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Message no. 1
From: Gian-Paolo Musumeci <musumeci@***.LIS.UIUC.EDU>
Subject: (Stupid) Question
Date: Thu, 10 Mar 1994 12:38:43 -0600
What is DLOH? I've also seen it spelt DLoH

I have this feeling I should know what it means. =)
Message no. 2
From: Michael Lozano <lozanom@******.ENMU.EDU>
Subject: Re: (Stupid) Question
Date: Thu, 10 Mar 1994 20:55:22 +0100
>What is DLOH? I've also seen it spelt DLoH
>
>I have this feeling I should know what it means. =)

It means Dark Lord on High.

See your local Shadowrn FAQ.

, , ,
( o o )
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"Daddy, what does it mean: 'Formatting Drive C'?"
- - - - - - - - - - - - - - - - - - - - - - - - - - -
/----------------------------------------------------\
| Michael R. Lozano | Pizza is not food. |
| lozanom@******.enmu.edu | It's a way of life. |
\----------------------------------------------------/
\ GMU/O -d+@ -p+ c++++ l-- u- e+ m+ /
\ s/-n---@ h-- f+ g- w+ t+ r+ y+ /
\-------------------------------/
Message no. 3
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: (Stupid) Question
Date: Thu, 10 Mar 1994 14:06:31 -0600
On Thu, 10 Mar 1994, Gian-Paolo Musumeci wrote:

> What is DLOH? I've also seen it spelt DLoH
>
> I have this feeling I should know what it means. =)

This is answered in the FAQ. DLoH stands for 'Dark Lord on High'.

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
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\/ Finger for PGP 2.3a Public Key <=> P.C. for "Thought Police"
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n-(---) h+(*) f+ g+ w++ t++ r++ y+(*)
Message no. 4
From: TEGTMEBC@******.ACS.MUOHIO.EDU
Subject: Stupid Question
Date: Wed, 23 Apr 1997 02:26:06 -0500
OK, I've seen a reference to physical mages on the list, and now I have
to ask, what IS a physical mage? Is it something from one of the sourcebooks,
or from Earthdawn? I've got no idea. Thanks for any help.

-The Immortal Mental
Message no. 5
From: Loki <daddyjim@**********.COM>
Subject: Re: Stupid Question
Date: Tue, 22 Apr 1997 23:45:55 -0700
---TEGTMEBC@******.ACS.MUOHIO.EDU wrote:
>
> OK, I've seen a reference to physical mages on the list, and
now I have
> to ask, what IS a physical mage? Is it something from one of the
sourcebooks,
> or from Earthdawn? I've got no idea. Thanks for any help.
>
> -The Immortal Mental

They're from Awakenings. Basic jist is they use part of their Magic
attribute to buy physad abilities, and the rest to still be some form
of respectable spell caster.

They're prioritized as a full magician, but can buy powers as a physad
if they so choose. They split or divide their magic attribute between
the two. A minimum of one point must stay on the Magician side. Both
sides are raised seperately through initiation; the magic point either
being applied to physad abilities, or the spellcasting side. A geas
must be taken for every two points of magic taken from the magician
side to buy physad powers. They bond foci, and if able to perceive may
use all metamagic normally.

Awakenings seems to suggest keeping them as an NPC tool. I haven't yet
truly OK'd them as a PC class in my game.

===

@>--,--'--- Loki <gamemstr@********.com>

"Any sufficiently advanced technology is indistinguishable from
magic."
- A. C. Clarke

Poisoned Elves: http://www.primenet.com/~gamemstr/
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Message no. 6
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Stupid Question
Date: Wed, 23 Apr 1997 13:55:07 GMT
Loki writes

> ---TEGTMEBC@******.ACS.MUOHIO.EDU wrote:
> >
> > to ask, what IS a physical mage? Is it something from one of the
> sourcebooks,
>
> They're from Awakenings. Basic jist is they use part of their Magic
> attribute to buy physad abilities, and the rest to still be some form
> of respectable spell caster.
>
> Awakenings seems to suggest keeping them as an NPC tool. I haven't yet
> truly OK'd them as a PC class in my game.
>
I have tried them out. No serious problems really, they give a nice
collection of abilities but you cannot afford everything so abuse is
difficult and they are even bigger Karma sinks than regular
spellcasters. Lack of astral projection and having to buy perception
(they suffer terribly on the spells front without it) really cut them
down, no replacement with high magic stuff for a full blown mage but
a nice complement.

Mark
Message no. 7
From: MC23 <mc23@**********.COM>
Subject: Re: Stupid Question
Date: Wed, 23 Apr 1997 10:45:03 -0400
Loki once dared to write,

<snip on physical magicians>
>Awakenings seems to suggest keeping them as an NPC tool. I haven't yet
>truly OK'd them as a PC class in my game.

And the Underworld Sourcebook uses them in the Yakuza and a lot in
the Triads. This supports my take on them that they are primarily Asian
in origin. For now any character in game is of Asian background (except
for maybe one certain NPC). I haven't played in a game yet with one as a
PC to see if they are unbalancing in any way.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 8
From: Brett Borger <SwiftOne@***.EDU>
Subject: Re: Stupid Question
Date: Wed, 23 Apr 1997 23:51:43 GMT
>They're prioritized as a full magician, but can buy powers as a physad
>if they so choose. They split or divide their magic attribute between
>the two. A minimum of one point must stay on the Magician side. Both
>sides are raised seperately through initiation; the magic point either
>being applied to physad abilities, or the spellcasting side. A geas
>must be taken for every two points of magic taken from the magician
>side to buy physad powers. They bond foci, and if able to perceive may
>use all metamagic normally.
>
>Awakenings seems to suggest keeping them as an NPC tool. I haven't yet
>truly OK'd them as a PC class in my game.

I've allowed them as PC's, and they don't seem unbalanced. After the loss
of Projection and Perception (unless they spend the HUGE cost of perception
for a Phys Ad) is pretty limiting, and them you add the Geases, and the fact
that any lost magic points come from the Magician side (and getting a 0
removes that side....) is enough...

I've used this in only one NPC....he was a Phys Ad using Bows, and Quickened
amd Anchored various spells to his arrows.

My runners don't bother playing them, they can't stand all the limitations.

An important thing to note is that their Grade is consider as one thing,
even if the magic point only goes to one side....

Also, the book is not clear about whether BOTH sides get the Geases, or just
the spellcasting side. I ruled Spellcaster only, but the book really
doesn't say....

On this note, does anyone else dislike the Three Paragraph Add-On? By this
I mean the character types that only occupy half a page, and do NOT have
details fleshed out. The main two examples are Phys Mages and OTaku.
Particularly Otaku. It doesn't say if they have to buy the datajack, or if
it is free, what level it is, how they download files, where the karma for
initial channels comes from, etc.

Sigh. I love these add-ons, I just wish the designers wouldn't toss them in
like an afterthought. (Sorry Steve.)

-=SwiftOne=-
Message no. 9
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Stupid Question
Date: Fri, 25 Apr 1997 10:27:47 +1000
> Awakenings seems to suggest keeping them as an NPC tool. I haven't yet
> truly OK'd them as a PC class in my game.

I don't recall feeling that - we've had two, one of my old characters
(mostly a mage with a bit of physical grunt), and a current Physical
Snake Shaman who's mostly adept but improving in the spell department.

The good thing about them is that you can do bits of most things (no
astral projection though), but they're very karma-intensive so you're
not too munchy.

Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
Message no. 10
From: Angelkiller 404 angelkiller404@**********.com
Subject: Stupid question
Date: Sun, 25 Apr 1999 15:51:08 -0400
OK, I was thinking about this dumb question after a run last night: If
a character gets two or three fingertip compartments (God only knows
why), then gets his arm blown off then cloned (sans compartments),
does he still lose Essence?

-----
Your favorite anime sucks.

Angelkiller 404

http://www.mindspring.com/~angelkiller404/
http://www.gibbed.com/parasiteve/

ICQ: 2157053
Message no. 11
From: Mongoose m0ng005e@*********.com
Subject: Stupid question
Date: Sun, 25 Apr 1999 16:13:21 -0500
:OK, I was thinking about this dumb question after a run last night: If
:a character gets two or three fingertip compartments (God only knows
:why), then gets his arm blown off then cloned (sans compartments),
:does he still lose Essence?


The question is better put "Does he regain any essence?"
The character looses essence at the time he gets cyberware implanted.
Future removal (accidental or intentional) of that cyberware does not affect
his essence rating. However, cyberware that has been removed does leave an
"essence slot" that can be used to "pay" the essence cost of future
implants.
So, in your example, the characters essence would be the same. Assuming
the cost of the 3 old FTC's was .3e, he could get 3 new fingertip
compartments (or a set of retractable spurs, or 90mp of fiff headware
memory, or betaware plastic bonelacing....) with no additional essence loss,
since he previously had .3 e worth of cyber that has been removed. Or he
could instead, for example, get a Cyberarm (or leg), and would only loose .7
more essence points.

Mongoose
Message no. 12
From: Strago strago@***.com
Subject: Stupid question
Date: Sun, 25 Apr 1999 17:44:30 -0400
Mongoose wrote:

> :OK, I was thinking about this dumb question after a run last night: If
> :a character gets two or three fingertip compartments (God only knows
> :why), then gets his arm blown off then cloned (sans compartments),
> :does he still lose Essence?
>
> The question is better put "Does he regain any essence?"
> The character looses essence at the time he gets cyberware implanted.
> Future removal (accidental or intentional) of that cyberware does not affect
> his essence rating. However, cyberware that has been removed does leave an
> "essence slot" that can be used to "pay" the essence cost of
future
> implants.
> So, in your example, the characters essence would be the same. Assuming
> the cost of the 3 old FTC's was .3e, he could get 3 new fingertip
> compartments (or a set of retractable spurs, or 90mp of fiff headware
> memory, or betaware plastic bonelacing....) with no additional essence loss,
> since he previously had .3 e worth of cyber that has been removed. Or he
> could instead, for example, get a Cyberarm (or leg), and would only loose .7
> more essence points.
>
> Mongoose

How about this question: say the character puts 3 new compartments into the
cloned arm, does he have to pay the essence cost for them? In other words, do
you lose essence on cloned limbs if they are implanted before the arm is
re-attached?

--
--Strago

SRGC v0.2 !SR1 SR2++ !SR3 h b++ B- UB- IE+ RN++ sa++ ma++ ad+ m+ (o++ d+) gm+ M-
Message no. 13
From: Strago strago@***.com
Subject: Stupid question
Date: Sun, 25 Apr 1999 17:44:46 -0400
Mongoose wrote:

> :OK, I was thinking about this dumb question after a run last night: If
> :a character gets two or three fingertip compartments (God only knows
> :why), then gets his arm blown off then cloned (sans compartments),
> :does he still lose Essence?
>
> The question is better put "Does he regain any essence?"
> The character looses essence at the time he gets cyberware implanted.
> Future removal (accidental or intentional) of that cyberware does not affect
> his essence rating. However, cyberware that has been removed does leave an
> "essence slot" that can be used to "pay" the essence cost of
future
> implants.
> So, in your example, the characters essence would be the same. Assuming
> the cost of the 3 old FTC's was .3e, he could get 3 new fingertip
> compartments (or a set of retractable spurs, or 90mp of fiff headware
> memory, or betaware plastic bonelacing....) with no additional essence loss,
> since he previously had .3 e worth of cyber that has been removed. Or he
> could instead, for example, get a Cyberarm (or leg), and would only loose .7
> more essence points.
>
> Mongoose

How about this question: say the character puts 3 new compartments into the
cloned arm, does he have to pay the essence cost for them? In other words, do
you lose essence on cyberware on cloned limbs if they are implanted before the
arm is re-attached?

--
--Strago

SRGC v0.2 !SR1 SR2++ !SR3 h b++ B- UB- IE+ RN++ sa++ ma++ ad+ m+ (o++ d+) gm+ M-
Message no. 14
From: Ereskanti@***.com Ereskanti@***.com
Subject: Stupid question
Date: Sun, 25 Apr 1999 19:11:34 EDT
In a message dated 4/25/1999 2:59:18 PM US Eastern Standard Time,
angelkiller404@**********.com writes:

> OK, I was thinking about this dumb question after a run last night: If
> a character gets two or three fingertip compartments (God only knows
> why), then gets his arm blown off then cloned (sans compartments),
> does he still lose Essence?

According to the rules, as they stand now. Potentially Yes.

-K

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