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Message no. 1
From: Dust <rogan@*******.BERGEN.ORG>
Subject: Stun baton w/ 2 reach
Date: Fri, 30 May 1997 16:18:02 -0400
Anybody think of making a stun baton with reach 2?

Dust

P.S. I did

P.P.S. any one care to comment?
Message no. 2
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Stun baton w/ 2 reach
Date: Fri, 30 May 1997 14:33:44 -0600
Dust wrote:
|
| Anybody think of making a stun baton with reach 2?
|
| Dust
|
| P.S. I did
|
| P.P.S. any one care to comment?

Did you give it to a troll? <EGMG>

-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 3
From: L Canthros <lobo1@****.COM>
Subject: Re: Stun baton w/ 2 reach
Date: Fri, 30 May 1997 17:10:33 EDT
On Fri, 30 May 1997 16:18:02 -0400 Dust <rogan@*******.BERGEN.ORG>
writes:
>Anybody think of making a stun baton with reach 2?


No, but it hasn't actually presented itself as a need in my game. I
suppose stats would be something on the order of 9 or 10 S Stun damage,
Reach 2 (as noted), Weight 2 or 3, maybe 4, Concealability 2 (if you can
conceal a spear, you can conceal this:), Availability, say, 7 or 8 within
48 hours, maybe 3 days, and a street index of 2? (had to do some
comparisons with the AZ-150 and some tasers) Perhaps you could make it
collapsible, too. You might need an external battery pack, but I doubt
it. Here's a question: About how long do you think that battery life
would be on this thing?


>
>P.S. I did


So I nothiced:)


>P.P.S. any one care to comment?


See above.


--
-Canthros (ZAP!)
And ye shall know the truth, and lobo1@****.com
the truth shall set you free. canthros1@***.com
--John 8:32, KJV
http://members.aol.com/canthros1/
Message no. 4
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Stun baton w/ 2 reach
Date: Fri, 30 May 1997 03:04:26 -0700
<<Anybody think of making a stun baton with reach 2?>>

<<No, but it hasn't actually presented itself as a need in my game. I
suppose stats would be something on the order of 9 or 10 S Stun damage,
Reach 2 (as noted), Weight 2 or 3, maybe 4, Concealability 2 (if you can
conceal a spear, you can conceal this:), Availability, say, 7 or 8
within
48 hours, maybe 3 days, and a street index of 2? (had to do some
comparisons with the AZ-150 and some tasers) Perhaps you could make it
collapsible, too. You might need an external battery pack, but I doubt
it. Here's a question: About how long do you think that battery life
would be on this thing?>>

I don;t see that much reason to make it different from a stun baton at
all; the 'warhead' doesn't really have to change (maybe re-engineered to
act more like a thrusting weapon than a 'swipe' weapon). Cost should be
about the same, since all you're doing is extending the handle; battery
length shouldn't change; in fact, with more room on the shaft, you could
toss in a few more 'D' cells.

I'm assuming, of course, that only one end is charged; if you went for
both ends, naturally, the cost would escalate suitably.

As for why they don't exist: Using clubs comes pretty naturally to most
people. Staves are another matter.

-Matt
Message no. 5
From: mike.paff@*****.COM
Subject: Re: Stun baton w/ 2 reach
Date: Fri, 30 May 1997 15:21:41 -0700
> From: Matb <mbreton@**.netcom.com>
>
> I'm assuming, of course, that only one end is charged; if you went for
> both ends, naturally, the cost would escalate suitably.
>
IMHO, if you tried to make a stun staff (2m rod with both ends charged)
you would need to do some serious redesign on the basic stun club in order
to avoid the user getting zapped by their own weapon. Without the ability
to turn off one end when you shift your grip there, you limit the +2 reach
to +1 (or you have +2 reach and have to resist the stun yourself).

Mike
Message no. 6
From: L Canthros <lobo1@****.COM>
Subject: Re: Stun baton w/ 2 reach
Date: Fri, 30 May 1997 23:23:44 EDT
On Fri, 30 May 1997 03:04:26 -0700 Matb <mbreton@**.netcom.com> writes:

>>>Anybody think of making a stun baton with reach 2?
>>
>>No, but it hasn't actually presented itself as a need in my game. I
suppose
>>stats would be something on the order of 9 or 10 S Stun damage, Reach 2
(as
>>noted), Weight 2 or 3, maybe 4, Concealability 2 (if you can conceal a
>>spear, you can conceal this:), Availability, say, 7 or 8 within 48
hours,
>>maybe 3 days, and a street index of 2? (had to do some comparisons with
the
>>AZ-150 and some tasers) Perhaps you could make it collapsible, too. You

>>might need an external battery pack, but I doubt it. Here's a question:

>>About how long do you think that battery life would be on this thing?
>
>I don;t see that much reason to make it different from a stun baton at
all;
>the 'warhead' doesn't really have to change (maybe re-engineered to act
more
>like a thrusting weapon than a 'swipe' weapon). Cost should be about
the
>same, since all you're doing is extending the handle; battery length
>shouldn't change; in fact, with more room on the shaft, you could toss
in a
>few more 'D' cells.


But you're not figuring for the smaller market such a thing would have.
The electronics wouldn't be too different, though you'd probably have to
put the batteries on the uncharged end to balance the taser end, or in
the middle, to keep weight distributed evenly between two taser heads.
Battery length would all depend on whether or not the manufacturer
decided to use existing battery cells or to make a special-purpose,
(presumably) rechargeable cell for the staff. I don't even know how much
re-engineering you'd have to do to change over to a thrusting method: I,
for one, would prefer to leave in the swiping attack and just extend the
conducting surface up over the tip, if it isn't already.


<<I'm assuming, of course, that only one end is charged; if you went for
both ends, naturally, the cost would escalate suitably.


Now, I didn't say anything about cost:), base price (manufacturer's cost)
shouldn't be too much higher than the equivalent stun baton(s). Retail
could be 150-200% higher than the comparative retail price, however.
You're dealing with supply and demand, when there's ow demand for
something, the price can go up because more money has to be made from the
units sold in order to recoup the cost on manufacturing the item. Street
idex may raise that even higher, since it'd be a really 'cool' weapon and
wouldn't be very common.


<<As for why they don't exist: Using clubs comes pretty naturally to
most
people. Staves are another matter.>>


Staves certainly require at least a little bit of thought when you use
them (training helps, but I haven't had any training at all with weapons,
so I'll try not to offer to much of an opinion on their use:), but I can
certainly see such a weapon existing, even if only as a custom design
(since I doubt there'd be too great a market for such a device outside
law enforcement, where it'd probably be nice to not have to get within
arm's reach, if at all possible). If you're feeling desparate, you could
jury-rig this set-up with a stun baton and a staff today, but you would
want to be careful about how lashed the baton to the staff so that you
didn't zap yourself, and the resulting weapon would be pretty horribly
balanced (that is, it won't be balanced at all).


--
-Canthros
And ye shall know the truth, and lobo1@****.com
the truth shall set you free. canthros1@***.com
--John 8:32, KJV
http://members.aol.com/canthros1/
Message no. 7
From: Lorden <westln@***.EDU>
Subject: Re: Stun baton w/ 2 reach
Date: Sat, 31 May 1997 06:12:26 -0400
A slightly different approach might be a stun whip, inorder
to get the reach. Charger and battery in the handle, wire
or other shielded conductor running up most of the whip to
the last foot where a conductive polymer is used to put contacts
a long the end. Then place a tension meter on the whip so that
when you flick it it charges the circuit.

The only disadvantage would be you might not be able to
strike close targets. PLus don't try pulling your friends
out of quicksand with the end.

--
Nigel westln@***.edu
AKA C. Yossarrian, UPAC Projectionist
AKA Lorden
Speaking for myself, and no one else.
Message no. 8
From: "Paul J. Adam" <shadowrn@********.DEMON.CO.UK>
Subject: Re: Stun baton w/ 2 reach
Date: Fri, 30 May 1997 23:49:50 +0100
In message <Pine.SGI.3.96.970530161650.28979E-
100000@*******.bergen.org>, Dust <rogan@*******.BERGEN.ORG> writes
>Anybody think of making a stun baton with reach 2?
>
>Dust
>
>P.S. I did
>
>P.P.S. any one care to comment?

Put it on the end of a quarterstaff ? :)

It pays to bear in mind that sometimes Reach should be a _negative_
modifier. You'll see this sometimes in my game: it's much easier to maim
someone in a grapple with spurs, razors or a knife, than it is with a
polearm, staff or whip.

--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...

Paul J. Adam paul@********.demon.co.uk
Message no. 9
From: Loki <daddyjim@**********.COM>
Subject: Re: Stun baton w/ 2 reach
Date: Tue, 3 Jun 1997 16:13:18 -0700
---Dust wrote:
>
> Anybody think of making a stun baton with reach 2?
>
> Dust
>
> P.S. I did
>
> P.P.S. any one care to comment?

Plastic Warriors' Running Gear has the Stunlance on page 29:

Mersch MX-23 Stunlance

Conceal: 2
Reach: 2
Damage: Point (STR+2)L / Taser 9S Stun
Weight: 3
Availability: 5/48hrs
Cost: 2,500¥
Street Index: 1

You might want to download the net.book for more info and gear. :o)

===

@>--,--'--- Loki <gamemstr@********.com>

Poisoned Elves: www.primenet.com/~gamemstr/

If in your adventures you happen across the skull of a dragon, turn
and leave that place quickly. Whatever killed the dragon may still be
around.
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 10
From: Gurth <gurth@******.NL>
Subject: Re: Stun baton w/ 2 reach
Date: Wed, 4 Jun 1997 10:59:35 +0100
Loki said on 16:13/ 3 Jun 97...

> Plastic Warriors' Running Gear has the Stunlance on page 29:
>
> Mersch MX-23 Stunlance
[snip stats]

Anyone spot where the idea for the weapon came from?

> You might want to download the net.book for more info and gear. :o)

Cool, I don't even have to plug them myself anymore! :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
That made no sense at all.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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