From: | David Buehrer <dbuehrer@****.ORG> |
---|---|
Subject: | Storytelling |
Date: | Fri, 11 Jul 1997 07:43:03 -0600 |
|
| David Buehrer said on 7:47/ 7 Jul 97...
|
| > So you switch to Shadowrun and take ManaMissile and Fireball out of
| > habit, not realizing that the difference between AD$D and Shadowrun
| > is that Shadowrun is designed to be a Roleplaying game :) It takes a
| > little while to figure that out (in general).
|
| I'll second that. At first the majority of the SR adventures I designed
| were really heavy on combat, but the more recent ones have involved less
| and less firefights. Thinking now of the Elvis adventure that's still
| fresh in my memory, I was almost tempted not to have the shoot-out with
| the killer at the end, since one of the players remarked that they'd just
| done a whole adventure without firing a shot and had a great time...
I just did pretty much the same thing, and it went great. I also
learned another nice trick, (as the GM) you don't need to role dice
to decide the outcome of a conflict between NPCs. In the final
combat I had a Troll that was attacking both the NPCs and the Special
Forces squad sent by the CAS (to steal the chemical weapons for
themselves). I wanted the Troll to wax the SF squad, if the PCs
didn't interfere. Sure enough the PCs dove for cover when the Troll
charged in and the SF started blazing.
I didn't want to have the outcome between the NPCs decided by chance,
so I went into story telling mode. As the troll is charging in one
of the SF guys gets off a shot and blows the troll's left arm clean
off. The troll doesn't even slow down (pain editor), picks up one of
the SF guys by the head, and *crushes* his head against a wall. (At
this point the PCs can move, and get the hell out of dodge, diving
behind cover.) Now the PCs hear another stacato of gunfire and
bullets ricochetting off the steel walls, a scream, and see one of
the SF guys go flying into the SF Sargent (whom they can see).
Another PC who's hiding at the other end of the room watches *half*
of an SF guy go flying by...
All of this went quickly, and made a hell of an impression on the
PCs. But would you believe that one of them decided to take on the
troll anyway? At that point I pulled out the dice and proceeded to
wail on the PC (somehow she still lived through it <GM sigh>).
-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."