From: | "Damion Milliken" <dam01@***.edu.au> |
---|---|
Subject: | SR SOP |
Date: | Mon, 29 Jul 1996 00:07:06 +1000 (EST) |
Here's something that I was thinking about a few days ago, and that managed
to get remembered sufficiently long enough to get written up.
Shadowrunning S.O.P.
--------------------
1. Before entering any meet site or hide-out, scope it out first with all
available means (magical: astral projection, watchers, elementals,
clairvoyance, detection spells; electronic: matrix, bugs, shotgun mikes;
physical: drones, stealth, patsies).
2. After entering any meet site or hide-out (particularily the latter),
secure it to avoid unwanted intrusion (magical: watchers, elementals, wards,
barriers, detection spells; electronic: matrix, detectors, alarms; physical:
drones, guards, gun posts).
3. Use your contacts! Check out with your contacts any person, item, place
or clue that you come into contact with or plan to. Find out reputation,
history, ability, reliability, links, friends, users, etc.
4. Check out your employer, if possible. Take (preferrably hidden) photos,
voice recordings and descriptions. Find out who they are, who they work for,
reputation, likey reasons for hiring you, etc.
5. Do your homework on your target! Find out about the person or place that
is the target of your run. The security, layout, employees, operating
procedures and so on.
6. Think ahead! Plan your escape! It is more important that you get out
alive than it is for you to complete your mission successfully. Ensure you
have reliable and foolproof means of getting away.
7. Communicate! Keep constant, preferrably silent and encrypted,
communications between team members. Cellular phones are not enough.
8. Trust no one! Johnson's rarely tell the whole story, and contacts,
though usually trustworthy, can only be taken so far. Do not assume
everything (or even anything) you hear is the truth.
9. Be security concious. Nothing sucks more than being picked up by Lone
Star after you've successfully pentrated the Aztechnology pyramid and
escaped alive. Ensure others cannot get to your gear to sabotage or steal it.
10. Cover your arse! Look after number 1. Contingency plans may seem like
a waste of time, but can save you when you really need it. That second flop,
cash in the safety deposit box, gun under the floorboards and car in the
garage downtown can all be lifesavers.
11. Don't get caught! This means don't leave evidence. Disguises, magical
or mundane, are good in near all situations. Avoid using the same weapons -
modern ballistics are good. Bleeding everywhere is a no-no: don't get shot;
if you do, use Sterilize (or willy peter). SINs are bad in this regard.
12. Assensing of persons and places for irregularities is a good idea.
Detection spells (such as Analyze Truth) are too.
Do you guys have any additions, modifications, extra points or comments?
--
Damion Milliken University of Wollongong E-mail: dam01@***.edu.au
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