From: | Stefan Struck <struck@******.INFORMATIK.UNI-BONN.DE> |
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Subject: | Stabilze and Healing |
Date: | Mon, 22 May 1995 15:04:33 +0200 |
> This actually happened in a campaign I was running. The group had to enter
> a Dead Zone (Enhanced from NAGEE) in the desert and one of them failed a
> roll to keep their cyberware running. He had wired reflexes and Muscle
> Enhancements and I ruled that he could not move and in fact collapsed into a
> heap. The mage in the group tried to heal his fallen companion and scored
> quite a few successes. Because this was in a Dead Zone ,which I play as
> being an area of greatly enhanced magic and any magics done here have extra
> effects, the person he was trying to heal had his Wired Reflexes ripped out
> and he received some of the essence back. I ruled that this only happened
> because he had failed his original roll to keep them working (no casting
> heal on your enemies to get rid of that nasty stuff).
This healing stuff brings back a question which arose during a death and
life situation during one of our last runs. Image the following situation:
Player A is down with a deadly physical wound. First Aid fails, the wound
is NOT stabilzed. Now, the mage of the group casts Heal on A and cures
8 boxes of damage. What now? Mark a box per 10 minutes, yes, but when
will A die? After 80 minutes + (10*body) or after (10*body) minutes,
ignoring the heal spell? What do you think?
bye,
Stefan
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