movement by three and waste those actions
> :catching up... Is that right? I don't think I understand the reasoning
> :there.
>
> Yep, that's right. Its silly, but that's how it works. Even sillier,
> imagine this. An adept whats to puch a guy who's standing across the room
> about to draw a gun. He's just far enough away that the adept needs to
use
> his full movement to reach the guy. The guy with the gun rolls a 7 on
> intiaitve. Easy to beat. The adept rolls an 11. Ooops, he can only move
> half his movement. BANG, dead adept. If the adept had rolled a 9
instead,
> he'd be OK. To bad he rolled so "good".
> Unfortunately, there's really no easy fix that dosn;t change the
> inaitive system and / or creat new problems and imbalances. The best way
> around it is for the GM to know the situations where it might cause
trouble,
> and just use GM perogative to change the result in that situation to what
it
> "should" be.

In this case I actually like the SR2 rules better than the SR3 rules. In SR2
you run in any one of your actions, and walk in all your other actions. This
actually also means that the more actions you get, the longer you mave over
the whole combat round.

Alternatively you should divide all the characters movement over the
initiative passes. So if one charecter gets 3 initiative passes (as the
highest), then everybody would divide their movement by 3, and get to move
in each initiative pass.

Lars
--
The solution to many problems lies in having somebody else do the work.
[Andrew S. Tanenbaum]
--
Lars Wagner Hansen mailto:l-hansen@*****.tele.dk
Jagtvej 11 http://home4.inet.tele.dk/l-hansen
DK-4180 Sorø phone +45 5783 5950
Denmark
Message no. 6
From: Robert Blackberg Robert.Blackberg@***.fiserv.com
Subject: [SR] Movement Question?
Date: Tue, 03 Oct 2000 08:31:39 -0400
snip running examples

Actually, you should all check the erratta for the SR3 rules. They
revised the movement rules to divide total movement for the round over
the maximum number of passes for that round. Then your maximum
movement is divided by the number of passes. If you only get one
action, you still move during the other passes, but if you are fast
and act first you also move first.

Check out those erratta; there's a lot of changes.

Robert (no cool tagline, just a plain line____________________)

Further Reading

If you enjoyed reading about [SR] Movement Question?, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.