From: | Fixer <fixer@*******.TLH.FL.US> |
---|---|
Subject: | [SR] Unique Skills (was Re: Question about Lock Picking) |
Date: | Tue, 22 Sep 1998 13:25:51 -0400 |
<snip>
->But seriously, you've gotta use that Stage Magic skill to do that sort of
->thing sometime. Part of the reason for having unique skills, in my
->opinion, is to do the sorts of odd, non-combat things that add drama and
->spice to the game. Like the guy who's yo-yo throwing skill saved his life.
Was that his monowire yo-yo? If so I can understand why.
Especially with the diamond-ceramic ring for his finger as well as the
spool. Not bad for 3000 Nuyen, eh? (I had a PC with a monowire whip in
the form of a yo-yo... it was.... fun. Especially when he "walked the
dog" and it looked like, from a distance, the yo-yo was just hovering in
mid-air. Can you get arrested for a monofilament yo-yo?)
-> That's a big reason why I like the new Knowledge Skill set-up in SR3;
->there's so much more room for these general sorts of skills. I mean, who
->in their right mind would have taken points and spent them on "Trog Punk
->Bands" before SR3?
Ok, ample opportunity to create a list of unique skills and what
they're for. All skills are a form of Knowledge skill. I'll let the next
person to follow this thread delete the above paragraph but I'll throw out
a few of my faves:
Adaptation: Used to reduce TN of skill tests modified due to bad
conditions, lack of tools, etc. Each success reduces TN down by one.
Based on Intelligence. Specializations are for specific other skills.
Jerry-Rigging: Similar to the Build/Repair skills, the character
uses this skill to temporarily effect repairs on a vehicle or device. The
character rolls an open test and the result is the amount of time the
device will function normally. The time periods is based on the device,
for example: vehicles would be in days, weapons would be in shots,
electronics would be in hours of use, etc. Attempts after the initial
attempt are reduced by 2 every time an attempt is made (you can only
Jerry-Rig it for so long..). Based on Intelligence. Specializations are
for specific categories of devices.
Insulting: Trying to get someone to attack you or, at he very
least, be mad at you. This skill is opposed by willpower and the number
of net successes indicates how well or poorly your choice of insults was.
Four net successes in your favor should result in an attack, whereas 4
successes against might (GM choice) result in an incredible compliment and
the amorous attentions of the target. Based on Charisma. Specializations
are for particular kinds of insults (racial slurs, yo-momma statements,
etc.).
Someone reply like this so we can get a real decent list going.
Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....
Now tell me, what was your problem?