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Message no. 1
From: failhelm@*****.com (failhelm)
Subject: SR - Not Broken
Date: Tue, 14 Sep 2004 16:14:01 -0700 (PDT)
Since when did problems with rules or history stop
anyone from gaming?

I can understand getting frustrated with a
role-playing game, but don't single one out. The fact
remains that you have simply lost interest in the
genre that it offers.

Our hobby is one of the most exhausting in terms of
creativity and pure hours. If a system does not offer
you what you want, you simply do not desire to invest
the time into it.

I can give you a thousand reasons why ANY system isn't
worth playing. You don't need an excuse to not play a
system, because we already them.

I'm a role-player and I'll play any system that has a
genre that captures my imagination and keeps it.

RPGs are not about creating the perfect system. Its
about taking a system/genre and making it your own.
Yes, its time consuming, yes it even sucks sometimes,
but we all do it because we have a disease to tell a
story.

- Failhelm,
--"Till Death do I Bard"
Message no. 2
From: shadowrunnerdingo@*****.com (Dingo)
Subject: SR - Not Broken
Date: Tue, 14 Sep 2004 18:39:51 -0700 (PDT)
> Since when did problems with rules or history stop
> anyone from gaming?

> - Failhelm,
> --"Till Death do I Bard"


Here, here. I have always found that any game worth
its salt is the one that a game master molds. What
ever happened to the golden rule people?

Rules are just guidelines that we can change.

This goes for the history and background of the world.
I have games that I have had a campaign where Lofwyr
was the primary manipulator of the party. He was
involved in all sorts of things, from genetic
experiments (the whole Jurassic Park adventures) to
Mars and space related adventures (Alien and Aliens
among my favorite) to cross dimentional adventures.
Almost all of them had Lofwyr in the background
pulling the strings.

That is what makes a good game. Not the rules. The
world helps, but once you have the world, it is just
that, yours. You can now say that (from one of my
campaigns) the Aztec pyramid in Seattle was blown up
during a teams Shadowrun and the land sold off to
another Corp. Now, that is not Cannon from the
straight up rules and history of the game, but, it is
my game now.

Every game I run, whether it is Shadowrun or Starwars
or even Dungeons and Dragons, the world is mine to do
with as I see fit.

Dingo



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Message no. 3
From: gurth@******.nl (Gurth)
Subject: SR - Not Broken
Date: Wed, 15 Sep 2004 11:00:35 +0200
According to failhelm, on Wednesday 15 September 2004 01:14 the word on the
street was...

> Since when did problems with rules or history stop
> anyone from gaming?

That's what I wonder about, too, but fact is that there are many gamers who
won't touch certain games because they don't agree with their rules
systems (but my experience is that they usually already have this opinion
before they've ever actually played the game...).

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
"Als ik efficiënt wilde zijn dan nam ik om te beginnen niet eens
de moeite om vandaag aanwezig te zijn" --G. de Vader
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 4
From: graht1@*****.com (Graht)
Subject: SR - Not Broken
Date: Wed, 15 Sep 2004 07:27:42 -0600
On Tue, 14 Sep 2004 16:14:01 -0700 (PDT), failhelm <failhelm@*****.com> wrote:
> Since when did problems with rules or history stop
> anyone from gaming?
>
> I can understand getting frustrated with a
> role-playing game, but don't single one out. The fact
> remains that you have simply lost interest in the
> genre that it offers.

Yeah, I figured that out after the first 20 replies or so.

I *do* have problems with some of the expansions to SR3 (don't get me
started on the vehicle design), but when it comes right down to it I
stopped playing SR because I got burnt out on SR. After 10+ years I
needed a change of pace.

Course, I'm still on this list, because I have a true love for
Shadowrun. It comes in third behind D&D and Traveller as one of the
RPGs that had the most significant impact on me as a GM and as a
player (this list is number four btw).

If I really wanted to GM/play Shadowrun I would take the time to fix
what I view as problems. I'll probably end up dusting it off in a
couple of years and getting back into it.

--
-Graht
Message no. 5
From: failhelm@*****.com (failhelm)
Subject: SR - Not Broken
Date: Wed, 15 Sep 2004 08:33:02 -0700 (PDT)
--- Graht <graht1@*****.com> wrote:

> On Tue, 14 Sep 2004 16:14:01 -0700 (PDT), failhelm
> <failhelm@*****.com> wrote:
> > Since when did problems with rules or history stop
> > anyone from gaming?
> >
> > I can understand getting frustrated with a
> > role-playing game, but don't single one out. The
> fact
> > remains that you have simply lost interest in the
> > genre that it offers.
>
> Yeah, I figured that out after the first 20 replies
> or so.
>
> I *do* have problems with some of the expansions to
> SR3 (don't get me
> started on the vehicle design), but when it comes
> right down to it I
> stopped playing SR because I got burnt out on SR.
> After 10+ years I
> needed a change of pace.
>
> Course, I'm still on this list, because I have a
> true love for
> Shadowrun. It comes in third behind D&D and
> Traveller as one of the
> RPGs that had the most significant impact on me as a
> GM and as a
> player (this list is number four btw).
>
> If I really wanted to GM/play Shadowrun I would take
> the time to fix
> what I view as problems. I'll probably end up
> dusting it off in a
> couple of years and getting back into it.

I know the feeling, myself and my crew dropped SR for
10 freakin years. Not for any specific reason though,
just how the flow went.

I have even <gasp> ain't playing 1st Ed. AD&D right
now and havn't for several years. I will likely never
stop SR or AD&D 1st Ed. - Ever.

- Failhelm

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.