From: | ChrisPetro@***.com ChrisPetro@***.com |
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Subject: | [Steve / Mike] Killing Hands and Damage Staging |
Date: | Fri, 21 May 1999 17:46:17 EDT |
Melee Combat, 4. Determine Damage) applied to Killing Hands and/or Distance
Strike.
Would the Dodge Test vs Distance Strike take the place of the opposed combat
test for the purposes of determining the number of net sucesses for damage
staging?
Adept w/ Martial Arts 9, STR 8, Combat Pool 8, Killing Hands S, & Distance
Strike.
Adept sees True Form Wasp Spirit (Force 6) heading for his Mage buddy and
decides to head it off (like any good Adept would), but he cann't get there
in time, so he uses Distance Strike to project a Killing Hands Attack across
the 8 meters to the bug.
USING DAMAGE STAGING RULES
Rolling all his dice (9+8) he gets a 1,2,2,2,3,3,4,4,4,5,5,5,7,8,10,14,17
against a target number of 4 netting 11 successes. The Wasp sees the attack
coming and attempts to dodge using 10 of his 11 combat pool against a target
number of 4 rolling 1,2,2,3,3,4,5,5,7,9 and netting 5 successes. 11 attack
successes - 5 dodge successes nets 6 effective successes. The first 2 stage
the damage level to deadly the next 4 stage the power up by 2 to 10. The
Wasp Spirit must now resist a 10D attack using his Body (6) plus any
remaining combat pool (1) at a target number of 5 (power 10 - armor, armor =
Force -1) rolling 2,3,4,5,5,7,9 netting 4 successes. The wasp takes a
moderate wound.
WITHOUT STAGING
Rolling all his dice (9+8) he gets a 1,2,2,2,3,3,4,4,4,5,5,5,7,8,10,14,17
against a target number of 4 netting 11 successes. The Wasp sees the attack
coming and attempts to dodge using 10 of his 11 combat pool against a target
number of 4 rolling 1,2,2,3,3,4,5,5,7,9 and netting 5 successes. The Wasp
Spirit must now resist a 8S attack using his Body (6) plus any remaining
combat pool (1) at a target number of 3 (power 8 - armor, armor = Force -1)
rolling 2,3,4,5,5,7,9 netting 6 successes. Add in the 5 successes form the
dodge test for a total of 11 successes and the wasp takes a serious wound.
(Actually, in this example the adept would have been better off doing damage
as normal. If I did the examples correctly.)
It seems to be a trade off. Higher target number, but less successes needed
vs lower target number, but more success needed.