From: | Adam J <fro@***.AB.CA> |
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Subject: | Strong/Weak characters (was Re: Why is everyone so happy with |
Date: | Wed, 17 Dec 1997 18:20:01 -0700 |
>> or like to play. Roleplaying, again IMHO, has nothing to do with
>> creating "effective" characters -- this belongs to the
>> munchkin-department.
>You say that roleplaying has nothing to do with creating effective
>characters... I am sick of all that players that believe they are
>good roleplayers just because their characters are weak...
A weak character doesn't nessesarily mean the role-player is good.. but if
they role-play a weak character well, then yes, they are good.
>creating weak characters is VERY bad roleplaying, IMHO...
Why? Not all characters are born to 'run the shadows', nor do all of them
want to. Some are caught up in circumstances they don't really understand
at first (Sam Verner..), others aren't really competent, but want the
thrill, etc.
> Your
>characters are humans, they want to survive, so they sacrifice all
>they got (money, essence, humanity) in order to survive... They are
>caught in a vicious circle, they have to improve or they will die...
And if they have little money? They can't really lose essence without
implanting cyber, which costs money..
>Of course, creating a lively character with a personality is most
>important, but there is no need for the character to be weak
No need for one to be strong, either.
The 4 PC's in my current game were generated with fairly strict rules
(Which will be on my website real soon now), and most have skills and
attributes of 3's and 4's, with a few higher ones. Limited nuyen, and I
think the highest reaction is 6 + 2D6. Weak, maybe, good characters, yes.
The little bar of stats has Nothing to do with a good and bad character,
and I will argue this until I am blue in my face. If the character is
matched correctly with the level of opposition, everything is usually just
fine.
-Adam J
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