From: | Jeffrey Riordan <JRIORDAN@***.gov> |
---|---|
Subject: | Super Machine Guns was Re: Hard point question |
Date: | Thu, 11 Jul 1996 14:21:19 -0400 |
07/11/96 10:36am >>>
Nobody has pointed this out yet, but I have a problem
with your basic setup. A Yellowjacket with "stock
stats" is basically a small, lightly armed and armored
scout helicopter. It's made out of light weight
materials and would be mainly used for police for city
spotting duty.
A victory rotary assault cannon is a 30mm heavy
weapon that is the equivalent of the main gun on an
A-10 tank killer (an American attack jet). The entire
aircraft was designed around this ~20 foot long
weapon. ASAIK the A-10 is the only aircraft that has
enough power in the engines to be able top
counter-act the force of the gun.
For an actual attack chopper, like the AH-64 Apache, a
20mm chaingun is mounted below the fuselage. A
chaingun is basically a suped up machine gun (what
FASA calls a super-machine gun but with bigger
ammon) that is about the same size as a regular
heavy machine gun. A rotory gun, wether assault
cannon or mini-gun, needs a lot more room to be self
contained.
Alex
<<<<<<<<<<<<<<<<<<<
I completly agree with you that it's silly that you can
mount something that's half the length of the body
under the chin of the helicopter. That's one of the
reason's I'm going to start using Carwars rules for
designing the vehicles in the game. I'll deal with
converting cash prices on a case by case basis. Most
of the weapons are identical it's just that Steve
Jackson has gone and done most of the hard math
figuring out how big most things are. It also covers
air, water, and most military vehicles.
Now to jump to another topic sort of related to the
above discussion but not really. Has any one noticed
the trend in FOF and net source weapons to use Light
pistol ammo to achieve the Super Machine gun? My
PCs discovered it and well quite frankly one of them
used it to hose down a spirit that was manifest (it was
only level 6) he managed to get 3 hits on it and well 6
dice weren't enough to stage down the 4D he was
taking. Rather annoying since it was designed to be
tougher than that.
I have however found the counter agent to that which
lays in the vehcile rules. Since Light pistol ammo can
not hurt a car that has armor I decide to extend it to
include Hardened armor. Hence most of the major
villans have some formed of hardened armor and I've
even given the guards level 1 form fitting body armor
that is harded. (Yes I am an Evil GM). I can't wait to
see the look on the street sam's face when the guard
picks himself off the floor and shoots back! :)