From: | J. Keith Henry neojudas@******************.com |
---|---|
Subject: | Stealth (Re: Centering) |
Date: | Thu, 25 May 2000 01:11:15 -0500 |
> Personally, I hate the open test rule as it's MUCH too
> random for my liking.
>
> If you use it, though, to partially compensate for the
> random nature, I'd suggest adding the result of the
> centering test (or half the result) to the result of
> the open test instead of adding more dice.
Personally, I agree with Doc' in that the Stealth rules as they stand are
just not right. In almost every other instance that I can think of, the
"Open Test" was removed from the SR3 game mechanics with the exception of
the Magic Loss test (which isn't quite the same mechanics even).
To us, the Stealth rolls are often against a given target number. Be that
Intelligence of the guards, the Perceptive quality of a guard animal, the
sensors/security rating of an installation (it makes those "Physical
Security" values in the corporate books have meaning actually) far more
fluent and consistent with regards to game mechanics.
And besides, the target numbers now exist for someone to spot/see an
intruder. Signature (Sensors) or "4" (Individual or Critter). Then you can
apply more easily the applicable means of stuff, such as Camouflage skills
(as a preplanning skill test against the security rating you are performing
the insertion/invasion into, with net successes improving the
Signature/Perception target number base in most accounts) or Ruthie Suits
(which are a target modifier anyway).
And yes, this means I'm around again ...
-=-=-=-=-=-=-=-=-
NeoJudas ("K" to some...)
Hoosier Hacker House (www.hoosierhackerhouse.com)