From: | James Mick sinabian@********.net |
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Subject: | starting limits? |
Date: | Tue, 18 Jul 2000 16:09:05 -0400 |
characters can purchase/own. Personally, I usually don't allow anything
heavier than an assault rifle (grenade launchers being the only exception)
and light security armor...and the light armor I let have begrudgingly with
the understanding that they can't just go walking down the streets of
Seattle wearing this stuff...
Does this seem reasonable/unreasonable to anybody else? What do you usually
use for policy?
Also, what's a good going ¥ rate for shadowruns? I've been thinking 500 for
the easy runs, 1000 for the more difficult, and closer to 2500 per character
for the highest difficulties...(full assault on a major corp for instance)
Only problem I have with this is that my runners are spoiled. They're used
to getting 5000 per char for every measly penny-ante run... Should I just
stick with this? Only problem is they gain power way too fast that way...
(I think I've got a good enough feel for the karma system. Some would
probably disagree but I usually give away a base of 5 karma for a job well
done...characterwise at least. More points for playing exceptionally well,
professionalism, proficiency, etc...)