From: | danturek@*******.com (Dan Turek) |
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Subject: | Star Wars and Rule Systems |
Date: | Wed, 09 Apr 2003 22:03:22 -0400 |
>Shortly after SW came out, I played a game of it and fell in love with the
>rules. I wanted to run SW, but at the time my SR campaign was full
>throttle and the switch wasn't possible without sacrificing a lot of
>investment in my SR campaign. So, I put off the SW campaign, with the plan
>to pick it up when my SR campaign slacked off. I waited too long and by
>the time I was ready to switch, SW had switched to D20 :/ (If only I had
>purchased the original SW rules... <sigh>).
1st Ed Star Wars was similar in ways to a hybrid SR/d20 system. You roll
your dice (all d6) add any pips, and your TN is based on the total you roll.
2nd Ed was even more like SR in that one die was "special" and if you rolled
a 6 you re-rolled and added it to the total.
Since the "typical" stat in Star Wars is 2d6 (3d6 for PCs) and the typical
professional skill level is 4d6, it is fairly easy to rehash the old 1st Ed
Star Wars stuff as ShadowRun, though the space opera plots might have to be
toned down a little and the players are not nearly as heroic in SR. Good if
you want to throw something different at the characters or are really in a
rush to run something.
This doesn't apply to d20 SW, or any d20 game I can think of.
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