|Joseph Casey CS91 <jcasey@**.STRATH.AC.UK>
|Starting out characters
|Tue, 21 Feb 1995 15:53:54 +0000
give new players too much, too fast. I started my players out as gang
members (with attributes about 3 or 4 and some fighting skills and some
street etiquette and knowledge) so they would have a defined background
which I could fill them in on and then I hope to let them choose their
paths and build their characters from there using karma and money earned
from actual runs instead of the apparently massive amount of resources
they would have if the generated their characters by the rules.
The reason for doing this is that other-wise my players would
possibly have to learn all of the rules before they could begin to play.
This way they start off using a comfortable subset of the rules and
earn their characters better skills and gear through roleplaying.
Does anyone else have any ideas on starting out new characters,
as I don't want to be too generous at this point and start dishing out
lots of fancy stuff to my gang member players.
My idea is , once we have finished this introductory scenario,
to let the players age their characters a few years and let them pick
up some new skills and gear before they start their first real run.
Anyone see any problems with doing this?