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Message no. 1
From: Michael Orion Jackson <orion@****.CC.UTEXAS.EDU>
Subject: SR's Damage Scale
Date: Sat, 22 Aug 1998 09:40:15 -0500
I've seen a little debate about where things fit in on the damage
scale, which is understandable given the categories do sound a little
arbitrary. So I figured I'd draw an analogy from Cyberpunk 2.0.2.0 (a
good game) and Twilight 2000 (a great game, IMHO, tied for 1st in my book
w/ SR, maybe FASA could buy it as GDW went belly-up? (hope, hope)).
Anyway here I go: ;^)

Stun Damage:

L: You stayed up two hours past your bedtime to catch something
titilating on Skinemax (w00 w00, shake it, baby!). (For those deprived
souls out there, Cinemax is a Jekyll and Hide cable channel, before about
9-10pm they show pretty ordinary movies, sometimes even good ones, after
the time barrier they come _this_ close to being a full-on porn channel.)
M: You stayed up till 4am drinking with your buddies.
S: You stayed up all night typing a term paper and then had to
stay up all day studying for a 7pm for a Multivariable final. (I came home
and slept from close to 18 hrs...)
D: You're a marine at Khe San. You've been fighting constantly
with little or no sleep for, well, you can't remember how long. Artillery
keeps you awake at night (yours and theirs), and during the day you're
running around trying to do unto the enemy while not getting done in
yourself. At first you fought for your country, now you want to kill them
all so you can take a shower and go to bed. (If you can find it, look at
the cover of the latest issue of Photojournalism, it shows the face of a
marine at Khe San.)
Physical:
L: Your bike's wheel gets caught on something while you're
speeding downhill and you land balls first on a hexnut at 40 mph, or some
punker slams a knife into your side (w/out the oppurtunity to move it any
once it's in).
(The bike thing actually happened to me once. I then had to walk a mile
home carrying my bike, bleeding all the while. I was amazed I didn't
permanently scar/render myself infertile.)
M: You get nailed with a .38 somewhere non-vital. You've got a
good sized hole in you and blood is pouring out. Wound shock probably
knocks you on your ass. You'll live, but you won't be fully functional
for weeks.
S: You get nailed by a .30-06 from a deer rifle in your torso,
take some shrapnel from a nearby grenade, or a blast from a .12ga. Your
intestines begin to decorate the ground around you, and you are quite
probably knocked out from shock. Only immeadiate first aid can save you
and even then its iffy. You will probably be crippled/missing organs for
the rest of your life, if you don't die on the spot anyway.
D: You step on a landmine (not a toe-popper, more like a bouncing
betty or other "big" AP mine), get caught 10 feet in front of an
exploding Claymore, are in the midst of an artillery barrage,get hit
directly with an anti-tank/antibunker rocket, get shot with a M2HB .50
cal, fall on a grenade to save your friends, some snier pegs you in the
head with a .300 winchester mag round converting it to pink mist, or
somone in an A-10 Warthog really doesn't like you and nails you with a
30mm DU round. These are things that will probably instantly kill you,
and many of them won't leave much to bury. _If_ you live, you're gonna be
like the guy in Metallica's "One" song.
Note that with the wonders of magic and or bio/cyber replacement
all of these could be fixed, good if not better than new. That's SR for
you...


*****************Michael Orion Jackson******************
***********TAMS Class of 96/UT Class of 2000************
*********************Random Quote:**********************
*<<Ya govoriet pa russkie, a ne mnovo.>> 3 sems..... :)*
********************************************************
Message no. 2
From: XaOs <xaos@*****.NET>
Subject: Re: SR's Damage Scale
Date: Sat, 22 Aug 1998 10:13:00 -0500
> D: You step on a landmine (not a toe-popper, more like a bouncing
> betty or other "big" AP mine), get caught 10 feet in front of an
> exploding Claymore, are in the midst of an artillery barrage,get hit
> directly with an anti-tank/antibunker rocket, get shot with a M2HB .50
> cal, fall on a grenade to save your friends, some snier pegs you in the
> head with a .300 winchester mag round converting it to pink mist, or
> somone in an A-10 Warthog really doesn't like you and nails you with a
> 30mm DU round. These are things that will probably instantly kill you,
> and many of them won't leave much to bury. _If_ you live, you're gonna be
> like the guy in Metallica's "One" song.

I'd almost put these examples in the category of Overflow Damage. Somehow I
think that head=pink mist is going to be pretty much unsurvivable, no matter
what the century. (Maybe with a much higher level of magic).

-XaOs-
xaos@*****.net
Message no. 3
From: Wiebke & Birger Timm <WiebkeT@********.DE>
Subject: Re: SR's Damage Scale
Date: Sat, 22 Aug 1998 22:27:25 +0200
Michael Orion Jackson wrote:
<snip everything else>

> physical:
> S: You get nailed by a .30-06 from a deer rifle in your torso,
> take some shrapnel from a nearby grenade, or a blast from a .12ga. Your
> intestines begin to decorate the ground around you, and you are quite
> probably knocked out from shock. Only immeadiate first aid can save you
> and even then its iffy. You will probably be crippled/missing organs for
> the rest of your life, if you don't die on the spot anyway.
>

I think that's a little too much... this would already be D, because with S
you _won't_ die without being treated immediately...But all in all I like
this description a lot!

Blix

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