From: | Shaun Hall <Hard.master@********.ATT.NET> |
---|---|
Subject: | Stun Damage Question |
Date: | Sun, 7 Sep 1997 18:41:15 -0700 |
: From: Shaun Hall <Hard.master@********.att.net>
: To: shadowrun@********.itribe.net
: Subject: Stun Damage Question
: Date: Sunday, September 07, 1997 11:10 AM
:
: A question came up in a game. One of our characters had fired his
: weapon (loaded with stun rounds) at an opponent. The base damage code for
: the weapon was (S) stun and he generated 10 net successes. According to
one
: interpretation of the rules the maximum damage that this attack could
: generate was a deadly stun. The passage sited said that the maximum
damage
: a weapon could generate was deadly. My view on this subject is that the
: above passage in fact refers to PHYSICAL damage. The way I see it is that
: the condition monitor (although shown as two separate monitors connected
by
: a continuation line) is a single thing with twenty boxes. In short I'm
: thinking that you should be able to stage at least some sorts of stun
: damage not only up to deadly, but also into the physical damage tract.
: By the same token a 200+ KG troll with a strength of 10 armed with a
: baseball bat could only do a deadly stun with a single attack. I'd like
to
: challenge anyone who supports the claim that you can only do deadly stun
: with such a weapon. You start with no fatigue, illness or discomfort, and
: let me (a simple human) hit you with a baseball bat. If all I manage to
do
: is knock you out, then I'll buy your interpretation.
: As I see it stun rounds (rubber or gel) are high velocity projectiles
: designed for low penetration. Under normal circumstances they will most
: likely strike a torso or leg. If instead such a round struck someone in
the
: eye, kidney, throat, or groin they would at the very least cause physical
: damage, and possibly death. It seems only natural to me that it should be
: possible to stage stun damage beyond deadly into the physical damage
range.
: Now it wouldn't be an easy thing to do to kill someone with such a round.
: At the very least you would need eight more successes to kill with a stun
: round than with a conventional round. I don't think that would destroy
game
: balance.
: By the same token it is quite possible to kill someone with a single
: blow from a blunt weapon, but not in shadowrun. This seems a bit strange
to
: me. A single well placed blow to the kidneys by a quarterstaff will
result
: in death in the real world, but not in shadowrun. A baseball bat can
break
: ribs, an arm, or even fracture a skull in the real world, but not in
: shadowrun.
: Is this apparent discrepancy just a rule convention, an effort to
: balance play, or just something that they never really thought about when
: they wrote the rules. I feel that the rules are somewhat unclear on this
: point. The person with whom I disagree thinks that they intend for the
: rules to be read as he reads them. Perhaps he's right. I know that you
have
: to sacrifice realism in any game mechanics system in order to keep the
game
: playable. I just don't think that this is one of those cases.
: What do you think should you be able to stage damage from a stun
weapon
: into the physical range?
:
: Shaun
: