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Message no. 1
From: Jeff Long jalong8@****.com
Subject: "Standard" prices for a run (long reply)
Date: Mon, 25 Sep 2000 09:34:22 -0500
----- Original Message -----
From: "Carsten Gehling" <carsten@*******.dk>

> I've got a new bunch of players, who have some difficulty in understanding
> how much a run is worth. It made me thinking...
>
> How much is your typical run worth

<Snip>

Well the Shadowrun Compainon has a list of Base prices for various types of
runs (pg.100 ). Mind its more of a guideline of the bottom pay that a run
is worth so you'll need to adjust it to fit your camaign.

Jalong1
Message no. 2
From: NightLife NightLif@***.net
Subject: "Standard" prices for a run (long reply)
Date: Mon, 25 Sep 2000 23:33:36 -0400
At 10:34 AM 9/25/00 -0400, you wrote:

>----- Original Message -----
>From: "Carsten Gehling" <carsten@*******.dk>
>
> > I've got a new bunch of players, who have some difficulty in understanding
> > how much a run is worth. It made me thinking...
> >
> > How much is your typical run worth
>
><Snip>

Try this I like it and use it.

Dogberry's Payment Formula by Sean Naughton

---------------------------------------------------------------------------
I received a request last week to devise some way of calculating how much a
runner should be paid per run. At first I thought this was ludicrous
because there are so many variables that come into play when you talk about
awarding nuyen. But as I thought about it more, it occurred to me that I
could make a semi-reliable table just by using the two different qualities
the runner is paid for: Reputation and experience. Then factor in the two
different situations that are dependent on the corporation, group or
individual that
are hiring the runners: the importance of the run and the employer's
ability to pay. So with out much more ado, I give you Dogberry's Payment
Formula.
Feel free to alter this table according to your campaign needs.
---------------------------------------------------------------------------

First start with the average of the team's lifestyles.
Runner 1: Low lifestyle00¥
Runner 2: Low lifestyle00¥
Runner 3: Medium lifestlyeP00¥
Runner 4: High lifestyle,000¥

1000¥
1000
5000
+10,000
-------------
17,000¥/4B50¥

This is the base amount that the runners are paid, now we add on the extras.

Reputation:
Reputation covers the aspects of how well the runners are known on the
street and corporate sector. If they botch a lot of runs, reputation goes
down. If the do some good quiet runs, rep goes up. It's that simple.

Bad: The runner's have done something horrible that makes most Johnsons
avoid them like the plague. This might include botching up over 50% of
their runs, squelching on a contract or equally stupid activity. - 500¥

Poor: They've screwed up early on in their career and are rumored to be
shady and unreliable. Or they have no reputation whatsoever because they've
never pulled off a run. Most likely hired by Johnsons on a tight budget.
+1000¥

Average: The runners have pulled off some easy to moderate runs. +2000¥

Good: The runners have pulled off some difficult to moderate runs and have
built up a pretty good reputation among Johnsons. +4000¥

Excellent: The runners are high paid and livin' large. They have the skills
to boast about and their own seat at a night club. Life is good. +7000¥

Experience:
Experience represents how much the runner has been through and how much
action he's seen.

None: The runners have done nothing up until being contracted. They may
have just gotten out of high school or was a corporate wage slave. -200¥

Newbee: The runners have done some things for local gangs and maybe small
time stuff for organized crime, but nothing that really mattered. +300¥

Minor League: The runner have done some easy runs and have gotten a couple
of skills added to the repitioire: +1500¥

Major League: The runners have done some semi-difficult runs for some
important people and have gotten a few skills under their belt. +5000¥

Heavy Hitter: The runners have seen action in several countries and are
highly skilled in their area of expertise. They are known for their
subtlety and expertise. +9000¥

Importance of the Run:
The importance of the run reflects how much the employer's) want the run to
be successful. The more productive they want you to be, the more they shell
out.

Unimportant: The employer's needs are served by the runners being present
and not necessarily accomplishing their goal. -100¥

Semi-Important: The run is not crucial to the future of the corporation but
it wouldn't hurt if the runners succeeded or failed. The employer wants
something but not with a passion. +400¥

Moderately Important: The run is while not crucial is not something that
corp want to fail but it isn’t a dire need. +1500¥

Highly Important: The employer is in a situation where it is crucial that
the runners be successful. This kind of run can also make or break a
runners rep. +5000¥

Extremely Important: The employer is now in a make or break situation and
needs the run pulled off at optimum efficiency and skill. He hires the best
for the best runs. +8000¥

Employer's ability to pay:
The employer's credstick is the most important factor in this formula. If
the employer is on a tight budget, they can't afford expensive runners. In
contrast, the wealthy and powerful corporations can afford to be somewhat
loose with what they spend and consequently spend more on quality of runner.

Poor: The employer has no ability to pay the runners nuyen. They may agree
to pay in kind or pay later but there is no cash that exchanges hands
before the run. This category changes the rules in a way. The hiring
character has to provide the runners with enough services or material worth
whatever they would have been paid otherwise. +0¥

Middle Class: The employer has limited funds to pay the runners with. They
have a job but not much to give the runners. +500¥

Upper Class: The upper class include holding corporations or individuals
that are backed by wealthier individuals. They have a fair amount of cash
to offer the runners. +3000¥

Royalty: Not actual royalty in the strictest sense but extremely wealthy
individuals that have nuyen to burn on runners. This includes highly
developed corporations and very wealthy, influential individuals. +7500¥

Add all this up and whatever you come out with multiply by .80. This
represents an employer's unwillingness to pay the runner the full amount
they have to offer. If the runners want more then 80%, they have to
negotiate to get it.







Here is an example of how this system works:

Lifestyle costs:

1000¥
1000¥
5000¥
+10,000¥
-------------
17,000¥/4B50¥

Reputation: Good=+4000¥
Experience: Newbee=+300¥
Importance of run: Semi-Important=+400¥
Employer's ability to pay: Upper Class=+3000¥
--------------------------------------------------------------------
11950¥/ .80•60¥

So there you have it. A runner is paid. The GM should try to use this table
as a guide as opposed to a payment calculator that's written in stone. In
other words, change it as you see fit.

---------------------------------------------------------------------------
Text by Sean Naughton

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

NightLif@***.net<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife's
Den
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
http://www.mblade.demon.co.uk/den/index.htm

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