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Mailing List Logs for ShadowRN

Message no. 1
From: Karl Low <kwil@*********.COM>
Subject: Standing on the Corner,
Date: Tue, 21 Apr 1998 22:52:12 -0600
From: Gurth <gurth@******.NL>



As a GM, I don't usually mention passerbys (sp?) in astral space, but then
I hardly ever mention pedestrians walking on the street either.

<EGMG>Setting your players up for when you *do* mention one and have them go
nuts trying to figure out why, eh? </EGMG>

-Karl
$0.02? You think it's worth that much?
Message no. 2
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Standing on the Corner,
Date: Wed, 22 Apr 1998 15:02:04 +1000
Karl Low writes:
>>As a GM, I don't usually mention passerbys (sp?) in astral space, but then
>>I hardly ever mention pedestrians walking on the street either.
>
><EGMG>Setting your players up for when you *do* mention one and have them
go
>nuts trying to figure out why, eh? </EGMG>


Periodically, I have random events like a bum walking down the street bumps
into one of the players. The first time I did this, they spent about an hour
trying to find the bug they thought the bum must have planted on the
character who got bumped...

>-Karl
>$0.02? You think it's worth that much?


This would be a good time to mention that, with the demise of the 1 and 2
cent coins in Australia, we now round to the nearest five cents (1 and 2
round down, and 3 and 4 round up). So, yes, I'd say it's worth at least 2
cents. :)

--
.sig deleted to conserve electrons robert.watkins@******.com
Message no. 3
From: Stephen Delear <c715591@******.MISSOURI.EDU>
Subject: Re: Standing on the Corner,
Date: Wed, 22 Apr 1998 01:01:14 -0500
On Wed, 22 Apr 1998, Robert Watkins wrote:

> Karl Low writes:
> >>As a GM, I don't usually mention passerbys (sp?) in astral space, but then
> >>I hardly ever mention pedestrians walking on the street either.
> >
> ><EGMG>Setting your players up for when you *do* mention one and have them
> go
> >nuts trying to figure out why, eh? </EGMG>
>
>
> Periodically, I have random events like a bum walking down the street bumps
> into one of the players. The first time I did this, they spent about an hour
> trying to find the bug they thought the bum must have planted on the
> character who got bumped...
<B5 Reference>
"Do you know what they;l put him through looking for it"
</B5 Reference>

>
> >-Karl
> >$0.02? You think it's worth that much?
>
>
> This would be a good time to mention that, with the demise of the 1 and 2
> cent coins in Australia, we now round to the nearest five cents (1 and 2
> round down, and 3 and 4 round up). So, yes, I'd say it's worth at least 2
> cents. :)
>
> --
> .sig deleted to conserve electrons robert.watkins@******.com
>
Message no. 4
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Standing on the Corner,
Date: Wed, 22 Apr 1998 09:02:45 +0000
> Periodically, I have random events like a bum walking down the street bumps
> into one of the players. The first time I did this, they spent about an hour
> trying to find the bug they thought the bum must have planted on the
> character who got bumped...

I once had a laundry truck arrive when the runners were staking out a
hotel. By the time they finished beating the crap out of the poor
guy, the real target had come and gone.

Since then, I'm always sure to throw in a few red-herrings. The
players now react semi-realistically to any clues (they suspect, but
don't assume)

-=SwiftOne=-
Brett Borger
SwiftOne@***.edu
AAP Techie
Message no. 5
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Standing on the Corner,
Date: Wed, 22 Apr 1998 18:44:21 EDT
In a message dated 4/22/98 7:52:51 AM US Eastern Standard Time, bxb121@***.EDU
writes:

> Since then, I'm always sure to throw in a few red-herrings. The
> players now react semi-realistically to any clues (they suspect, but
> don't assume)
>
Ah hell, our group immediately looks out for all those "innocent passersby".
One of the characters picked up the "Being Ignored" skill and attempts to use
it when he can get away with it (and it requires some kind of distracting
entity, like a crowd, to get lost in).

Players also know that sometimes the "innocent passerby" is anything but. It
could be the courier, keeping a low profile. It could be the mage hiding out
for the hell of it. It could even be the IE they've met before on his way to
Hockey Game (HIYA HARLEY!!!).

In short, to us, the "Random Encounter" is often as much fun as the
required/planned ones.

-K
Message no. 6
From: Quantum <a.hides@*******.QUT.EDU.AU>
Subject: Re: Standing on the Corner,
Date: Thu, 23 Apr 1998 12:39:08 +1000
> Karl Low writes:
> >>As a GM, I don't usually mention passerbys (sp?) in astral space, but then
> >>I hardly ever mention pedestrians walking on the street either.
> >
> ><EGMG>Setting your players up for when you *do* mention one and have them
> go
> >nuts trying to figure out why, eh? </EGMG>

Speaking as a player, not a GM, I think that it's important to mention
irrelevent details every now and then. It allows a greater amount of
"role playing" rather than just "roll playing" as my GM always likes
to
say. It also opens new possibilities to try and lead the GM away from the
storyline, and do something compleately unexpected and unaccounted for in
the run <wicked grin>

> Periodically, I have random events like a bum walking down the street bumps
> into one of the players. The first time I did this, they spent about an hour
> trying to find the bug they thought the bum must have planted on the
> character who got bumped...

I have to admit though, this is always funny... except when your the one
who insisted that "that bum HAD to be a lead..."

Quantum
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Never meddle in the afairs of dragons,
for you are crunchy and taste good with ketchup.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
hidesy@***.brisnet.org.au
n2347369@*******.qut.edu.au

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