From: | Terry Amburgey <xanth@****.UKY.EDU> |
---|---|
Subject: | staging grenade damage |
Date: | Thu, 12 Oct 1995 13:39:33 -0400 |
>Of course, that gets to the next question... how do you decide what point
>to aim at? Well, in my game at least, I never liked how you couldn't kill
>someone with a grenade, so I introduced rules allowing for indirect fire
>weapons to be aimed at specific targets, with all the usual penalties. The
>bonus was that you could then stage up the damage after getting rid of the
>scatter, for that target. That gets around that problem.
>Otherwise, aim for the door... :)
The rules already incorporate staging up damage for grenades. Someone
pointed this out a while back [last spring maybe?] and since I'd missed it
myself, I checked. Sure enough, it's there. Terry
Terry L. Amburgey Office: 606-257-7726
Associate Professor Home: 606-224-0636
College of Business & Economics Fax: 606-257-3577
University of Kentucky
Lexington, KY 40506