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Message no. 1
From: Erik S Jameson <esj@***.UUG.ARIZONA.EDU>
Subject: Stats and Horrors (really)
Date: Mon, 17 Oct 1994 20:52:34 -0700
OOPS!! I forgot to include my comment on the Horrors.

I really don't know much either, but I have heard from a guy who works at
the local gaming shop (Things For Thinkers) that Horrors are like Force
10 or higher Greater Spirits. This, I think, is slightly frightening. I
mean, at least Insect Spirits have a weakness. I don't get the
impression that the Horrors have ANY weaknesses.

Okay, this is just a thought. Does anyone out there think that maybe
Burning Bright could possibley be FASA's way to start bringing the
Horrors in? From what little I have heard I think this may be the case.
Any thoughts?

Erik, a.k.a. the Whistler
Message no. 2
From: Skrub <mccllstr@*****.BUCKNELL.EDU>
Subject: Re: Stats and Horrors (really)
Date: Tue, 18 Oct 1994 18:41:41 -0400
I
>mean, at least Insect Spirits have a weakness. I don't get the
>impression that the Horrors have ANY weaknesses.
>

A) Horrors should have appeared in SR in September, but Harlequin's back was
delayed :( (musta been the slipped disk)

B) Horrors vary in power. There are wimpy ones, say, like Cthulu, and then
there is Vergigorm. (that "Hunter of Great Dragons" who was pointed out earlier)

Actually, here we go. I just pulled out my ED book and here is a sample. ANy
information contained here is the sole property of FASA corporationand is
not to allowed to becopied or distributed in any form including electronic
without permission from the aforementioned company. Howver, this is a
discussion and they said quoting/summarizing was legal for those purposes.

These are commen horror powers.

Animate dead - and control over animated corpse to range of 400 yeards
Corrupt Karma - If you use your karma, it twists it so that it hurts you,
ie, you roll to resist damage and it twists it so that the successes
generated incresase the damage level. Range of several hundred miles if the
horror has marked you, LOS otherwise.

Cursed Luck - Number of successes generated by horror allows them to reduce
that many of any of your die rolls to 1.

Damage Shift - "This power allows a Horror to shift damage it has taken onto
a target character.

Horror Mark - Allows horror to astrally link you to him so he can find you
anywhere. It allows horror to take any actions it wants against you (ie
these abilities) to a range of 100 miles.

Horrors have Karma [Pools]

Karma Tap - This allows the Horror to suggest actions to the character.
Range 1000 miles if if horror marked.

Can cast many many spells very well (can we say initiated equivelnt around 8
times)

Terror - see XY&Z Dragons at max age level.

Thought Worm - telepathic link that lasts for a year and a day that allows
it to make suggestions to you from 1000 miles range. If the player resists
the thought worm he takes something like 8D resist w/ will physical damage.

These are some sample powers to let you think about them...

Unless otherwise noted these are all LOS. Sucks to do that Quintuple D
damage to the bloody thing and have it shift it back onto you. Really sucks.

Oh yeah, Horrors are VERY VERY smart. Our friend Vergigorm for instance
woul;d rank in around 14 Int/Wil in SR terms, Physically however he is only
about equal to a Great Dragon.

Horrors make bad friends and worse enemies.
Brian McCallister The lions sing and the hills take flight,
The moon by day, and the sun by night,
Skrub Blind woman, deaf man, jackdaw fool,
Let the Lord of Chaos rule. -R. Jordan
<mccllstr@*****.bucknell.edu>
Message no. 3
From: Adam Getchell <acgetche@****.UCDAVIS.EDU>
Subject: Re: Stats and Horrors (really)
Date: Tue, 18 Oct 1994 17:47:32 -0700
On Tue, 18 Oct 1994, Skrub wrote:

> Corrupt Karma - If you use your karma, it twists it so that it hurts you,
> ie, you roll to resist damage and it twists it so that the successes

"...A successful result allows the Horror to override the
character's use of Karma, preventing the character from spending a Karma
point on tests made against the Horror."
It doesn't twist it around, just cancels it.

> Cursed Luck - Number of successes generated by horror allows them to reduce
> that many of any of your die rolls to 1.

This is nasty! This converts your *highest* die roll to a "1".
And with good successes, they can convert up to *four*. The way ED
works, that's like cancelling your use of Pools and most of your skill
dice, since the average character will roll 2 or 3 dice in a test.
And there's a rule of 1's, too.

> Damage Shift - "This power allows a Horror to shift damage it has taken onto
> a target character.

Ditto.
>
> Horror Mark - Allows horror to astrally link you to him so he can find you
> anywhere. It allows horror to take any actions it wants against you (ie
> these abilities) to a range of 100 miles.

Yes, but if you are anywhere within *5000* miles they know it.
And they can renew their Horror mark anytime within a year and a day, as
long as they are within 5000 miles. This is the *NASTIEST* ability that
they have.

> Horrors have Karma [Pools] >

And Horror Karma is much better than mortal Karma. Like, a human
gets a d8 for Karma dice but a Horror will get 2d10. And they have
*lots* of Karma, and they can replenish it naturally (don't have to earn
Legend points (karma in Shadowrun)).

> Can cast many many spells very well (can we say initiated equivelnt around 8
> times)

And can positively *hose* people casting "Raw Magic" (i.e. the
Shadowrun spellcasters) by Horror-Marking and damaging them, in addition
to laughing off the spell effects.

> Thought Worm - telepathic link that lasts for a year and a day that allows
> it to make suggestions to you from 1000 miles range. If the player resists
> the thought worm he takes something like 8D resist w/ will physical damage.

An easy way to gain a Horror mark.

> Horrors make bad friends and worse enemies.

Yup.

> Brian McCallister The lions sing and the hills take flight,

+-------------+---------------------------------------------------------------+
|Adam Getchell|acgetche@****.engr.ucdavis.edu | ez000270@*******.ucdavis.edu |
| acgetchell |"Invincibility is in oneself, vulnerability is in the opponent"|
+-------------+---------------------------------------------------------------+
Message no. 4
From: The Dragon <JMEYER@*****.VINU.EDU>
Subject: Re: Stats and Horrors (really)
Date: Tue, 18 Oct 1994 19:52:09 EST
I Hate to use this Group in the wrong way, but ......
Does Anyone know the list name, or address, or whatever so I can
subscribe to the EarthDawn List? Please!!

Further Reading

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