From: | David Buehrer <dbuehrer@****.ORG> |
---|---|
Subject: | Re: Starting Level |
Date: | Thu, 18 Sep 1997 11:47:27 -0600 |
|
| Jaymz writes:
| > At 01:25 PM 9/18/97 -0400, Lehlan Decker wrote:
| > #Maybe its just me, but I used to keep seeing mages alive through
| > #the 1st few levels a fun challenge. It made you feel like you
| > #had accomplished something. I'm babbling, which is not a good
| > #thing, since it means I need sleep, and yet here I am at work. :)
| >
| > There is no point to a level 1 mage, you can cast ONE level ONE spell
| > per DAY.
| >
| > and your attack is what? a knife, and your armor is a robe....
|
| Sigh..that is why the other members of the party are there for.
| They protect you now, and you fireball the enemy later. Oh
| never mind...stupid arguement to get into in the first place.
I saw an article recently that advocated starting AD$D characters at
3rd-5th level instead of first (carrying on the "They're Heros"
idea). It works on a lot of levels: starting PC can actually do
something, and it gives the GM a broader range of NPC foder to work
with.
Shadowrun does the same thing. Starting characters are fairly
experienced and well equiped, and are way better than your typical
street scum.
-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."