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Message no. 1
From: shadowrn@*********.com (Chipeloi)
Subject: Standard Spells
Date: Wed Apr 25 13:10:04 2001
Hi ppl

Here i am again now we coverd:

1:How to roleplay an caracter beter
2: what to bring on an shadowrun

Now its time to discuss what spells are handy for an mage

If anyone knows an good spell point me to the site its on or put it
on here.

Now the spells i was thinking on where:

Levitate
Armour
Improved invis
Barier


What other spells could i take that fills the gaps here?

Or what spells should i replace them with?

Thanks for all the suport !

--
>If you thought Chipeloi was crazy just wait till you meet me !
Message no. 2
From: shadowrn@*********.com (Keith Duthie)
Subject: Standard Spells
Date: Wed Apr 25 14:20:01 2001
On Wed, 25 Apr 2001, Chipeloi wrote:

> Now the spells i was thinking on where:
>
> Levitate
> Armour
> Improved invis
> Barier

Ok, Levitate is certainly useful, and Improved invis is almost essential.
Barrier spells on the other hand aren't quite as generally useful.

And then we come to Armour. Armour, no matter what the force, is a clear
invitation to be shot at. And as Armour doesn't provide hardened
protection, you'll be resisting a lot of 2M and 2S wounds. Now, if you
have more than ten body to resist with, then go ahead. Otherwise, reserve
the Armour spell for casting on other people.

My favourite spell would have to be Influence. Buwahahahahahahahahah!
--
Understanding is a three edged sword. Do you *want* to get the point?
http://www.albatross.co.nz/~psycho/ O- -><-
Standard disclaimer: Opinions expressed in this message are unlikely to
be mine, let alone anybody elses...
Message no. 3
From: shadowrn@*********.com (Strago)
Subject: Standard Spells
Date: Wed Apr 25 14:25:04 2001
Chipeloi wrote:

> <SNIP>
> Now its time to discuss what spells are handy for an mage
>
> If anyone knows an good spell point me to the site its on or put it
> on here.
>
> Now the spells i was thinking on where:
>
> Levitate
> Armour
> Improved invis
> Barier
>
> What other spells could i take that fills the gaps here?
>

One of my friends took Trid Phantasm which is a VERY helpful spell.
Need to enter a corporate building? Trid Phantasm all of you so you
look like the cleaning crew. No special uniforms required. Anything you
can think up, Trid Phantasm can do. And it affects machines, too. I
think the greatest was the UPS man trick. He made himself look like a
UPS man complete with package and thing for the guard to sign, then
shot the guard at the desk, but made it look like the guard was OK.
Very nifty.

Or what spells should i replace them with?

>

Personally, I like Magic Fingers more than Levitate. Levitate lets you
move things, but Magic Fingers gives you two hands that can go anywhere
you can see and do anything your own hands can do.
And for combat, I take both Manaball and Stunbolt. The theory is that
Stunbolt affects only the person you need to save, while Manaball kills
everyone. Very useful spells.

>
> Thanks for all the suport !
>
> --
> >If you thought Chipeloi was crazy just wait till you meet me !

--
--Strago

All Hail Apathy! Or don't. Whatever. -abortion_engine

Down with the Moral Majority
-Green Day
Message no. 4
From: shadowrn@*********.com (Damion Milliken)
Subject: Standard Spells
Date: Wed Apr 25 15:25:01 2001
Chipeloi writes:

> What other spells could i take that fills the gaps here?

You have to get Magic Fingers. How else can you pick your Johnsons nose for
him?

Oh, and Fashion. How else can you kit your team Troll Hard Man out in
crotchless leather prior to entering the gay bar?

When it comes to combat spells, you're probably best off with the Stun
ones. Not only do they have lower Drain, they disable people just as well.
And you can wake them up to interrogate them afterwards too. And if you
leave them, you're not looking at murder 1 on your warrant! Or you can
always slit their throat after they've been stunned if you'd prefer.

This reminds me of one of my players who's sole combat spell was Stunbolt.
He had to "take a witness out the back and take care of him" once. It took
a while.

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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D G+ e++>++++$ h(*) r++ y-(--)
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Message no. 5
From: shadowrn@*********.com (Snap Dragon)
Subject: Standard Spells
Date: Wed Apr 25 18:40:01 2001
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-----Original Message-----
From: Chipeloi <chipeloi@***.nl>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: April 25, 2001 10:11 AM
Subject: Standard Spells

>Now the spells i was thinking on where:

>Levitate
>Armour
>Improved invis
>Barier

>What other spells could i take that fills the gaps here?


Well for starters Physical Mask is great for impersonations, you can walk right into a
building and no body would give a damn if you looked like an employee.
I have used it to hide in plain sight, ie make myself look like a water cooler, it also
works on vehicals, no lonestar officer would pull over an ice cream truck if he was
looking for a black van, or a white ford bronco :) . Fasion is nice when you need to go
places where your wardrobe might look odd, I use it for fixing armor and removing blood
stains. Influence and control thoughts are fun "these arn't the droids you're
looking for" has became a running gag. Oxygenate is good when breathing becomes a
problem, and levetate can lift a mage out of a nasty situation. Magic fingers is a mages
best friend when breaking and entering, or doing anything from a distance. Heal, or treat
is a must for any magician because waiting for your own body to do the work take too much
time. Slay Munchkin :) keeps everyone in line, and analize truth helps you avoid being
screwed over. Silence can relly help keep gunfire quiet, I used it to silence a chain saw
while cutting through a wall.
And Shape earth is a good spell for digging, or pit making, ect


-Snap Dragon

"Fire BAD!!!!, Fire BAD!!!!" -Phil Hartmen


And go to HTTP://www.digitalrice.com/SnapDrgn/










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<DIV><FONT face=Arial size=2><B>-----Original
Message-----</B><BR><B>From:
</B>Chipeloi &lt;<A
href="mailto:chipeloi@***.nl">chipeloi@***.nl</A>&gt;<BR><B>To:
</B><A
href="mailto:shadowrn@*********.com">shadowrn@*********.com</A>
&lt;<A
href="mailto:shadowrn@*********.com">shadowrn@*********.com</A>&gt;<BR><B>Date:

</B>April 25, 2001 10:11 AM<BR><B>Subject: </B>Standard
Spells<BR></FONT><BR>&gt;Now the spells i was thinking on
where:<BR><BR>&gt;Levitate<BR>&gt;Armour<BR>&gt;Improved

invis<BR>&gt;Barier<BR><BR>&gt;What other spells could i take
that fills the
gaps here?<BR><BR></DIV>
<DIV>Well for starters Physical Mask is great for impersonations, you can walk
right into a building and no body would give a damn if you looked like an
employee.</DIV>
<DIV>I have used it to hide in plain sight, ie make myself look like a water
cooler, it also works on vehicals, no lonestar officer would pull over an ice
cream truck if he was looking for a black van, or a white ford bronco :)&nbsp;
.&nbsp;&nbsp; Fasion is nice when you need to go places where your wardrobe
might look odd, I use it for fixing armor and removing blood stains.&nbsp;
Influence and control thoughts are fun &quot;these arn't the droids you're
looking for&quot; has became a running gag.&nbsp; Oxygenate is good when
breathing becomes a problem, and levetate can lift a mage out of a nasty
situation.&nbsp; Magic fingers is a mages best friend when breaking and
entering, or doing anything from a distance.&nbsp; Heal, or treat is a must for
any magician because waiting for your own body to do the work take too much
time.&nbsp; Slay Munchkin :) keeps everyone in line, and analize truth helps you
avoid being screwed over.&nbsp; Silence can relly help keep gunfire quiet, I
used it to silence a chain saw while cutting through a wall.</DIV>
<DIV>And Shape earth is a good spell for digging, or pit making, ect</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>-Snap Dragon</DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>&nbsp;&nbsp;&nbsp;
<FONT size=3>&quot;Fire
BAD!!!!, Fire BAD!!!!&quot;&nbsp; -Phil
Hartmen</FONT></FONT></DIV>
<DIV><FONT color=#000000 size=2><FONT
size=3></FONT></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2><FONT
size=3></FONT></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2><FONT
size=3></FONT>And go to <A
href="http://www.digitalrice.com/SnapDrgn/">HTTP://www.digitalrice.com/SnapDrgn/</A><BR></FONT></DIV>;
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size=3></FONT></FONT>&nbsp;</DIV>
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<DIV><FONT color=#000000 size=2><FONT
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<DIV><FONT color=#000000 size=2><FONT
size=3></FONT></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2><FONT
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Message no. 6
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: Standard Spells
Date: Wed Apr 25 18:55:01 2001
Chipeloi <chipeloi@***.nl> wrote:

> Levitate
> Armour
> Improved invis
> Barier

Oh man, there's such a huge selection of quality spells. Some of my
favorites include:

* Treat (one of the nice things about having a mage on your team).
* Physical Mask and/or Fashion/Makeover (insta-disguises).
* Control Thoughts and/or Influence.
* Hot Potato (I actually prefer this one to Stunball; its so much fun to
watch security guards dance as they try to get out of their armor and
drop their weapons).
* Mass Agony (almost as good as Hot Potato, but affects an area).
* Stunball (the only combat spell you'll ever really need).
* Sterilize (even at low force, is invaluable just in case you get shot
or something; just cast it, and poof, you're nearly guaranteed to never
worry about ritual magic used against you).
* Mind Probe (get all the information you need).
* Decrease Charisma (you wouldn't believe how useful this spell is to
disable someone; at least in our house rules if a mental attribute hits
0, you're unconscious if its temporary or dead if its permanent -- not
sure if that's official, though).

I usually get a number of "cantrips" at force 1 or 2 with restrictions
to lower the karma cost to 0 for certain spells. Healthy Glow, Fashion,
Makeover, and Detox (to get rid of hangovers) are the most common.
Message no. 7
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: Standard Spells
Date: Wed Apr 25 19:10:01 2001
At 05:56 PM 4/25/2001 -0500, you wrote:
>
>
>I usually get a number of "cantrips" at force 1 or 2 with restrictions
>to lower the karma cost to 0 for certain spells. Healthy Glow, Fashion,
>Makeover, and Detox (to get rid of hangovers) are the most common.
>
>

Except not everyone agrees that a spell can cost 0 karma. In fact, I
*think* either Mike Mulvihill or Steve Kenson specifically said that no
spell can cost 0 karma, no matter what. I might be wrong on whether they
said that or not, however.

That aside, even having a bunch of force 3 exclusive spells like healthy
glow, fashion, makeover, and detox and perhaps others, all costing 1 karma
each, is very usefull


Dave
Message no. 8
From: shadowrn@*********.com (Strago)
Subject: Standard Spells
Date: Wed Apr 25 19:30:01 2001
caelric@****.com wrote:

> <SNIP>
> That aside, even having a bunch of force 3 exclusive spells like healthy
> glow, fashion, makeover, and detox and perhaps others, all costing 1 karma
> each, is very usefull
>

What exactly is healthy glow good for? The other three I can see, but that one
I don't understand why you'd use it.

>
> Dave

--
--Strago

All Hail Apathy! Or don't. Whatever. -abortion_engine

Down with the Moral Majority
-Green Day
Message no. 9
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: Standard Spells
Date: Wed Apr 25 19:40:01 2001
At 07:30 PM 4/25/2001 -0400, you wrote:
>
>What exactly is healthy glow good for? The other three I can see, but that
one
>I don't understand why you'd use it.
>

So I can look healthy and well fed, well taken care of, so that a J doesn't
think I am so desperate for work I will take anything


Dave
Message no. 10
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: Standard Spells
Date: Wed Apr 25 21:20:01 2001
Strago wrote:
>
> caelric@****.com wrote:
>
> > <SNIP>
> > That aside, even having a bunch of force 3 exclusive spells like healthy
> > glow, fashion, makeover, and detox and perhaps others, all costing 1 karma
> > each, is very usefull
> >
>
> What exactly is healthy glow good for? The other three I can see, but that one
> I don't understand why you'd use it.

Yes, it has no combat value, thus it must be a useless spell. What was
I thinking?
Message no. 11
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: Standard Spells
Date: Wed Apr 25 21:20:04 2001
caelric@****.com wrote:
>
> At 05:56 PM 4/25/2001 -0500, you wrote:
> >
> >
> >I usually get a number of "cantrips" at force 1 or 2 with restrictions
> >to lower the karma cost to 0 for certain spells. Healthy Glow, Fashion,
> >Makeover, and Detox (to get rid of hangovers) are the most common.
> >
> >
>
> Except not everyone agrees that a spell can cost 0 karma. In fact, I
> *think* either Mike Mulvihill or Steve Kenson specifically said that no
> spell can cost 0 karma, no matter what. I might be wrong on whether they
> said that or not, however.

Bah, if its not in print, its no more than a house rule regardless of
who says it. Considering the nature of these particular spells, we've
never seen much of a problem with it.
Message no. 12
From: shadowrn@*********.com (Rand Ratinac)
Subject: Standard Spells
Date: Thu Apr 26 00:05:01 2001
<snipt!(TM)>
> Now the spells i was thinking on where:
>
> Levitate

Good.

> Armour

Always handy.

> Improved invis

Not bad.

> Barier

Eh...could be useful.

> What other spells could i take that fills the gaps
here?
>
> Or what spells should i replace them with?

Okay, Chip, here's my advice. Starting spellcasters
are always short of points, so I wouldn't recommend
you get both Armour AND Barrier. If you're going to
play a self-serving coward ( ;) ), then go for Armour.
No, seriously, it all depends on your character and
how you intend to play. I usually go for Armour
myself, but I have chosen Barrier before.

Influence is always a great spell to take if you can
afford it. Same with Clairvoyance and Clairaudience.

Improved Invisibility - generally I prefer taking
Physical Mask - I DEFINITELY recommend you take P.
Mash as well as I. Invisibility, maybe even instead
of. A much more versatile spell and although it can't
make you invisible, it CAN do a hell of a lot more.
It's also not limited to only turning you invisible
and by the spectrum of light in which you're viewed.

Don't forget combat spells. I generally recommend two
- an area spell and a single target spell. For my more
pacifistic runners, I'll usually get Stunball and Stun
Bolt. Not only is the drain less than equivalent
lethal spells, but they AREN'T lethal - and if you
REALLY need to kill someone, you can always shoot them
in the head or cut their throat after they're
unconscious. On the other hand, this combo doesn't let
you hit inanimate objects, so another good option is
Stunball and Power Bolt. I always recommend the area
spell be a stun spell - you can learn a lethal version
later, but stun spells are great for 'crowd control' -
if you're fighting some guys and there are innocent
people around, you can still dump a Stunball on their
heads, because you won't kill any bystanders - at
worst they'll be knocked out. Then, if needed, you can
go in and selectively kill the bad guys. If you tried
the same move with a Powerball or Manaball, though,
you could kill a lot of innocent people and that's the
kind of thing that brings a lot of heat from the authorities.

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)

.sig Sauer

Can you SMELL what THE DOC' is COOKIN'!!!

____________________________________________________________
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Get your free @*****.co.uk address at http://mail.yahoo.co.uk
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Message no. 13
From: shadowrn@*********.com (Rand Ratinac)
Subject: Standard Spells
Date: Thu Apr 26 01:05:01 2001
> > <SNIP>
> > That aside, even having a bunch of force 3
exclusive spells like healthy glow, fashion, makeover,
and detox and perhaps others, all costing 1 karma
each, is very usefull
>
> What exactly is healthy glow good for? The other
three I can see, but that one I don't understand why
you'd use it.
> --Strago

It's a style thing, bub.

Shadowrunners tend to keep very odd hours. If you look
at things realistically, you could expect most of them
to have the old bags under the eyes and other signs of
lack of, or irregular sleep. Healthy glow can combat
the appearance of such things - so you can be tired as
hell, but still look all bright and chirpy. Depending
where you're trying to get into, that could prove
useful (a flash party, for instance).

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)

.sig Sauer

Can you SMELL what THE DOC' is COOKIN'!!!

____________________________________________________________
Do You Yahoo!?
Get your free @*****.co.uk address at http://mail.yahoo.co.uk
or your free @*****.ie address at http://mail.yahoo.ie
Message no. 14
From: shadowrn@*********.com (Chipeloi)
Subject: Standard Spells
Date: Thu Apr 26 04:35:00 2001
In the asylum, Keith Duthie whispered in the corridors:

>
>
> Ok, Levitate is certainly useful, and Improved invis is almost
> essential. Barrier spells on the other hand aren't quite as generally
> useful.

The last time i saw an barrier in action it saved the groups life more
than once.
It is great for keeping hungry critter from eating your socks

> And then we come to Armour. Armour, no matter what the force, is a
> clear invitation to be shot at. And as Armour doesn't provide hardened
> protection, you'll be resisting a lot of 2M and 2S wounds. Now, if you
> have more than ten body to resist with, then go ahead. Otherwise,
> reserve the Armour spell for casting on other people.

Aaaa so your suggesting that i should cast in on someone els and
watch how they shoot him to bits? ... hmm definitely an bad idea
(but maybe later in the game=), i want to be nice to my other
"team" mates with this caracter.


> My favourite spell would have to be Influence. Buwahahahahahahahahah!


Hmmm an other player used this a bit to often and not in an good
way so my GM is a bit weary of this spell.

And for the rest of the idea's:

Ya physical mask is an good idea, ive seen it in use and it works.
Stunball is also an good idea, it might be even a better idea then
Hellblast =)

And fashion is already in the list i love to make ppl see the error of
there way's by changing there corp suite into female
underwear/blackleather and then take pictures, nice blackmail
option =)

And snap dragon: physical mask doesn't work on car's you need to
get vehicle mask for that.

And thanks oz@***** i almost forgot Hot potato, that is an really
good spell and just what i needed.

Thanks for the advise ppl !


--
>If you thought Chipeloi was crazy just wait till you meet me !
Message no. 15
From: shadowrn@*********.com (Gurth)
Subject: Standard Spells
Date: Thu Apr 26 06:45:01 2001
On Apr 26, 2001, according to Keith Duthie the word on the street was...

> My favourite spell would have to be Influence. Buwahahahahahahahahah!

Levitate isn't as popular in our group for the simple reason that a few
years ago, a player saw this spell as the ultimate solution to just about
any problem, and expected it to work that way. The result was that he kept
casting it every time to get NPCs to do what he wanted them to. Examples
include trying to make a fixer pay 20,000 nuyen for a 20-nuyen watch,
getting informants to tell him what he wanted to know, and other
situations where he mistook Influence for Control Thoughts.

After a while I (being the GM) started rolling Perception tests for all
the other NPCs nearby to see if they spotted the spell being cast. Not
surprisingly, after provoking a few fist- and firefights due to excessive
Influence-use, the player came to his senses and only cast the spell when
it would be a real help.

--
Gurth@******.nl
Message no. 16
From: shadowrn@*********.com (Keith Duthie)
Subject: Standard Spells
Date: Thu Apr 26 06:55:01 2001
On Thu, 26 Apr 2001, Chipeloi wrote:

> The last time i saw an barrier in action it saved the groups life more
> than once.
> It is great for keeping hungry critter from eating your socks

Certainly, barriers can be useful, but I don't see them as being useful as
often as many other spells.

> Aaaa so your suggesting that i should cast in on someone els and
> watch how they shoot him to bits? ... hmm definitely an bad idea
> (but maybe later in the game=), i want to be nice to my other
> "team" mates with this caracter.

Casting Armour on the groups troll is probably the best use for it. He's
likely to take no damage from 2S damage, and is one of the main targets
anyway.


Good spells to take at low force: awaken (so you don't have to carry
unconscious group members), increased reflexes +3 (or +2 or +1, whatever),
nutrition, and fast.
--
Understanding is a three edged sword. Do you *want* to get the point?
http://www.albatross.co.nz/~psycho/ O- -><-
Standard disclaimer: Opinions expressed in this message are unlikely to
be mine, let alone anybody elses...
Message no. 17
From: shadowrn@*********.com (Sebastian Wiers)
Subject: Standard Spells
Date: Thu Apr 26 08:15:12 2001
>> Except not everyone agrees that a spell can cost 0 karma. In fact, I
>> *think* either Mike Mulvihill or Steve Kenson specifically said that no
>> spell can cost 0 karma, no matter what. I might be wrong on whether they
>> said that or not, however.
>
>Bah, if its not in print, its no more than a house rule regardless of
>who says it. Considering the nature of these particular spells, we've
>never seen much of a problem with it.

Can you really consider force 1 "increase reflexes", cast with a fetish, to
be a "Cantrip"? It could still be put into a Sustaining Focus.

I think its not really the "game balance", its that the potential for a
starting character to know EVERY spell (at force 1 or 2) is just silly. If
you allow any of them to cost 0 karma, you clearly need some other limit on
how many spells starting characters can have.

-m0ng005e
Message no. 18
From: shadowrn@*********.com (Damion Milliken)
Subject: Standard Spells
Date: Thu Apr 26 12:05:09 2001
Keith Duthie writes:

> Good spells to take at low force: awaken (so you don't have to carry
> unconscious group members)

Does Awaken actually arouse (gee, that sounds dodgy) unconcious people? I
thought that it was only people who were asleep.

On a similar note, the description for Gamma Scopalamine says that all of
the effects wear off in an hour. Does this include the Stun damage?

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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D G+ e++>++++$ h(*) r++ y-(--)
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Message no. 19
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: Standard Spells
Date: Thu Apr 26 12:45:01 2001
Sebastian Wiers wrote:
>
> Can you really consider force 1 "increase reflexes", cast with a fetish, to
> be a "Cantrip"? It could still be put into a Sustaining Focus.
>
> I think its not really the "game balance", its that the potential for a
> starting character to know EVERY spell (at force 1 or 2) is just silly. If
> you allow any of them to cost 0 karma, you clearly need some other limit on
> how many spells starting characters can have.

We do: It's called being sensible about what spells you select. Not
everyone plays with immature players who want to munchkinize, you know.
Some players actually choose spells and other aspects of their
characters as appropriate for their characters. I know its hard to
believe, but its true. :)
Message no. 20
From: shadowrn@*********.com (Gurth)
Subject: Standard Spells
Date: Thu Apr 26 14:05:00 2001
According to Strago, on Thu, 26 Apr 2001 the word on the street was...

> What exactly is healthy glow good for? The other three I can see, but that one
> I don't understand why you'd use it.

Think about it: by spending 1 Good Karma, you'll save a lot of money on your
water and gas/electricity bills from all the showers and baths you won't
have to take anymore!

More seriously, it seems like a very good spell to me for magicians who
focus more on the social side of shadowrunning than the combat side: you
can appear well-groomed at every occasion, even if you've just been crawling
through sewers a few minutes before that all-important meeting.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If there are vegetarian hamburgers, why isn't there beef lettuce?
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d-(dpu) s:- !a>? C+@ UL P L++ E W-(++) N o? K w+(--) O V?
PS+ PE(-)(+) Y PGP- t@ 5++ X(+) R+++(-)>$ tv+ b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 21
From: shadowrn@*********.com (Gurth)
Subject: Standard Spells
Date: Thu Apr 26 14:05:16 2001
According to me, on Thu, 26 Apr 2001 the word on the street was...

> Levitate isn't as popular in our group

I meant Influence there... for some reason I typed Levitate, though I can't
figure out why :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If there are vegetarian hamburgers, why isn't there beef lettuce?
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d-(dpu) s:- !a>? C+@ UL P L++ E W-(++) N o? K w+(--) O V?
PS+ PE(-)(+) Y PGP- t@ 5++ X(+) R+++(-)>$ tv+ b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 22
From: shadowrn@*********.com (Strago)
Subject: Standard Spells
Date: Thu Apr 26 16:50:01 2001
oz@*****.net wrote:

> <SNIP>
> > What exactly is healthy glow good for? The other three I can see, but that one
> > I don't understand why you'd use it.
>
> Yes, it has no combat value, thus it must be a useless spell. What was
> I thinking?

I didn't mean that at all. I didn't recall that it gave a Charisma bonus, or that
there was any game mechanics thing associated with it. Now after reading the
description, I also have a problem with it. Healthy Glow "sloughs off dead skin
cells." Pardon me for being a wee bit pedantic, but IIRC the entire epidermis (sp?)
is dead skin. The layers which are "alive" (ie. still recieving blood) are the
INNER
layers, and as they move towards the surface of your body they DIE. So by "sloughing
off dead skin cells" the spell is removing the epidermis. So now the person the
spell is cast on is a target for disease because the bacteria aren't repulsed by the
dead skin and the viruses multiply instead of, after infection, not being able to
reproduce.

Now it's a combat spell. BWAHAHAHAHAHAHAHAHAHAHAHA!!!!!!

--
--Strago

All Hail Apathy! Or don't. Whatever. -abortion_engine

Down with the Moral Majority
-Green Day
Message no. 23
From: shadowrn@*********.com (Chipeloi)
Subject: Standard Spells
Date: Sat Apr 28 07:25:01 2001
In the asylum, Keith Duthie whispered in the corridors:


> Casting Armour on the groups troll is probably the best use for it.
> He's likely to take no damage from 2S damage, and is one of the main
> targets anyway.

What group troll?

The last troll in our group was an caracter of mine

We don't have a lot of trolls or dwarfs in our group most are:
elfs, humans,orc's

But yes armour does invite ppl to shoot you so i disided to drop it
or make it so that you don't get that "glowing barier" thing around
you.





--
>If you thought Chipeloi was crazy just wait till you meet me !

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