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Mailing List Logs for ShadowRN

Message no. 1
From: "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk>
Subject: Re: Street sams vs physadept + texts. note on decking
Date: Tue, 30 Jul 1996 11:36:04 GMT
Gurth writes

> Definitely, but I found it very hard to create a good deck, even for a
> million nuyen, and have a bit of cash to spare for other things. MPCP
> 8/6/6/6/6 with not all the gadgets I wanted cost me something like 700K I
> believe.
>
The one time i put a decker together to add it up it cost something
like that (SR2 rules, i don't know how the prices changed in VR2 as i
havn't bothered doing the maths, though i now contemplate the idea of
folks actually doing proper matrix runs more than once per porever)
decent rating programs really cost as well.


On the physad i had a nasty idea involving +1D6 initative +6 dice
stealth and the Ruthymer polymers out of Shadowtech. Phymage for a
silence spell would help as would 'traceless walk' power. The
physmage option also allows for casting +3D6 initative spells (yuck
beware munchkins here) and levitation.

Mark
Message no. 2
From: rhoded01@******.STCLOUD.MSUS.EDU (Ahzmandius)
Subject: Re: Street sams vs physadept + texts. note on decking
Date: Tue, 30 Jul 1996 08:41:11 -0600 (CST)
>Gurth writes
>
>> Definitely, but I found it very hard to create a good deck, even for a
>> million nuyen, and have a bit of cash to spare for other things. MPCP
>> 8/6/6/6/6 with not all the gadgets I wanted cost me something like 700K I
>> believe.

I made a munchkin decker/assasin character that didn't have a deck for the
first 6 mo of actual playing time. His objective was to either make enough
nuyen to build the dreammachine or to geek a hot decker and swipe his
(replacing persona chips, etc). That way I had a sam with a datajack who
could deck if the need arose.

Ahz

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