From: | LSDodge d7582@*****.com |
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Subject: | stuttering spirit |
Date: | Wed, 1 Sep 1999 21:53:47 -0400 |
he was at .1 and now he is at -.06. My GM trusts his players, so he didn't
need to check it. I brought my error to his attention and he said I could
just remove the cyberware and that would be that, like it never happened.
The campaign is ending with the next run, so I figured have him go out with
a bang and throw him into super cyber psychosis. What I need from the all
knowing, all creative list is: If I keep the cyberware that drops him below
zero, does he have any time before he kicks it, or did he die on the table?
( I think playing his spirit stuttering out of him might be neat), also, do
any of you have suggestions for playing an amoral, zero-empathy,
manipulative leader?