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Mailing List Logs for ShadowRN

Message no. 1
From: Dave Sherohman <esper@*****.IMA.UMN.EDU>
Subject: Stuff
Date: Fri, 23 Apr 1993 12:46:00 -0500
Re: Improved MedKit chips

You could always just treat it like a Hermetic Library or Medicine Lodge during
spell research - if the MedKit has a higher rating that your Biotech skill, you
get an effective increase of one level of Biotech for each two levels the Kit's
skill exceeds yours. Actually gives you a reason to buy Biotech instead of just
getting a Kit with a rating 6 chip.

Re: Skill webs
Umm... In the SR2 skill web, there is _no_ connection whatsoever between
Stealth and Magical Theory...

Re: The Ultimate Trick Shooter
I like it, but I'd require him to have an Encephalon too (so you can
"multitask your cognitive needs"). I think he just might show up in my
campaign fairly soon... :)

esper@***.umn.edu
Message no. 2
From: Dave The Shade <IZZYUX2@*******.BITNET>
Subject: stuff
Date: Fri, 4 Jun 1993 14:43:00 PDT
>>>>>º For a bbs called the No-Bozo Zone you guys sure got a lot of
clowns. As
for your question Cerise . . . lets say I'm not a newbie, in case you haven't
been reading. As for Brebane, Deathstroke, and the elven-supremacist, just
remember you're nothing a silenced 10mm Wraithe PBx bullet to the back of the
head couldn't fix. Next time remember what business your in - making needless
enemies out of other 'runners is stupider than angering megacorp, and very
unpro. That is why I went to great pains to show no animousity toward Moonscyer
and you guys before . . . but keep talking like that and you'll find a mono-
molecular garrote around your neck a thousandth of a second before its sliced
through. The only ones who are posturing now are you! Lets put the issue to bed
before it gets ugly.º<<<<<
-- KHANx (Muliple Time FileDump)
Message no. 3
From: The Deb Decker <RJR96326@****.UTULSA.EDU>
Subject: Stuff
Date: Thu, 17 Jun 1993 11:25:24 -0500
This is a general interest letter asking for a variety of
things and responding to whatever of the 57 messages I just rifled through.

Other lists or BBSs, especially those in the Oklahoma area.
Any nodes to check for the following games: Twilight 2000, GURPS,
Harpoon (naval simulator) or other tactical/strategic games besides Car Wars
or Battletech.

Does anyone else out there like GDW games?

Good Luck on the script, Rob. Better luck getting it produced.

When you look at SpFX, remember that it's their job to measure up to the
description in the script; it's not the screenwriter's job to say which
SpFX to use.

Getting back to Harpoon, if anyone out there plays I have a question.

Lyrics
There was a Checkpoint Charlie
He didn't crack a smile
But it's no laughing party
when you've been on the murder mile
If you're out of luck or out of work
We can send you to Johannesberg
*******
But there's no danger
It's a professional career
Though it could be arranged, with
just a word in Mr. Churchill's ear.

--Elvis Costello & the Attractions, "Oliver's Army"

Get to you later when I'm more coherent.



J Roberson
Message no. 4
From: Michael Crowley <mcrowley@******.LWC.EDU>
Subject: Stuff
Date: Thu, 15 Jul 1993 10:39:12 EST
Ok... I am new here... never bothered to introduce myself before
I started posting. I am Nightmare. I've played Shadowrun about a
total of 10 times. I have read and read the 1st edition book
enough to semi-understand what you guys are talking about. I'll
soon be recieving, through the glory of mail-order, the 2nd
edition handbook. Whoopee, I'm sure you say. Anyway, I have a
couple of comments and questions again.

First, what's a munchkin?


Second, somebody who brought up the idea of the technical stuff
about cyberarms reminded me of a question I've wanted to ask
somebody... it says that cyberarms are obvious mechanical
replacements. Does this mean I'm walking around with a terminator
arm on me if I have one, or is it something like (here come the
comic book characters) Marvel's Cable or even Weapon X?

Thirdly, I sorta like the idea of putting tech stuff in the TOSA.




Nightmare
Message no. 5
From: "Mercury (Uditha DeSilva uidesilva@*****.meto.govt.uk)"
Subject: Re: Stuff
Date: Thu, 15 Jul 1993 15:17:42 +0000
1. a Munchkin is essentially the sort of player that
gives even Power-gamers a bad name. This sort of
person will (in an AD&D type game refuse to play
a character that does not have at least 2 18's
for attributes, and expects to gain at least 1
level every scenario. In SR terms, I guess the
`wired to the gills' Decker-Mage-Samurai someon
mentioned not so long ago fits the bill: the
cruicial characteristic is ultra-powerful
characters.

2. Cyberarms: Cable or Forge are about right, although
many can have `coverings' (a la Pierce, Lady
Deathstrike etc.) to disguise the metal.
(I guess the Terminator look is available, if you
REALLY want it! :-)

3. Keep the Tech separate from the Magic!
(but make sure it's compatiable, huh? :-)

___/V\ercury__
Message no. 6
From: Nightfox <DJWA@******.UCC.NAU.EDU>
Subject: stuff
Date: Tue, 16 Nov 1993 14:21:44 -0700
First off - congrats Rob- you finally get more notice for the work you
do. Hey - does this mean you have to pay money for those Credit Hours :)

I actually did something like this in highschool. I did a comparison of
computer "role-playing games" vs real ones. I got A's the whole year.
And all I did was play Pool of Radiance for a week till I decided it sucked,
then Kings Quest III for a few weeks - much better. And I did a little
roleplaying after school - what could be better - getting a grade to have fun.
Sigh.


--------------------------------------------------------------------------------
Daniel Waisley + SCA - March of Ered Sul - Flagstaff AZ
DJWA@******.UCC.NAU.EDU + Nau fencing club.
"Nightfox" + Brotherhood of the Cryptic Demesne - Fencing house
--------------------------------------------------------------------------------
" A lack of knowledge is a dangerous thing. I am the most dangerous man in the
universe." - Daniel Waisley "Nightfox"
--------------------------------------------------------------------------------
Message no. 7
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: stuff
Date: Tue, 16 Nov 1993 16:06:56 -0600
On Tue, 16 Nov 1993, Nightfox wrote:

> First off - congrats Rob- you finally get more notice for the work you
> do. Hey - does this mean you have to pay money for those Credit Hours :)

Yes, I do. But the important thing is that it's a 400 level class. I
need about 80 credits of upper level work.

Plus, you're going to love this, I had my proposal reevaluated by the
dean of my college. This is what he wrote on it:
'With the high level of administrativ and managerial skills this
project will give the applicant, it is my opinion that the 8 credits
recommended as the load for this course be increased to nine,
with the option that the applicant can continue work next term for
additional credit'

So, running the four mailing lists now gives me Nine credits in
Expieriential Studies 499. Plus, no papers are required except a 1 page
explaination of what the work entails.

Hmm, do you think I should take it for a grade or take it pass/fail? :-)

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> Veteran of the Bermuda Triangle
\/ Finger for PGP 2.3a Public Key <=> Expeditionary Force -- 1993-1951
-=-=-=-=-=-=-=-
(GEEK CODE 1.0.1) GAT d- -p+(---) c++(++++) l++ u++ e+/* m++(*)@ s-/++
n-(---) h+(*) f+ g+ w++ t++ r++ y+(*)
Message no. 8
From: Nightfox <DJWA@******.UCC.NAU.EDU>
Subject: Re: stuff
Date: Tue, 16 Nov 1993 18:43:16 -0700
Take it pass/Fail :)

Hey, I got an idea

We can ALL flood Robert with messages saying how good of a list owner he is, so
that he can show them to the boys upstairs. I think one for each list your on
that he runs would suffice.

:)

Just joking Rob - well mostly :)

Dan
Nightfox

--------------------------------------------------------------------------------
Daniel Waisley + SCA - March of Ered Sul - Flagstaff AZ
DJWA@******.UCC.NAU.EDU + Nau fencing club.
"Nightfox" + Brotherhood of the Cryptic Demesne - Fencing house
--------------------------------------------------------------------------------
" A lack of knowledge is a dangerous thing. I am the most dangerous man in the
universe." - Daniel Waisley "Nightfox"
--------------------------------------------------------------------------------
Message no. 9
From: Erik Hultgren <EHULTGRE@******.BITNET>
Subject: Re: stuff
Date: Thu, 18 Nov 1993 21:56:52 EST
Wish I went to a nice, openminded institution of learning like you, Rob.{
Around my dunghole, the higher ups would just laugh, jeer, and throw another tu
ition hike at me. Anybody know any good colleges looking for a Television Prod
uctions/Computer Science double major who is desperatley hoping to still be ali
ve when (if) the matrix is born???

-Warlok
*We few, we happy few*
-William Shakespeare, as paraphrased by Lord Black Adder
Message no. 10
From: Nightfox <DJWA@******.UCC.NAU.EDU>
Subject: stuff
Date: Mon, 14 Feb 1994 20:59:50 -0700
Players

Well to start off, with my players I required them to have a writen
history of their character (I have one turned in so far). I also help most of
them create the characters (and being a great stat fiddler, I can honestly say
that most of them are nasty when it comes to a fight). Of course the most
amusing player I have at the moment was a real surprise, its an English Orc
noble man, yes I know that they tend to die, but this one didn't. The
characters a mage but he highly distains combat magic, his most offensive spell
is Critter Form (Lion) - which he used to great theatrics a few times.
In helping to create the playes - I stressed CONTACTS as being very important in
my game - especially sine I don't allow deckers (though one of the characters
does have computers (software) at 6).

Combat wise - the Elf sam with reaction of 16 and 4d6 init is nasty, but the
whole character concept fot him is silence - so I'm not that worried

The Dwarf merc is obviously the most combat prone - but the player most times
has a good head on his shoulder, and he created a wonderful and colorful history
for his 35 year old dwarf (the youngest person in the group is 24 I think)
A characte history which has many things that a GM can use for plots I might add

The female mage is well made - and the players says that I will probably get the
FIVE PAGE HISTORY by friday (all I asked was one page)

The insane lunatic is playing an less than totally sane Negotiator
Charisma around 8 (as a human with pheromones) and a good negotiating score,
along with lots of contacts and et. (he is alos the one with the computer
talent and not deck - he refuses to do anything but terminal)



As you can see, if you force your players to think about what they are doing,
they will often surprise you.



BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!
Daniel Waisley + SCA - March of Ered Sul - Flagstaff AZ
DJWA@******.UCC.NAU.EDU + Nau fencing club.
"Nightfox" + Brotherhood of the Cryptic Demesne -household
BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!
GE - d+(-) -p+@ c++(++++) !L u(--) e+(*) m+ s+/ !n+(-) h* f+ g+ w+++ t+ r+ y+
"infinity = zero" - Daniel Waisley "Nightfox"
BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!
Message no. 11
From: Warlok <EHULTGRE@******.BITNET>
Subject: Re: stuff
Date: Tue, 15 Feb 1994 10:24:35 EST
No deckers!!!!??? What kind of pervert are you???????

-Warlok
(Just kidding, man!)
Message no. 12
From: "C. Paul Douglas" <granite@*****.NET>
Subject: STUFF
Date: Thu, 28 Apr 1994 23:29:09 -0400
On Thu, 28 Apr 1994, Robert A. Hayden wrote:
> Counselor Troi on Star Trek: TNG. Before she joined the enterprise, she
> was in a couple of low-budget movies where she did a topless scene,

And what..pray tell..is the name(s) of said flicks?? I for one would also
make it a mission to find the movie and see just how far she has risen...
That and a cheap thrill.....|)
-------------------------GRANITE
Message no. 13
From: "J.W.Thomas" <cm5323@***.AC.UK>
Subject: Stuff
Date: Fri, 29 Apr 1994 17:01:15 +0100
Ever wondered about spells like DETECT CRIMINAL?
Use them to guard secure areas
Then the counted spell HIDE INTENTIONS?
and then the counterspell MINDPICK?
and it goes on-and on
like a circle in a spiral,like a wheel within a wheel.

The CHOPPER
Message no. 14
From: Amadeus <S9310226@********.ICS.HAWAII.EDU>
Subject: Re: STUFF
Date: Fri, 29 Apr 1994 09:01:10 1000
>
> And what..pray tell..is the name(s) of said flicks?? I for one would also
> make it a mission to find the movie and see just how far she has risen...
> That and a cheap thrill.....|)
> -------------------------GRANITE
>
I think in "Death Wish 3" she was stripped by gang members...
Message no. 15
From: "L.T.Bryant" <cs5025@***.AC.UK>
Subject: STUFF
Date: Tue, 7 Jun 1994 09:26:27 +0100
Things from the last listing.
I like the life signs monitor folks and can think of
meny uses for them of corse it is open to abuse as magic fingers
could be used to mess it up .

Tyger Love the shadow furry it will cause no end of
amusement if it gets used in a game around some of the players i
know, oh and the quote abought the mantis was classic and spot
on. after all after doing missing blood most partys get a little
paniky abought these things , i know we did.

To all concerned on the c2 deck the thing is all right
until you get any damage to it, after this point it costs a lot
to get the maintenince on it and any programs that burn out the
deck could well do crainial damage as well, as they over load
and burn up. This is the main reson i didnt like them and why
one Player i know got a deck built into his cyber arm, youve got
the same portability but fewer of the inherant risks.

BTW watch out for the fabeled M Archer (he of cuthulu
run fame) he`s on abought trying to get a book pulished and if
he sucseeds then SR will never e the same again.


Skip my next message if the elves are stating to annoy.
--
oh rose thou art sick
the invisible worm that flys by night.....STEEL
Message no. 16
From: Sandman <SANDS@******.JUNIATA.EDU>
Subject: Stuff
Date: Tue, 29 Nov 1994 21:37:50 -0500
>From: "Wow, Reality. That's a switch" <MHILLIARD@****.ALBION.EDU>
>
>...and a psychotic elf named Nex.
>
> Phelan

Well, our group also had a psychotic elf named Nex (short for Nexus).
Interesting character... played by a schizophrenic who'd played too
many SR characters who were vampires... pitiful, an awful sight,
really. :)

------------------------------

>From: "Thomas W. Craig" <Craigtw1@***.COM>
>
>...And being a practicing Magus, I have had some past experiences with
>2 of my past lives both dealing with Atlantis. One at the beginning and
>the other at the end. The one at the end of Atlantis finished his life
>in Scotland.
>Later,
>Tom Craig

Don't mind him folks, this'll be fixed in a sec.

"Here, Beefguy, you forgot your medicine before going out. Now here's
a glass of water to wash it down..."

"Arrgghhhglubglub"

"Oh, _sorry_! I forgot, that was the holy water... Gosh, I'm real sorry.
We'll just get you back to your closet alter, ok, no problem..."

:) :) :) :) :)

------------------------------

>From: wadycki andrew m <wadycki@***.CSO.UIUC.EDU>
>
>If you believe in reincarnation then you could have the runners be the
>ancestors of the ED adventurers. Then you through in some sort of big
^^^^^^^^^
I assume you meant "descendants". Ancestors come before, descendants
come after. Mrs. Grammer from third grade strikes again! :)

Oh, that should be enough for now... I've got a paper due Thursday,
and those _wonderful_ finals are coming up quickly...

: Jon Sands aka Sandman ^ "The bigger they are, :
: sands@******.juniata.edu ^ The more pieces they make." :
: Snail: 1168 Juniata College ^ -Wolverine :
: Huntingdon, PA 16652 ^ Dark Phoenix Saga :
: **** "He hits and... I think I'm going to need more dice..." **** :
Message no. 17
From: "Thomas W. Craig" <Craigtw1@***.COM>
Subject: Re: Stuff
Date: Wed, 30 Nov 1994 16:12:39 -0500
Mr. Jon Sands,
I suggest you start being a little more civil towards myself and the
"schizophrenic", especially to her. I, at least, can attack your attitude
publicly; but as she no longer has net access she cannot. I found the entire
deal except for the "holy water" very unamusing. You forgot that I have many
traits of a Paladin. Holy water would not harm me, on the other hand you
would suffer great harm from Holy Water. I suggest that you keep your
opinions of my belief in Magick to yourself, as you once participated in a
battle that was fought with Magick. Do not attempt to deny it as I am not
the only one subscribed to this list who was there. Also, you show great
disrespect for Life, as Life would not exist were it not for Magick. You are
a Pre-Med student, as I recall, (or at least were) and as such you are force
to uphold ALL Life, 'Tis a pity for all. YOU are in need of the pill, not I.
"To BE, Or NOT To Be",
Tom Craig

Ps. Rin told me to say "Hi" to Phelan, Doom, Harlie(sp?), Daniel, Adam,
Brian, Jason, etc., etc. (You know who you are, plus I might have forgotten
some names.)
Message no. 18
From: Christopher Maley <cmaley@******.LINFIELD.EDU>
Subject: Stuff
Date: Fri, 15 Sep 1995 13:29:51 -0700
Hello. I'm fairly new to this post and I have about a zillion questions
about Shadowrun. For now I'll just ask one.
This weekend I'm starting a campaign With several magic users,
and I'm still not clear on the whole concept of fetishes. What is their
general purpose? How do they effect the game in terms of dice? How do
they effect spells? I'd appreciate any help.

Thanx,
C.M.
Message no. 19
From: Ioannis Pantelidis <jpante@******.COMPULINK.GR>
Subject: Re: Stuff
Date: Sat, 16 Sep 1995 01:02:56 +0300
On Fri, 15 Sep 1995, Christopher Maley wrote:

> Hello. I'm fairly new to this post and I have about a zillion questions
> about Shadowrun. For now I'll just ask one.
> This weekend I'm starting a campaign With several magic users,
> and I'm still not clear on the whole concept of fetishes. What is their
> general purpose? How do they effect the game in terms of dice? How do
> they effect spells? I'd appreciate any help.
fetishes give extra dice when you roll for the successes.
expenable fetishes give 2 dice
reusable fetishes give 1 dice
expendable fatishe disapear after the spell
reusable is for eternal uses
if you do not have the fetish you do not make the spell
the fetishes are per category there are 4 categories as many as the
spells categories
one category are the combat fetishes the other he healing 5he other the
detection and the last the manipulation.
fetishes can be bought from a talismonker

anything else?

jpante@*********.gr
I am the Way,the Truth and the Life (Gospel of john 14,6)
Message no. 20
From: Cukoo <cukoo@*****.NET>
Subject: Re: Stuff
Date: Fri, 15 Sep 1995 16:29:18 -0700
>On Fri, 15 Sep 1995, Christopher Maley wrote:
>
>> Hello. I'm fairly new to this post and I have about a zillion questions
>> about Shadowrun. For now I'll just ask one.
>> This weekend I'm starting a campaign With several magic users,
>> and I'm still not clear on the whole concept of fetishes. What is their
>> general purpose? How do they effect the game in terms of dice? How do
>> they effect spells? I'd appreciate any help.
>fetishes give extra dice when you roll for the successes.
>expenable fetishes give 2 dice
>reusable fetishes give 1 dice
>expendable fatishe disapear after the spell

You may want to not that a disposable fetish does not necesarily dissapear,
it it just no longer magical, the mana has been spent from it. It cannot
even be used to re-enchant to create a new one. Also, drain is resisted at
the base level of a spell, not after fetish modifiers to the force.
Message no. 21
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: Stuff
Date: Sat, 16 Sep 1995 10:13:19 +0930
Cukoo wrote:
>
> >fetishes give extra dice when you roll for the successes.
> >expenable fetishes give 2 dice
> >reusable fetishes give 1 dice
> >expendable fatishe disapear after the spell
>
> You may want to not that a disposable fetish does not necesarily dissapear,
> it it just no longer magical, the mana has been spent from it. It cannot
> even be used to re-enchant to create a new one. Also, drain is resisted at
> the base level of a spell, not after fetish modifiers to the force.

It's also in it's various component pieces... it may not disappear (in
fact, as you pointed out, it doesn't), but it does break.

--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
*** Finger me for my geek code ***
Message no. 22
From: Gurth <gurth@******.NL>
Subject: Re: Stuff
Date: Sat, 16 Sep 1995 10:05:56 +0200
>Hello. I'm fairly new to this post and I have about a zillion questions
>about Shadowrun. For now I'll just ask one.

Ask 'em. /Someone/ usually answers here :)

> This weekend I'm starting a campaign With several magic users,
>and I'm still not clear on the whole concept of fetishes. What is their
>general purpose? How do they effect the game in terms of dice? How do
>they effect spells? I'd appreciate any help.

With a fetish, you add to a spell's Force Rating. It's very simple: if you
take a reusable fetish, you add +1 to the Force, if you take an expendable
fetish you add +2 to the Force.
The disadvantage is that you have to hold the fetish for it to add that
extra Force, and you cannot cast the spell if you are not holding the
fetish. That means you have to decide on whether or not you want a spell to
be fetish-required when you learn it.

For example, if Maya the Gator shaman learns Improved Invisibility at Force
4, but requiring a reusable fetish, she can cast it at Force 5 (4 +1) but
only resist Drain for a Force 4 spell.

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Be all that they told you
-> Unofficial Shadowrun Guru & NERPS Project Leader <-
-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G(++) e h! !r(--) y?
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Message no. 23
From: Sebastian Vilstrup <vilstrup@*****.IHI.KU.DK>
Subject: Re: Stuff
Date: Tue, 19 Sep 1995 14:13:47 +0200
Christopher Maley <cmaley@******.LINFIELD.EDU> wrote

>Hello. I'm fairly new to this post and I have about a zillion questions
>about Shadowrun. For now I'll just ask one.
> This weekend I'm starting a campaign With several magic users,
>and I'm still not clear on the whole concept of fetishes. What is their
>general purpose? How do they effect the game in terms of dice? How do
>they effect spells? I'd appreciate any help.

The purpose of fetishes is to boost the power of your spell, without
causing more drain. This is done by having the fetish touch your skin
(holding it in your hand or perhaps in a necklage under the clothes) and
channeling the magical power through it.
The use of fetish must be decided upon at the time of character
creation or when the character learns a spell in-game. It can never be
changed, but the character can learn the same spell again without the
fetish if she wishes. Ergo one spell with and one without.

Game terms: Basically there are two kind of fetishes, reusable and
expendable.
Reusable fetishes add 1 effective force to your spell.
Expendable festishes add 2 effective force to your spell

the spell functions exactly as if it were one or two force points higher
for all intents and purposes, except when calculating drain. The drain is
always based on the base force of the spell.

Example: Patriot the mage want to throw a manabolt at the goons. His
manabolt spell requires an expendable fetish. He casts it at force 4, adds
2 for the fetish, and lets the energy go. Patriot rolls 6 dice (eff.
force) + magic pool (up to magic attr.) vs. the goons willpower. The
goons roll his willpower vs. TN 6 and probably takes a lot of damage.
Normally such a spell would cause 6/2 S drain, but since the base force
is only 4 Patriot only takes 4/2 S drain.

>
>Thanx, >C.M.

I'm glad to help, that's one of the things we're here for. Don't be
afraid to ask stupid questions, we've all been through it. Someony
probably knows the answer

Welcome to the list
Madman
Message no. 24
From: Scott Taylor Spencer <sts100z@********.CC.ODU.EDU>
Subject: Re: Stuff
Date: Tue, 19 Sep 1995 19:07:46 -0400
On Fri, 15 Sep 1995, Christopher Maley wrote:

> Hello. I'm fairly new to this post and I have about a zillion questions
> about Shadowrun. For now I'll just ask one.
> This weekend I'm starting a campaign With several magic users,
> and I'm still not clear on the whole concept of fetishes. What is their
> general purpose? How do they effect the game in terms of dice? How do
> they effect spells? I'd appreciate any help.
>
> Thanx,
> C.M.
>
__________________

OK, is your answer (sort-of)
In game terms a fetish is a device that can be used to temporally boost
the amount of power a mage can channel. +1 die for fetishes that do not
go away when you cast them and +2 dice to spell force for disposable
fetishes. The penealty for having fetishes is that a spell has to be
cast with the fetish. If a mage cannot get to the fetish he cannot cast
the spell.

As Drake, a dwarven combat mage in one of my games would say, "a fetish
is a crutch for the weak willed" (of course, Drake also uses a Ruger
Thunderbolt to "simulate the effect of blast"

Just a tip: In my games, I have found it necessary and advantagous to
not allow spells to be exclusive and fetish dependant.

Of course I could be rong.
_______________________________________________________________________________


"Come Friends Run With me Towards Danger"
-Unknown MST3K quote

Scott Spencer
sts100z@********.cc.odu.edu

"Nothing can stop us......we're on a mission from Glod"
-Cliff the Troll from Terry Prachett's Soul Music
_______________________________________________________________________________
Message no. 25
From: Peter David Boddy <pdboddy@****.carleton.ca>
Subject: Stuff...
Date: Mon, 18 Mar 96 22:49:50 EST
Does anyone know if the Folks At FASA are planning sourcebooks for
Australia, Africa, Asia, and the Middle East? Or if something like the
germany sourcebook is out there(Someone makes an unofficial guide, and
Fasa buys it). Or if someone has made thier own source book(s) for these
areas. Thanks in advance.

Pete
----------------------------------------------------------------------
Peter David Boddy
Carleton University
Email address: pdboddy@****.carleton.ca
Email address: bx955@*******.carleton.ca
----------------------------------------------------------------------
Message no. 26
From: pbailey@***.ipswichcity.qld.gov.au (Peter Bailey)
Subject: Re: Stuff...
Date: Wed, 20 Mar 96 20:56:23
Hi Peter,

> Does anyone know if the Folks At FASA are planning sourcebooks for
> Australia, Africa, Asia, and the Middle East? Or if something like the
> germany sourcebook is out there(Someone makes an unofficial guide, and
> Fasa buys it). Or if someone has made thier own source book(s) for these
> areas. Thanks in advance.

Apparently they are releasing an Australian source book RSN, but I don't
know about the others.


Cheers
--

Internet: pbailey@*****.ipswich.gil.com.au Fidonet: 3:640/281.3

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Member Team AMIGA
Message no. 27
From: dherr@********.net (David Herr)
Subject: Re: Stuff...
Date: Fri, 22 Mar 96 17:48:07 EST
On Wed, 20 Mar 96 20:56:23 you wrote:

>Hi Peter,
>
>> Does anyone know if the Folks At FASA are planning sourcebooks for
>> Australia, Africa, Asia, and the Middle East? Or if something like the
>> germany sourcebook is out there(Someone makes an unofficial guide, and
>> Fasa buys it). Or if someone has made thier own source book(s) for these
>> areas. Thanks in advance.
>
>Apparently they are releasing an Australian source book RSN, but I don't
>know about the others.
>
>
Or how 'bout a quebec sourcebook, I tried to get NAGNA to see if this
info was in there, but its out of print.
Message no. 28
From: fauxpas@******.net (Faux Pas)
Subject: Re: Stuff...
Date: Fri, 22 Mar 1996 18:31:32 -0600
>Or how 'bout a quebec sourcebook, I tried to get NAGNA to see if this
>info was in there, but its out of print.

The nation Republic of Quebec and the city of Quebec are described in the
NAGNA, pages 64 to 77. If you can find it, or know of someone who's going
to a gaming convention, ask them to look for it. It's a pretty decent book
('cept the maps for D/FW really suck. Two colors, black and blue with
various dot shading for 15 plus different neighborhoods, gah! I wound up
calling the chamber of commerce).

Oh, one of my gamers is looking for a hardback copy of the SRII main
rulebook. If anyone knows of a good copy of it for sale, please e-mail
Landon at Museum13@***.com Thanks.

-Thomas Deeny
Cartoonist At Large

"Fear and suppression: the twin cornerstones of good government."
-Lord Gessler, _Crossbow_
Message no. 29
From: "Gurth" <gurth@******.nl>
Subject: Re: Stuff...
Date: Sat, 23 Mar 1996 10:54:45 +0100
David Herr said on 22 Mar 96...

> >Apparently they are releasing an Australian source book RSN, but I don't
> >know about the others.

I believe that has been delayed until this time NEXT year...

> Or how 'bout a quebec sourcebook, I tried to get NAGNA to see if this
> info was in there, but its out of print.

The NAGNA has a chapter on Quebec, though it talks about Quebec City for 8
out of 14 pages. The info was OK, but there's not really all that much in
it that you can't improvise yourself, if you know the basic (such as the
weapons an language laws).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Ceci ne pas une signature
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 30
From: Sascha Pabst <Sascha.Pabst@****.informatik.uni-oldenburg.de>
Subject: Re: Stuff...
Date: Sat, 23 Mar 1996 17:20:28 +0100 (MET)
David Herr wrote:
> Or how 'bout a quebec sourcebook, I tried to get NAGNA to see if this
> info was in there, but its out of print.
>
Quebec is not covered by NAGNA.

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 31
From: Benjamin <benjamin@*****.com>
Subject: Re: Stuff...
Date: Sat, 23 Mar 1996 09:35:56 PST
>David Herr wrote:
>> Or how 'bout a quebec sourcebook, I tried to get NAGNA to see if this
>> info was in there, but its out of print.
>>
>Quebec is not covered by NAGNA.

I disagree. Page 4, NAGNA, the big title:"Republic of Quebec".


--
Shiftboy (aka Benjamin Kercheval)
benjamin@*****.com (NOT whatever happenes to be in the From: line today)

Probably the world's only 14-year-old Weretiger PhysAd

no website

"No quote today"
-Me
Message no. 32
From: Benjamin <benjamin@*****.com>
Subject: Re: Stuff...
Date: Sat, 23 Mar 1996 10:21:52 PST
>I disagree. Page 4, NAGNA, the big title:"Republic of Quebec".
^^^

Oops. Shoulda said page 64.


--
Shiftboy (aka Benjamin Kercheval)
benjamin@*****.com (NOT whatever happenes to be in the From: line today)

Probably the world's only 14-year-old Weretiger PhysAd

no website

"It's time for thge human race to enter the solar system!"
-Then-Vice-President Dan Quayle
Message no. 33
From: Sascha Pabst <Sascha.Pabst@****.informatik.uni-oldenburg.de>
Subject: Re: Stuff...
Date: Sat, 23 Mar 1996 21:59:53 +0100 (MET)
Gurth wrote:
> The NAGNA has a chapter on Quebec, though it talks about Quebec City for 8
> out of 14 pages. The info was OK, but there's not really all that much in
> it that you can't improvise yourself, if you know the basic (such as the
> weapons an language laws).
Ooooops, there is *grab NAGNA* *read pp.64-77* *blush*
Sorry for the misinformation :-(

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 34
From: Mark A. Imbriaco mark.imbriaco@*****.com
Subject: Stuff ..
Date: Fri, 29 Jan 1999 11:22:08 -0500 (EST)
I made a couple of changes to the mail system on this box to hopefully at
least reduce the frequency of duplicate messages. Please continue to
report them when you get one.

I also changed the default behaviour of the list when it receives a bounce
message. Instead of deleting the bouncy user it simply sets them to
nomail.

-Mark

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