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Mailing List Logs for ShadowRN

Message no. 1
From: 92804168@***.UWPLATT.EDU
Subject: SR PBEM Opening!!
Date: Fri, 16 Apr 1993 11:23:00 CST
************************ ANNOUNCEMENT *************************

I am looking for players for a Shadowrun PBEM game. This game will be
played through the end of the year AND OVER THE SUMMER. This means that
you must have access to email through the summer months. What I need
from interested players is the following:

1) A "character sheet" for your character, including all the technical
data, such as stats, skills, equipment, etc.

2) A "personal data sheet" for the character, which includes a summary of
the character, their lifestile, temperments, outlook on life, etc.

3) Your current email address, and your summer address if it will be different.

4) 3 names: Your real name, your character's "real name", and your character's
"street name".


NOTES:

Characters may be from either SR I or SR II, I will make any necessary changes.

I use a modified combat table, which includes hit locations. So, be aware that
an armored jacket will do nothing to protect you from damage to the legs or
head. You may wish to purchase additional armor as you see fit.

NO CHARACTER MAY START WITH ALPHA OR BETA CYBERWARE OR ANYTHING FROM
SHADOWTECH WITHOUT A "SPECIAL CONTACT". These contacts are created on an
individual basis, and will cost between 10 and 20 K each. Send me special
email if you want one.

Positions for this game will not be on a straight first-come, first-served
basis. I reserve the right to choose characters that are more interesting or
that fit the group over those that are hastily done or are not suitable.

Well thats about it. I will send another message to the list when my game
becomes full.

***************************************************************************
* David L. Hoff | Secretary of E-mail Correspondence *
* Internet: 92804168@***.uwplatt.edu | Platteville Gaming Association *
* Bitnet: 92804168@******* | Univ. of Wisconsin - Platteville *
*____________________________________|____________________________________*
* "When old friends get together, all else fades into insignificance." *
* -- War, Famine, Pestilence, and Death *
***************************************************************************
Message no. 2
From: David Loewenstern <loewenst@****.RUTGERS.EDU>
Subject: Re: SR PBEM Opening!!
Date: Fri, 16 Apr 1993 14:54:24 EDT
>>>>>[
Here is a character I've played in a previous game, which I'd be
interested in playing in your game. He's an initial character -- the
old game broke up before the ref ever assigned karma.

The character is SR I. Since I wrote up the character, I have
acquired SR II and the Grimoire, so if the character is accepted I can
adjust his stats and spells appropriately.

]<<<<<
-- Quincunx < 10:04:15 / Apr 16 2054>

--- character follows ---

+-----------------------------------------------------------------------+
| Jason Gollub aka Quincunx |
+-----------------------------------------------------------------------+

Mixed-race(C/N) human Hermetic mage 25 years old
Short, slight

+================================================+
| Body 2 Quick 2 Str 1 Ch 4 |
| Int 5 Will 6 Ess 6 React 3+4d6|
| Magic 6 | current fatigue:0
| Pools: Magic 6 Dodge | damage: 0
| Total Karma: 0 Current Karma: 0 |
+================================================+

Skills
Sorcery 6
Conjuring 4
Enchanting 1
Magic Theory 6
Etiquette (Academic) 1
Physical Science 1
History 1

English 6
German 5
Latin 3

Spells
stunblast 6/9 (excl,rfetish)
urban renewal 2/6 (efetish,excl)
analyze truth 3/5 (excl)
analyze device 1/4 (excl, rfetish)
clairvoyance (ext range) 1
clairaudience 1
combat sense 1/3 (efetish)
detox D 1/3 (excl)
increased reflexes 1/3 (excl)
healthy glow 1/3 (excl)
power ball 2/6 (excl, efetish)
physical mask 1
clout 5
levitate item 4/6 (efetish)
shapechange 1
fashion 1
mind probe 2/6 (efetish, excl)
toxic wave 2/6 (efetish, excl)
ice sheet 1/3 (excl)
*control machine 2/6 (efetish, excl)
*relative down 1
*det enemies, x100 1
*det indiv x1000 2/5 (rfetish, excl)
*concealment 1
*mass concealment 1

spell descriptions:

Control machine: permits the mage to unlock doors, turn off alarms, etc.
Certainly can be used to stall out a car or cause brakes to fail.
major physical change M2
physical M3
non-living only L3

Relative down: permits subject to walk on walls, ceiling, etc.
"Down" is the direction of the feet. (Seen on r.a.f.m)
major environmental S2
voluntary subject M2
touch required L2

Detect enemies, x100: Just like detect enemies, extended range,
but more extended.
analyze state M1
area S1
voluntary subject M1
area x 100 D1
touch required S1

Detect individual, x1000: Just like detect enemies, extended range,
but more extended.
simple detection L1
area M1
voluntary subject L1
area x1000 D1
touch required S1

Concealment: similar to invisibility, but operates on a different
principle. Subject becomes difficult to detect by any means, not
just visible light, but also sound, smell, etc. Similar to the
spirit ability of the same name. Add +2 for each success
to all perception checks against the subject.
realistic full sense S1
physical S2
voluntary subject M2
touch required L2

Mass Concealment: Like concealment, but an area effect.
realistic full sense S1
physical S2
voluntary subject M2
area S2


EQUIPMENT
---------
Lined Coat
House/Office (High Lifestyle, 2 mo. prepaid) = 20KY
DocWagon Gold, 1yr. = 25KY
Computer Media Hermetic Library = 113KY
Sorcery 6
Conjuring 5
Magic Theory 6
Enchanting 4
fetishes:
urban renewal 3
stunblast (reusable) 1
control thoughts 4
levitate item 4
mind probe 6
control machine 6
power ball 6
toxic wave 4
combat sense 4
det indiv (reusable) 1
analyze device (reusable) 1

spell locks: = 135KY
combat sense
increased reflexes
analyze truth

magical materials: I don't have the Grimoire with me: if I can afford
a lab, I'll have one. Balance of cash in elemental conjuring and
ritual sorcery materials

Personal credstick: (3d6*1000 - 1500)Y= 7500Y
Certified (transferrable) credstick: 1000Y
500Y Cash.

Contacts = 30KY
--------

Advisor at MITM
Street Mage
Talismonger
Combat Mage
other magical type (an enchanter?)
Street doc

Background: Quincunx was born to a lower-middle class family in Philadelphia,
which in 2027 was even poorer and more eclipsed by New York than in
1992. His significant magical aptitude and determination to get
ahead led to Penn State (still going, still cheap, mostly corporate
sponsored now) for a B.A. in Hermetic Magic, and MITM for an M.A. in
Spell Design. At this point, Quincunx is rather disenchanted with
the university life, having seen how coopted it has become,
especially in technical disciplines and magic. Furthermore, Quincunx
is a rather independent sort, and could not stomach the PhD system.
Personal independence being important to him, he has no interest in
working for the corps.

Quincunx has been in Seattle only for a few months, perhaps a year.
He chose Seattle because of its reputation as an exciting city
(because of its status as a state surrounded by foreign nations), and
because it is probably one of the best places in UCAS in which to
make one's fortune. His original goal was to set himself up as a
consulting mage, selling spells to mundanes and spell formulae to
mages. So far, though, business hasn't been very good, and he needs
a few quick scores to get himself settled. He's been involved with
only one or two small runs, but has decided that it's as good a method
of getting established as most.

Personality: Quincunx will use modern technology, but he really is
something of an antiquarian, with a real disdain for firearms,
cyberware, decking. He is especially contemptuous of decking and
virtual reality (quotes: "Astral space for mundanes," "Jerking off and
tuning out, courtesy of Fuchi.")

Magic, for him, is an art form and a scholarly activity, and not
simply a way of getting powerful. Given a million nuyen, he says he'd
probably set up a lab and spend his life designing unusual spells and
foci, and exploring metamagic. In fact, this is probably true to some
extent, but Quincunx is less a brilliant or dedicated researcher than
he likes to believe.

Quincunx is very careful about keeping up the appearance of certainty
and super-competence. He likes playing the "wise, careful, mysterious
wizard" and often seems _much_ older than he really is. He is
therefore easily manipulated by flattery.

There is still quite a bit of the small, slight, scared kid in him.
When he was a little, nerdish kid, magic was a great power trip, and
Quincunx still carries a (non-technological) chip on his shoulder
because of that.
Message no. 3
From: David Loewenstern <loewenst@****.RUTGERS.EDU>
Subject: Re: SR PBEM Opening!!
Date: Fri, 16 Apr 1993 15:01:09 EDT
>>>>>[
Sorry about that. I typed the wrong "reply" command, and accidently
cc'ed a copy of my character sheet to the list. Please disregard.

]<<<<<
-- Quincunx < 15:01:06 / Apr 16 2054 >

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