From: | Ubiquitous <weberm@*******.net> |
---|---|
Subject: | [SR] Wards |
Date: | Sat, 25 May 1996 21:20:21 -0400 (EDT) |
>TopCat was totally wrong. :) Perhaps it's time for a working example.
Nothing new here, but am I the only one who finds the rules for wards rather
odd? As it stands, in order to make a strong barrier, you have to make it
low force. This doesn't make sense to me. Shouldn't the force alone be used
for all apsects, or does the barrier rating become the new force?
>What force does she want? Well, as we saw, the more successes, the
>stronger it is. This needs some explanation. The Force of the ward is the
>rating the ward uses in Astral Combat. So this needs to be high. The
>Rating Points of the ward (every 2 successes gives you 1 Rating Point) is
>how hard it is just to walk through. This needs to be high as well. A
>force 2 ward would be impossible to get through and last forever, but a
>wiz-kid mage could destroy it by blinking. A force 14 ward would fry a
>pretty good mage, but if the mage waited a day, the ward would be gone.
>Either that, or the mage just walks through it.
I presume that mage is astrally projecting, as wards have no physical presence.
This is exactly what I was thinking of. A force 2 ward shouldn't be
impossible to pass through and a force 14 (Is this even possible? *grin*)
shouldn't
be easy to astrally float thru.
--
"I remember my first sexual encounter because I kept the recipe."
- Jeff Dahmer